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<!DOCTYPE html> <html lang="id"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Zombie Shooter Mobile</title> <style> body { margin: 0; background-color: #111; color: white; font-family: sans-serif; display: flex; flex-direction: column; align-items: center; touch-action: none; /* Anti-scroll saat main */ user-select: none; } #ui { margin: 10px 0; font-size: 18px; font-weight: bold; } canvas { background-color: #222; border: 2px solid #444; display: block; } #controls { margin-top: 15px; display: flex; gap: 15px; } button { width: 80px; height: 65px; font-size: 16px; font-weight: bold; border-radius: 12px; border: none; background-color: #444; color: white; } #btnTembak { width: 100px; background-color: #d9534f; } </style> </head> <body> <div id="ui">WAVE: <span id="wave">1</span>/10 | SKOR: <span id="score">0</span></div> <canvas id="gameCanvas" width="300" height="380"></canvas> <div id="controls"> <button id="btnKiri">KIRI</button> <button id="btnTembak">TEMBAK</button> <button id="btnKanan">KANAN</button> </div> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); // Variabel Karakter let player = { x: 135, y: 340, w: 30, h: 30, speed: 0 }; let bullets = []; let zombies = []; let score = 0; let wave = 1; let maxWaves = 10; let gameOver = false; let win = false; let frame = 0; // Ambil Elemen Tombol const btnKiri = document.getElementById("btnKiri"); const btnKanan = document.getElementById("btnKanan"); const btnTembak = document.getElementById("btnTembak"); // Fungsi Gerak & Tembak function jalankanKiri() { player.speed = -5; } function jalankanKanan() { player.speed = 5; } function stopGerak() { player.speed = 0; } function tembakPeluru() { if(!gameOver && !win) { bullets.push({ x: player.x + 12, y: player.y, w: 6, h: 12 }); } } // Event khusus Touchscreen HP btnKiri.addEventListener('touchstart', (e) => { e.preventDefault(); jalankanKiri(); }); btnKiri.addEventListener('touchend', (e) => { e.preventDefault(); stopGerak(); }); btnKanan.addEventListener('touchstart', (e) => { e.preventDefault(); jalankanKanan(); }); btnKanan.addEventListener('touchend', (e) => { e.preventDefault(); stopGerak(); }); btnTembak.addEventListener('touchstart', (e) => { e.preventDefault(); tembakPeluru(); }); // Backup untuk Klik Mouse (PC/Laptop) btnKiri.onmousedown = jalankanKiri; btnKiri.onmouseup = stopGerak; btnKanan.onmousedown = jalankanKanan; btnKanan.onmouseup = stopGerak; btnTembak.onmousedown = tembakPeluru; function spawnZombie() { let x = Math.random() * (canvas.width - 25); let speed = 1 + (wave * 0.25); zombies.push({ x: x, y: -25, w: 25, h: 25, speed: speed }); } function update() { if (gameOver || win) return; player.x += player.speed; if (player.x < 0) player.x = 0; if (player.x > canvas.width - player.w) player.x = canvas.width - player.w; for (let i = bullets.length - 1; i >= 0; i--) { bullets[i].y -= 6; if (bullets[i].y < 0) bullets.splice(i, 1); } // Atur kemunculan zombie berdasarkan wave if (frame % Math.max(25, (90 - wave * 6)) === 0) spawnZombie(); for (let i = zombies.length - 1; i >= 0; i--) { zombies[i].y += zombies[i].speed; // Cek Kalah (Ditabrak atau zombie lolos ke bawah) if ((zombies[i].y + zombies[i].h > player.y && zombies[i].x < player.x + player.w && zombies[i].x + zombies[i].w > player.x) || zombies[i].y > canvas.height) { gameOver = true; } // Cek Kena Tembak for (let j = bullets.length - 1; j >= 0; j--) { if (zombies[i] && bullets[j] && bullets[j].x < zombies[i].x + zombies[i].w && bullets[j].x + bullets[j].w > zombies[i].x && bullets[j].y < zombies[i].y + zombies[i].h && bullets[j].y + bullets[j].h > zombies[i].y) { zombies.splice(i, 1); bullets.splice(j, 1); score++; if (score >= wave * 8) { wave++; if (wave > maxWaves) win = true; } break; } } } document.getElementById("wave").innerText = wave; document.getElementById("score").innerText = score; frame++; } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Gambar Player (Kotak Biru) ctx.fillStyle = "#3498db"; ctx.fillRect(player.x, player.y, player.w, player.h); // Gambar Peluru (Kotak Kuning) ctx.fillStyle = "#f1c40f"; for (let b of bullets) { ctx.fillRect(b.x, b.y, b.w, b.h); } // Gambar Zombie (Kotak Hijau) ctx.fillStyle = "#2ecc71"; for (let z of zombies) { ctx.fillRect(z.x, z.y, z.w, z.h); } // Teks Akhir Game ctx.fillStyle = "white"; ctx.font = "bold 24px sans-serif"; if (gameOver) { ctx.fillStyle = "rgba(0,0,0,0.8)"; ctx.fillRect(0,0,canvas.width,canvas.height); ctx.fillStyle = "#e74c3c"; ctx.fillText("GAME OVER", 75, 180); } else if (win) { ctx.fillStyle = "rgba(0,0,0,0.8)"; ctx.fillRect(0,0,canvas.width,canvas.height); ctx.fillStyle = "#f1c40f"; ctx.fillText("KAMU MENANG! πŸ†", 50, 180); } } // Jalankan game menggunakan SetInterval agar lebih stabil di webview HP setInterval(() => { update(); draw(); }, 1000 / 60); // 60 FPS berkelanjutan </script> </body> </html>
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143.0ms

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