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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Hill Climb Racing Mobile Fix</title> <style> body { margin: 0; overflow: hidden; background: #87CEEB; font-family: sans-serif; } #stats { position: absolute; top: 15px; left: 15px; color: white; text-shadow: 2px 2px #000; z-index: 100; font-size: 20px; font-weight: bold; } #f-bar { width: 120px; height: 15px; background: #444; border: 2px solid #fff; margin-top: 5px; } #f-level { width: 100%; height: 100%; background: #ff0000; } #controls { position: absolute; bottom: 40px; width: 100%; display: flex; justify-content: space-around; z-index: 100; } .btn { width: 90px; height: 90px; background: rgba(0,0,0,0.8); border: 4px solid #fff; border-radius: 50%; color: #fff; display: flex; justify-content: center; align-items: center; font-weight: bold; font-size: 16px; user-select: none; -webkit-tap-highlight-color: transparent; } canvas { display: block; touch-action: none; } </style> </head> <body> <div id="stats"> COINS: <span id="c">0</span><br> FUEL: <div id="f-bar"><div id="f-level"></div></div> </div> <div id="controls"> <div class="btn" id="bBtn">BRAKE</div> <div class="btn" id="gBtn">GAS</div> </div> <canvas id="game"></canvas> <script> const canvas = document.getElementById('game'); const ctx = canvas.getContext('2d'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; let car = { x: 120, y: canvas.height/2, vY: 0, rot: 0, speed: 0, fuel: 100, coins: 0 }; let terrain = []; let items = []; let scrollX = 0; let gas = false, brake = false; // Rasta (Terrain) aur Items Banana const mid = canvas.height * 0.65; // Rasta screen ke nichle hisse mein for (let i = 0; i < 5000; i++) { let y = mid + Math.sin(i * 0.1) * 50 + Math.cos(i * 0.05) * 30; terrain.push(y); if (i > 30 && i % 45 === 0) items.push({ x: i * 25, y: y - 50, type: 'coin', hit: false }); if (i > 80 && i % 250 === 0) items.push({ x: i * 25, y: y - 60, type: 'fuel', hit: false }); } function getH(x) { let idx = Math.floor(x / 25); return terrain[idx] || canvas.height; } function update() { if (gas && car.fuel > 0) { car.speed += 0.3; car.fuel -= 0.15; } else { car.speed *= 0.97; } if (brake) car.speed -= 0.6; car.speed = Math.max(-3, Math.min(car.speed, 11)); scrollX += car.speed; let gy = getH(scrollX + car.x); let gyNext = getH(scrollX + car.x + 30); let angle = Math.atan2(gyNext - gy, 30); // JUMP Physics if (car.y < gy - 35) { car.vY += 0.6; // Gravity car.rot += 0.03; // Air Rotation } else { car.vY = 0; car.y = gy - 35; car.rot = angle; } car.y += car.vY; // Collect Items items.forEach(it => { if (!it.hit && Math.abs((scrollX + car.x) - it.x) < 40 && Math.abs(car.y - it.y) < 40) { it.hit = true; if (it.type === 'coin') car.coins += 10; else car.fuel = Math.min(100, car.fuel + 50); } }); document.getElementById('c').innerText = car.coins; document.getElementById('f-level').style.width = car.fuel + "%"; } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Zameen (Terrain) ctx.fillStyle = "#8B4513"; ctx.beginPath(); ctx.moveTo(0, canvas.height); for (let i = 0; i < canvas.width; i += 10) { ctx.lineTo(i, getH(scrollX + i)); } ctx.lineTo(canvas.width, canvas.height); ctx.fill(); // Items (Coins/Fuel) items.forEach(it => { if (it.hit) return; let sx = it.x - scrollX; if (sx > -50 && sx < canvas.width + 50) { ctx.fillStyle = it.type === 'coin' ? "#FFD700" : "#ff4444"; ctx.beginPath(); ctx.arc(sx, it.y, it.type === 'coin' ? 10 : 15, 0, Math.PI*2); ctx.fill(); ctx.fillStyle = "#fff"; ctx.font = "bold 12px Arial"; ctx.fillText(it.type === 'coin' ? "$" : "F", sx-4, it.y+4); } }); // Car (Laal Gadi) ctx.save(); ctx.translate(car.x, car.y); ctx.rotate(car.rot); ctx.fillStyle = "#ff0000"; ctx.fillRect(-30, -15, 60, 25); // Car Body ctx.fillStyle = "#222"; ctx.beginPath(); ctx.arc(-20, 15, 12, 0, Math.PI*2); ctx.fill(); // Wheel Left ctx.beginPath(); ctx.arc(20, 15, 12, 0, Math.PI*2); ctx.fill(); // Wheel Right ctx.restore(); } // Control Buttons const g = document.getElementById('gBtn'), b = document.getElementById('bBtn'); const startGas = (e) => { e.preventDefault(); gas = true; }; const endGas = () => gas = false; const startBrake = (e) => { e.preventDefault(); brake = true; }; const endBrake = () => brake = false; g.addEventListener('touchstart', startGas); g.addEventListener('touchend', endGas); b.addEventListener('touchstart', startBrake); b.addEventListener('touchend', endBrake); function loop() { update(); draw(); requestAnimationFrame(loop); } loop(); </script> </body> </html>
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110.0ms

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184.0ms

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110.0ms

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