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Script
<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Mobile Jumping Game</title> <style> body { margin: 0; padding: 0; overflow: hidden; background-color: #e0f7fa; font-family: sans-serif; touch-action: manipulation; } canvas { display: block; background-color: #fff; margin: 20px auto; border-radius: 10px; box-shadow: 0 5px 15px rgba(0,0,0,0.2); } .info { text-align: center; color: #333; } </style> </head> <body> <div class="info"> <h3>মোবাইল জাম্প গেম</h3> <p>স্ক্রিনে **টাচ** করে লাফ দিন!</p> </div> <canvas id="gameCanvas"></canvas> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); // মোবাইলের স্ক্রিন অনুযায়ী সাইজ ঠিক করা canvas.width = window.innerWidth > 400 ? 400 : window.innerWidth - 40; canvas.height = 250; let score = 0; let gameSpeed = 4; let isGameOver = false; const dino = { x: 30, y: 200, width: 40, height: 40, dy: 0, jumpForce: 10, gravity: 0.5, grounded: false }; let obstacles = []; function spawnObstacle() { let height = 30 + Math.random() * 30; obstacles.push({ x: canvas.width, y: canvas.height - height, width: 25, height: height }); } function update() { if (isGameOver) return; dino.dy += dino.gravity; dino.y += dino.dy; if (dino.y + dino.height > canvas.height) { dino.y = canvas.height - dino.height; dino.dy = 0; dino.grounded = true; } if (Math.random() < 0.015) { if (obstacles.length === 0 || obstacles[obstacles.length - 1].x < canvas.width - 150) { spawnObstacle(); } } obstacles.forEach((obs, index) => { obs.x -= gameSpeed; if (dino.x < obs.x + obs.width && dino.x + dino.width > obs.x && dino.y < obs.y + obs.height && dino.y + dino.height > obs.y) { isGameOver = true; alert("গেম ওভার! আপনার স্কোর: " + score); location.reload(); } if (obs.x + obs.width < 0) { obstacles.splice(index, 1); score++; gameSpeed += 0.1; } }); } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // প্লেয়ার (সবুজ বক্স) ctx.fillStyle = "#4CAF50"; ctx.fillRect(dino.x, dino.y, dino.width, dino.height); // বাধা (কালো বক্স) ctx.fillStyle = "#333"; obstacles.forEach(obs => ctx.fillRect(obs.x, obs.y, obs.width, obs.height)); // স্কোর ctx.fillStyle = "#000"; ctx.font = "20px Arial"; ctx.fillText("Score: " + score, 10, 30); } function loop() { update(); draw(); requestAnimationFrame(loop); } // টাচ কন্ট্রোল window.addEventListener('touchstart', (e) => { if (dino.grounded) { dino.dy = -dino.jumpForce; dino.grounded = false; } }); loop(); </script> </body> </html>
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