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Script
<!DOCTYPE html><html lang="en"> <head> <meta charset="UTF-8"> <title>Rocket Firework - Fuzail</title> <style> body { margin: 0; background: black; overflow: hidden; } canvas { display: block; } </style> </head> <body> <canvas id="canvas"></canvas><script> const canvas = document.getElementById("canvas"); const ctx = canvas.getContext("2d"); canvas.width = window.innerWidth; canvas.height = window.innerHeight; let rocket = { x: canvas.width/2, y: canvas.height, speed: 5 }; let exploded = false; let particles = []; function createParticles() { const text = "FUZAIL"; ctx.font = "bold 80px Arial"; const textWidth = ctx.measureText(text).width; const startX = canvas.width/2 - textWidth/2; const startY = canvas.height/2; for (let i = 0; i < text.length; i++) { particles.push({ x: startX + i * 70, y: startY, char: text[i], alpha: 1 }); } } function drawRocket() { ctx.fillStyle = "white"; ctx.fillRect(rocket.x, rocket.y, 4, 10); } function drawParticles() { ctx.fillStyle = "yellow"; ctx.font = "bold 60px Arial"; particles.forEach(p => { ctx.globalAlpha = p.alpha; ctx.fillText(p.char, p.x, p.y); }); ctx.globalAlpha = 1; } function update() { ctx.clearRect(0, 0, canvas.width, canvas.height); if (!exploded) { rocket.y -= rocket.speed; drawRocket(); if (rocket.y < canvas.height/2) { exploded = true; createParticles(); } } else { drawParticles(); } requestAnimationFrame(update); } update(); </script></body> </html>
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2KB

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2KB

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114.0ms

Dom Content Loaded

140.0ms

First Paint

114.0ms

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