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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Indian Army Test Drive - Big Map</title> <style> body { margin: 0; background: #222; color: white; font-family: sans-serif; overflow: hidden; touch-action: none; } #menu { position: absolute; width: 100%; height: 100%; background: rgba(0,0,0,0.9); z-index: 100; text-align: center; display: flex; flex-direction: column; justify-content: center; align-items: center; } .btn { background: #4b5320; color: white; padding: 15px 30px; border: none; border-radius: 10px; font-size: 20px; margin: 10px; width: 200px; } /* Mobile Controls */ #controls { position: absolute; bottom: 20px; width: 100%; display: flex; justify-content: space-around; z-index: 50; } .control-btn { width: 70px; height: 70px; background: rgba(255,255,255,0.2); border-radius: 50%; display: flex; align-items: center; justify-content: center; font-size: 30px; border: 2px solid white; -webkit-user-select: none; } #hud { position: absolute; top: 10px; left: 10px; z-index: 60; background: rgba(0,0,0,0.5); padding: 10px; border-radius: 10px; } </style> </head> <body> <div id="menu"> <h1 style="color:#4b5320">ARMY TEST DRIVE</h1> <p>Select Map:</p> <button class="btn" onclick="startGame('Desert')">🏜️ DESERT MAP</button> <button class="btn" onclick="startGame('City')">πŸ™οΈ CITY MAP</button> <div style="margin-top:20px"> <label>Handling:</label> <input type="range" id="sens" min="2" max="10" value="5"> </div> </div> <div id="hud" style="display:none"> Map: <span id="mapName">None</span><br> Speed: <span id="speedVal">0</span> km/h <br> Car: <b>Defender / Suzuki</b> </div> <div id="controls" style="display:none"> <div class="control-btn" id="leftBtn">β—€</div> <div class="control-btn" id="rightBtn">β–Ά</div> <div class="control-btn" style="background:green" id="gasBtn">⬆</div> <div class="control-btn" style="background:red" id="brakeBtn">⬇</div> </div> <canvas id="gameCanvas"></canvas> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); let speed = 0, carX, roadY = 0, currentMap = "", running = false; canvas.width = window.innerWidth; canvas.height = window.innerHeight; carX = canvas.width / 2 - 30; function startGame(map) { currentMap = map; document.getElementById('menu').style.display = 'none'; document.getElementById('controls').style.display = 'flex'; document.getElementById('hud').style.display = 'block'; document.getElementById('mapName').innerText = map; running = true; loop(); } let input = { left: false, right: false, gas: false, brake: false }; // Touch Handlers function bind(id, key) { const el = document.getElementById(id); el.ontouchstart = () => input[key] = true; el.ontouchend = () => input[key] = false; } bind('leftBtn', 'left'); bind('rightBtn', 'right'); bind('gasBtn', 'gas'); bind('brakeBtn', 'brake'); function loop() { if(!running) return; // Map Design (Background) if(currentMap === "Desert") ctx.fillStyle = "#edc9af"; // Sand else ctx.fillStyle = "#555"; // City Road ctx.fillRect(0, 0, canvas.width, canvas.height); // Infinite Road / Map Detail ctx.fillStyle = "white"; for(let i = -100; i < canvas.height; i += 100) { ctx.fillRect(canvas.width/2 - 5, (i + roadY) % canvas.height, 10, 50); } // Car Physics (Unlimited Speed) if(input.gas) speed += 0.8; if(input.brake) speed -= 1.5; speed *= 0.98; // Friction if(speed < 0) speed = 0; let sens = document.getElementById('sens').value; if(input.left) carX -= (speed * 0.01 * sens); if(input.right) carX += (speed * 0.01 * sens); roadY += speed; document.getElementById('speedVal').innerText = Math.floor(speed * 5); // Draw Car (Indian Defender Look) ctx.fillStyle = (currentMap === "Desert") ? "darkgreen" : "blue"; ctx.fillRect(carX, canvas.height - 180, 60, 100); // Body ctx.fillStyle = "black"; ctx.fillRect(carX-5, canvas.height-170, 10, 20); // Wheels ctx.fillRect(carX+55, canvas.height-170, 10, 20); requestAnimationFrame(loop); } </script> </body> </html>
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245.0ms

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245.0ms

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