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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <style> body { margin: 0; overflow: hidden; background: #87CEEB; } #controls { position: absolute; bottom: 20px; left: 20px; width: 150px; height: 150px; background: rgba(255,255,255,0.3); border-radius: 50%; } #msg { position: absolute; top: 10px; width: 100%; text-align: center; color: white; pointer-events: none; font-size: 20px; } </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> </head> <body> <div id="msg">पहाड़ों वाला माइनक्राफ्ट (टच करें और घूमें)</div> <div id="controls"></div> <!-- यहाँ से तुम टच करके चल सकोगे --> <script> const scene = new THREE.Scene(); scene.background = new THREE.Color(0x87CEEB); const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({antialias: true}); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // पहाड़ बनाने का लॉजिक (Noise Simulation) const geo = new THREE.BoxGeometry(1, 1, 1); for(let x=-10; x<10; x++) { for(let z=-10; z<10; z++) { let height = Math.floor(Math.sin(x*0.5) * Math.cos(z*0.5) * 3); for(let y=0; y<=height; y++) { const mat = new THREE.MeshLambertMaterial({color: y==height ? 0x228B22 : 0x8B4513}); const block = new THREE.Mesh(geo, mat); block.position.set(x, y, z); scene.add(block); } } } const light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(5, 10, 5); scene.add(light); scene.add(new THREE.AmbientLight(0x404040)); camera.position.set(0, 5, 10); function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); } animate(); </script> </body> </html>
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2

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2

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121KB

Transfer Size

592KB

Content Size

1,113.0ms

Dom Content Loaded

104.0ms

First Paint

1,113.0ms

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