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Script
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Mini GTA Style Game</title> <style> body { margin: 0; overflow: hidden; background: #222; } canvas { display: block; margin: auto; background: #555; } </style> </head> <body> <canvas id="game"></canvas> <script> const canvas = document.getElementById("game"); const ctx = canvas.getContext("2d"); canvas.width = 900; canvas.height = 600; let keys = {}; document.addEventListener("keydown", e => keys[e.key] = true); document.addEventListener("keyup", e => keys[e.key] = false); let player = { x: 100, y: 100, size: 20, speed: 3, inCar: false }; let car = { x: 400, y: 300, size: 30 }; let police = { x: 700, y: 500, size: 25, speed: 2 }; let money = 0; let wanted = 0; function drawRect(obj, color) { ctx.fillStyle = color; ctx.fillRect(obj.x, obj.y, obj.size, obj.size); } function movePlayer() { let speed = player.inCar ? 6 : player.speed; if (keys["ArrowUp"]) player.y -= speed; if (keys["ArrowDown"]) player.y += speed; if (keys["ArrowLeft"]) player.x -= speed; if (keys["ArrowRight"]) player.x += speed; } function policeAI() { if (wanted > 0) { if (police.x < player.x) police.x += police.speed; if (police.x > player.x) police.x -= police.speed; if (police.y < player.y) police.y += police.speed; if (police.y > player.y) police.y -= police.speed; } } function checkCollision(a, b) { return ( a.x < b.x + b.size && a.x + a.size > b.x && a.y < b.y + b.size && a.y + a.size > b.y ); } function update() { movePlayer(); policeAI(); // Entrar al coche if (keys[" "] && checkCollision(player, car)) { player.inCar = true; } // Robar dinero if (keys["g"]) { money += 10; wanted = 1; } // Policía te atrapa if (checkCollision(player, police) && wanted > 0) { alert("¡La policía te atrapó! Dinero final: $" + money); location.reload(); } } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawRect(car, "blue"); drawRect(player, player.inCar ? "yellow" : "lime"); drawRect(police, "red"); ctx.fillStyle = "white"; ctx.fillText("Dinero: $" + money, 20, 20); ctx.fillText("Nivel de búsqueda: " + wanted, 20, 40); } function gameLoop() { update(); draw(); requestAnimationFrame(gameLoop); } gameLoop(); </script> </body> </html>
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98.0ms

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108.0ms

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98.0ms

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