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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>My Personal Cheat Engine Arena</title> <style> body { margin: 0; overflow: hidden; font-family: sans-serif; user-select: none; touch-action: none; } #ui { position: absolute; top: 15px; left: 15px; color: white; text-shadow: 1px 1px 3px #000; font-size: 14px; pointer-events: none; z-index: 10; } /* Hack Panel UI Overlay */ #hack-panel { position: absolute; top: 15px; right: 15px; background: rgba(0, 0, 0, 0.75); border: 2px solid #00ff00; border-radius: 8px; padding: 10px; color: #00ff00; font-family: monospace; font-size: 11px; z-index: 20; } /* Mobile Controls */ #joystick-container { position: absolute; bottom: 40px; left: 40px; width: 100px; height: 100px; background: rgba(255,255,255,0.2); border: 2px solid rgba(255,255,255,0.4); border-radius: 50%; z-index: 10; } #joystick-knob { position: absolute; top: 25px; left: 25px; width: 50px; height: 50px; background: rgba(255,255,255,0.6); border-radius: 50%; } #fire-btn { position: absolute; bottom: 50px; right: 40px; width: 75px; height: 75px; background: rgba(255, 30, 30, 0.7); border: 3px solid white; border-radius: 50%; z-index: 10; display: flex; align-items: center; justify-content: center; color: white; font-weight: bold; } </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> </head> <body> <div id="ui"> <h3>Custom Cheat Sandbox</h3> </div> <!-- Hack Status Panel --> <div id="hack-panel"> <div>[✓] GOD_MODE: ACTIVE</div> <div>[✓] HP: 99999 / 99999</div> <div>[✓] AUTO_AIM: LOCKED</div> <div id="kill-counter">KILLS: 0</div> </div> <div id="joystick-container"><div id="joystick-knob"></div></div> <div id="fire-btn">FIRE</div> <script> const scene = new THREE.Scene(); scene.background = new THREE.Color(0x11141a); // Dark stealth arena theme scene.fog = new THREE.FogExp2(0x11141a, 0.02); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); scene.add(new THREE.AmbientLight(0xffffff, 0.4)); const light = new THREE.DirectionalLight(0x00ff00, 0.6); // Green hack style lighting light.position.set(10, 30, 10); scene.add(light); // Grid Floor const grid = new THREE.GridHelper(200, 50, 0x00ff00, 0x224422); grid.position.y = 0; scene.add(grid); // Player const player = new THREE.Mesh(new THREE.CapsuleGeometry(0.6, 1.8), new THREE.MeshStandardMaterial({ color: 0x00ff00 })); player.position.y = 1.5; scene.add(player); // Red Enemy Targets const enemies = []; const enemyGeo = new THREE.BoxGeometry(2, 4, 2); const enemyMat = new THREE.MeshStandardMaterial({ color: 0xff0055 }); function spawnEnemy() { const enemy = new THREE.Mesh(enemyGeo, enemyMat); enemy.position.set((Math.random() - 0.5) * 80, 2, (Math.random() - 0.5) * 80); scene.add(enemy); enemies.push(enemy); } for(let i=0; i<10; i++) spawnEnemy(); // Touch Setup let yaw = 0; let moveX = 0, moveZ = 0; let joystickActive = false, joystickTouchId = null, joystickStart = {x:0, y:0}; let lookTouchId = null, lastLookPos = {x:0, y:0}; let kills = 0; window.addEventListener('touchstart', (e) => { for (let i = 0; i < e.changedTouches.length; i++) { const touch = e.changedTouches[i]; if (touch.clientX < window.innerWidth / 2 && !joystickActive) { joystickActive = true; joystickTouchId = touch.identifier; joystickStart = { x: touch.clientX, y: touch.clientY }; } else if (touch.clientX >= window.innerWidth / 2 && touch.target.id !== 'fire-btn' && lookTouchId === null) { lookTouchId = touch.identifier; lastLookPos = { x: touch.clientX, y: touch.clientY }; } } }); window.addEventListener('touchmove', (e) => { for (let i = 0; i < e.touches.length; i++) { const touch = e.touches[i]; if (touch.identifier === joystickTouchId) { let dx = touch.clientX - joystickStart.x; let dy = touch.clientY - joystickStart.y; const dist = Math.sqrt(dx*dx + dy*dy); if (dist > 35) { dx = (dx/dist)*35; dy = (dy/dist)*35; } document.getElementById('joystick-knob').style.transform = `translate(${dx}px, ${dy}px)`; moveX = dx / 35; moveZ = dy / 35; } if (touch.identifier === lookTouchId) { yaw -= (touch.clientX - lastLookPos.x) * 0.006; lastLookPos = { x: touch.clientX, y: touch.clientY }; } } }); window.addEventListener('touchend', (e) => { for (let i = 0; i < e.changedTouches.length; i++) { const touch = e.changedTouches[i]; if (touch.identifier === joystickTouchId) { joystickActive = false; joystickTouchId = null; moveX = 0; moveZ = 0; document.getElementById('joystick-knob').style.transform = `translate(0px, 0px)`; } if (touch.identifier === lookTouchId) lookTouchId = null; } }); // Cheat Trigger (Auto Aim + Destroy closest) document.getElementById('fire-btn').addEventListener('touchstart', (e) => { e.preventDefault(); if (enemies.length === 0) return; // Find closest enemy target let closestEnemy = null; let minDist = Infinity; enemies.forEach(enemy => { let d = player.position.distanceTo(enemy.position); if (d < minDist) { minDist = d; closestEnemy = enemy; } }); if (closestEnemy && minDist < 40) { // Auto-aim snapping: Rotate player toward enemy instantly let dx = closestEnemy.position.x - player.position.x; let dz = closestEnemy.position.z - player.position.z; yaw = Math.atan2(dx, dz) + Math.PI; // Eliminate Target scene.remove(closestEnemy); enemies.splice(enemies.indexOf(closestEnemy), 1); kills++; document.getElementById('kill-counter').innerText = `KILLS: ${kills}`; // Spawn a replacement somewhere else setTimeout(spawnEnemy, 1500); } }); function animate() { requestAnimationFrame(animate); if (moveX !== 0 || moveZ !== 0) { let forward = new THREE.Vector3(0, 0, -1).applyAxisAngle(new THREE.Vector3(0, 1, 0), yaw); let right = new THREE.Vector3(1, 0, 0).applyAxisAngle(new THREE.Vector3(0, 1, 0), yaw); player.position.addScaledVector(forward, -moveZ * 0.2); player.position.addScaledVector(right, moveX * 0.2); } player.rotation.y = yaw; const cameraOffset = new THREE.Vector3(0, 4, 7).applyAxisAngle(new THREE.Vector3(0, 1, 0), yaw); camera.position.copy(player.position).add(cameraOffset); camera.lookAt(new THREE.Vector3(player.position.x, player.position.y + 1, player.position.z)); renderer.render(scene, camera); } animate(); </script> </body> </html>
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