Meta Description" name="description" />
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>My Personal Cheat Engine Arena</title>
<style>
body { margin: 0; overflow: hidden; font-family: sans-serif; user-select: none; touch-action: none; }
#ui { position: absolute; top: 15px; left: 15px; color: white; text-shadow: 1px 1px 3px #000; font-size: 14px; pointer-events: none; z-index: 10; }
/* Hack Panel UI Overlay */
#hack-panel {
position: absolute; top: 15px; right: 15px;
background: rgba(0, 0, 0, 0.75); border: 2px solid #00ff00;
border-radius: 8px; padding: 10px; color: #00ff00; font-family: monospace; font-size: 11px; z-index: 20;
}
/* Mobile Controls */
#joystick-container {
position: absolute; bottom: 40px; left: 40px;
width: 100px; height: 100px; background: rgba(255,255,255,0.2);
border: 2px solid rgba(255,255,255,0.4); border-radius: 50%; z-index: 10;
}
#joystick-knob {
position: absolute; top: 25px; left: 25px;
width: 50px; height: 50px; background: rgba(255,255,255,0.6); border-radius: 50%;
}
#fire-btn {
position: absolute; bottom: 50px; right: 40px;
width: 75px; height: 75px; background: rgba(255, 30, 30, 0.7);
border: 3px solid white; border-radius: 50%; z-index: 10;
display: flex; align-items: center; justify-content: center; color: white; font-weight: bold;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
</head>
<body>
<div id="ui">
<h3>Custom Cheat Sandbox</h3>
</div>
<!-- Hack Status Panel -->
<div id="hack-panel">
<div>[✓] GOD_MODE: ACTIVE</div>
<div>[✓] HP: 99999 / 99999</div>
<div>[✓] AUTO_AIM: LOCKED</div>
<div id="kill-counter">KILLS: 0</div>
</div>
<div id="joystick-container"><div id="joystick-knob"></div></div>
<div id="fire-btn">FIRE</div>
<script>
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x11141a); // Dark stealth arena theme
scene.fog = new THREE.FogExp2(0x11141a, 0.02);
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene.add(new THREE.AmbientLight(0xffffff, 0.4));
const light = new THREE.DirectionalLight(0x00ff00, 0.6); // Green hack style lighting
light.position.set(10, 30, 10);
scene.add(light);
// Grid Floor
const grid = new THREE.GridHelper(200, 50, 0x00ff00, 0x224422);
grid.position.y = 0;
scene.add(grid);
// Player
const player = new THREE.Mesh(new THREE.CapsuleGeometry(0.6, 1.8), new THREE.MeshStandardMaterial({ color: 0x00ff00 }));
player.position.y = 1.5;
scene.add(player);
// Red Enemy Targets
const enemies = [];
const enemyGeo = new THREE.BoxGeometry(2, 4, 2);
const enemyMat = new THREE.MeshStandardMaterial({ color: 0xff0055 });
function spawnEnemy() {
const enemy = new THREE.Mesh(enemyGeo, enemyMat);
enemy.position.set((Math.random() - 0.5) * 80, 2, (Math.random() - 0.5) * 80);
scene.add(enemy);
enemies.push(enemy);
}
for(let i=0; i<10; i++) spawnEnemy();
// Touch Setup
let yaw = 0;
let moveX = 0, moveZ = 0;
let joystickActive = false, joystickTouchId = null, joystickStart = {x:0, y:0};
let lookTouchId = null, lastLookPos = {x:0, y:0};
let kills = 0;
window.addEventListener('touchstart', (e) => {
for (let i = 0; i < e.changedTouches.length; i++) {
const touch = e.changedTouches[i];
if (touch.clientX < window.innerWidth / 2 && !joystickActive) {
joystickActive = true;
joystickTouchId = touch.identifier;
joystickStart = { x: touch.clientX, y: touch.clientY };
} else if (touch.clientX >= window.innerWidth / 2 && touch.target.id !== 'fire-btn' && lookTouchId === null) {
lookTouchId = touch.identifier;
lastLookPos = { x: touch.clientX, y: touch.clientY };
}
}
});
window.addEventListener('touchmove', (e) => {
for (let i = 0; i < e.touches.length; i++) {
const touch = e.touches[i];
if (touch.identifier === joystickTouchId) {
let dx = touch.clientX - joystickStart.x;
let dy = touch.clientY - joystickStart.y;
const dist = Math.sqrt(dx*dx + dy*dy);
if (dist > 35) { dx = (dx/dist)*35; dy = (dy/dist)*35; }
document.getElementById('joystick-knob').style.transform = `translate(${dx}px, ${dy}px)`;
moveX = dx / 35; moveZ = dy / 35;
}
if (touch.identifier === lookTouchId) {
yaw -= (touch.clientX - lastLookPos.x) * 0.006;
lastLookPos = { x: touch.clientX, y: touch.clientY };
}
}
});
window.addEventListener('touchend', (e) => {
for (let i = 0; i < e.changedTouches.length; i++) {
const touch = e.changedTouches[i];
if (touch.identifier === joystickTouchId) {
joystickActive = false; joystickTouchId = null; moveX = 0; moveZ = 0;
document.getElementById('joystick-knob').style.transform = `translate(0px, 0px)`;
}
if (touch.identifier === lookTouchId) lookTouchId = null;
}
});
// Cheat Trigger (Auto Aim + Destroy closest)
document.getElementById('fire-btn').addEventListener('touchstart', (e) => {
e.preventDefault();
if (enemies.length === 0) return;
// Find closest enemy target
let closestEnemy = null;
let minDist = Infinity;
enemies.forEach(enemy => {
let d = player.position.distanceTo(enemy.position);
if (d < minDist) { minDist = d; closestEnemy = enemy; }
});
if (closestEnemy && minDist < 40) {
// Auto-aim snapping: Rotate player toward enemy instantly
let dx = closestEnemy.position.x - player.position.x;
let dz = closestEnemy.position.z - player.position.z;
yaw = Math.atan2(dx, dz) + Math.PI;
// Eliminate Target
scene.remove(closestEnemy);
enemies.splice(enemies.indexOf(closestEnemy), 1);
kills++;
document.getElementById('kill-counter').innerText = `KILLS: ${kills}`;
// Spawn a replacement somewhere else
setTimeout(spawnEnemy, 1500);
}
});
function animate() {
requestAnimationFrame(animate);
if (moveX !== 0 || moveZ !== 0) {
let forward = new THREE.Vector3(0, 0, -1).applyAxisAngle(new THREE.Vector3(0, 1, 0), yaw);
let right = new THREE.Vector3(1, 0, 0).applyAxisAngle(new THREE.Vector3(0, 1, 0), yaw);
player.position.addScaledVector(forward, -moveZ * 0.2);
player.position.addScaledVector(right, moveX * 0.2);
}
player.rotation.y = yaw;
const cameraOffset = new THREE.Vector3(0, 4, 7).applyAxisAngle(new THREE.Vector3(0, 1, 0), yaw);
camera.position.copy(player.position).add(cameraOffset);
camera.lookAt(new THREE.Vector3(player.position.x, player.position.y + 1, player.position.z));
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
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