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Script
<!DOCTYPE html> <html> <head> <title>Car Game Images</title> <style> body { margin: 0; overflow: hidden; background: #222; } canvas { display: block; margin: auto; background: #555; } </style> </head> <body> <canvas id="gameCanvas" width="400" height="600"></canvas> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); // Load images const carImg = new Image(); carImg.src = "https://i.imgur.com/7QZ7Q9T.png"; // car image const enemyImg = new Image(); enemyImg.src = "https://i.imgur.com/7QZ7Q9T.png"; // enemy car const coinImg = new Image(); coinImg.src = "https://i.imgur.com/6X12R9F.png"; // coin image // Player let car = { x: 180, y: 500, width: 40, height: 80, speed: 5 }; // Enemy let obstacle = { x: Math.random() * 360, y: -100, width: 40, height: 80, speed: 4 }; // Coin let coin = { x: Math.random() * 360, y: -50, size: 25, speed: 3 }; let score = 0; let coins = 0; let gameOver = false; // Controls let keys = {}; document.addEventListener("keydown", e => keys[e.key] = true); document.addEventListener("keyup", e => keys[e.key] = false); function update() { if (gameOver) return; // Move car if (keys["ArrowLeft"] && car.x > 0) car.x -= car.speed; if (keys["ArrowRight"] && car.x < canvas.width - car.width) car.x += car.speed; // Move enemy obstacle.y += obstacle.speed; if (obstacle.y > canvas.height) { obstacle.y = -100; obstacle.x = Math.random() * 360; score++; } // Move coin coin.y += coin.speed; if (coin.y > canvas.height) { coin.y = -50; coin.x = Math.random() * 360; } // Coin collision if ( car.x < coin.x + coin.size && car.x + car.width > coin.x && car.y < coin.y + coin.size && car.y + car.height > coin.y ) { coins++; coin.y = -50; coin.x = Math.random() * 360; } // Crash collision if ( car.x < obstacle.x + obstacle.width && car.x + car.width > obstacle.x && car.y < obstacle.y + obstacle.height && car.y + car.height > obstacle.y ) { gameOver = true; alert("πŸ’₯ Game Over!\nScore: " + score + "\nCoins: " + coins); location.reload(); } } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Road line ctx.fillStyle = "white"; for (let i = 0; i < canvas.height; i += 40) { ctx.fillRect(195, i, 10, 20); } // Draw images ctx.drawImage(carImg, car.x, car.y, car.width, car.height); ctx.drawImage(enemyImg, obstacle.x, obstacle.y, obstacle.width, obstacle.height); ctx.drawImage(coinImg, coin.x, coin.y, coin.size, coin.size); // Text ctx.fillStyle = "white"; ctx.font = "20px Arial"; ctx.fillText("Score: " + score, 10, 30); ctx.fillText("Coins: " + coins, 10, 60); } function gameLoop() { update(); draw(); requestAnimationFrame(gameLoop); } gameLoop(); </script> </body> </html>
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Performance Summary

5

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2

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3KB

Transfer Size

4KB

Content Size

99.0ms

Dom Content Loaded

116.0ms

First Paint

197.0ms

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