Mini Survival Shooter
Score: 0

GAME OVER

Final Score: 0

👊
using UnityEngine; public class PlayerMovement : MonoBehaviour { public float speed = 5f; public float rotationSpeed = 10f; void Update() { float x = Input.GetAxis("Horizontal"); float z = Input.GetAxis("Vertical"); Vector3 movement = new Vector3(x, 0, z); if (movement.magnitude > 0.1f) { transform.Translate( movement.normalized * speed * Time.deltaTime, Space.World ); Quaternion targetRotation = Quaternion.LookRotation(movement); transform.rotation = Quaternion.Slerp( transform.rotation, targetRotation, rotationSpeed * Time.deltaTime ); } } }