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<!DOCTYPE html> <html lang="ar"> <head> <meta charset="UTF-8"> <title>لعبة تكسير القوالب</title> <style> body { background: #222; display: flex; justify-content: center; align-items: center; height: 100vh; } canvas { background: #000; border: 2px solid #fff; } </style> </head> <body> <canvas id="gameCanvas" width="480" height="320"></canvas> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); // الكرة let ballRadius = 10; let x = canvas.width / 2; let y = canvas.height - 30; let dx = 2; let dy = -2; // المضرب const paddleHeight = 10; const paddleWidth = 60; let paddleX = (canvas.width - paddleWidth) / 2; let rightPressed = false; let leftPressed = false; // القوالب const brickRowCount = 3; const brickColumnCount = 5; const brickWidth = 60; const brickHeight = 10; const brickPadding = 10; const brickOffsetTop = 10; const brickOffsetLeft = 10; let bricks = []; for(let c=0; c<brickColumnCount; c++) { bricks[c] = []; for(let r=0; r<brickRowCount; r++) { bricks[c][r] = { x: 0, y: 0, status: 1 }; } } let score = 0; document.addEventListener("keydown", keyDownHandler, false); document.addEventListener("keyup", keyUpHandler, false); function keyDownHandler(e) { if(e.key === "Right" || e.key === "ArrowRight") rightPressed = true; else if(e.key === "Left" || e.key === "ArrowLeft") leftPressed = true; } function keyUpHandler(e) { if(e.key === "Right" || e.key === "ArrowRight") rightPressed = false; else if(e.key === "Left" || e.key === "ArrowLeft") leftPressed = false; } function collisionDetection() { for(let c=0; c<brickColumnCount; c++) { for(let r=0; r<brickRowCount; r++) { let b = bricks[c][r]; if(b.status === 1) { if(x > b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight) { dy = -dy; b.status = 0; score+++; if(score === brickRowCount*brickColumnCount) { alert(" 🎉"); document.location.reload(); } } } } } } function drawBall() { ctx.beginPath(); ctx.arc(x, y, ballRadius, 0, Math.PI*2); ctx.fillStyle = "#00ff00"; ctx.fill(); ctx.closePath(); } function drawPaddle() { ctx.beginPath(); ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight); ctx.fillStyle = "#0095DD"; ctx.fill(); ctx.closePath(); } function drawBricks() { for(let c=0; c<brickColumnCount; c++) { for(let r=0; r<brickRowCount; r++) { if(bricks[c][r].status === 1) { let brickX = (c*(brickWidth+brickPadding))+brickOffsetLeft; let brickY = (r*(brickHeight+brickPadding))+brickOffsetTop; bricks[c][r].x = brickX; bricks[c][r].y = brickY; ctx.beginPath(); ctx.rect(brickX, brickY, brickWidth, brickHeight); ctx.fillStyle = "#ff0000"; ctx.fill(); ctx.closePath(); } } } } function drawScore() { ctx.font = "12px Arial"; ctx.fillStyle = "#fff"; ctx.fillText("النقاط: "+score, 8, 20); } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawBricks(); drawBall(); drawPaddle(); drawScore(); collisionDetection(); if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) dx = -dx; if(y + dy < ballRadius) dy = -dy; else if(y + dy > canvas.height-ballRadius) { if(x > paddleX && x < paddleX + paddleWidth) dy = -dy; else { alert(" finished 😢"); document.location.reload(); } } if(rightPressed && paddleX < canvas.width-paddleWidth) paddleX += 7; else if(leftPressed && paddleX > 0) paddleX -= 7; x += dx; y += dy; requestAnimationFrame(draw); } draw(); </script> </body> </html>
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5KB

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5KB

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128.0ms

Dom Content Loaded

200.0ms

First Paint

128.0ms

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