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Script
<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Hill Climb Mobile Fix</title> <style> body { margin: 0; overflow: hidden; background: #87CEEB; font-family: sans-serif; } #stats { position: absolute; top: 10px; left: 10px; color: white; text-shadow: 2px 2px #000; z-index: 10; font-size: 18px; } #fuel-bg { width: 100px; height: 10px; background: #333; border: 1px solid #fff; } #fuel-level { width: 100%; height: 100%; background: #ff4444; } #controls { position: absolute; bottom: 30px; width: 100%; display: flex; justify-content: space-around; z-index: 10; } .btn { width: 90px; height: 90px; background: rgba(0,0,0,0.7); border: 4px solid white; border-radius: 50%; color: white; display: flex; justify-content: center; align-items: center; font-weight: bold; user-select: none; } </style> </head> <body> <div id="stats"> COINS: <span id="c">0</span><br> FUEL: <div id="fuel-bg"><div id="fuel-level"></div></div> </div> <div id="controls"> <div class="btn" id="bBtn">BRAKE</div> <div class="btn" id="gBtn">GAS</div> </div> <canvas id="game"></canvas> <script> const canvas = document.getElementById('game'); const ctx = canvas.getContext('2d'); // Screen size fix canvas.width = window.innerWidth; canvas.height = window.innerHeight; let car = { x: 100, y: 0, vY: 0, rot: 0, speed: 0, fuel: 100, coins: 0 }; let terrain = []; let items = []; let scrollX = 0; let gas = false, brake = false; // Pahar aur Items banana (Screen ke hisab se) const groundLevel = canvas.height * 0.7; for (let i = 0; i < 5000; i++) { let y = groundLevel + Math.sin(i * 0.1) * 40 + Math.cos(i * 0.05) * 20; terrain.push(y); if (i > 30 && i % 40 === 0) items.push({ x: i * 20, y: y - 40, type: 'coin', dead: false }); if (i > 80 && i % 200 === 0) items.push({ x: i * 20, y: y - 40, type: 'fuel', dead: false }); } function getGround(x) { let idx = Math.floor(x / 20); return terrain[idx] || canvas.height; } function update() { if (gas && car.fuel > 0) { car.speed += 0.25; car.fuel -= 0.15; } else { car.speed *= 0.98; } if (brake) car.speed -= 0.5; car.speed = Math.max(-2, Math.min(car.speed, 10)); scrollX += car.speed; let gy = getGround(scrollX + car.x); let gyNext = getGround(scrollX + car.x + 20); let angle = Math.atan2(gyNext - gy, 20); // JUMP & GRAVITY if (car.y < gy - 30) { car.vY += 0.6; // Gravity car.rot += 0.03; // Air Flip } else { car.vY = 0; car.y = gy - 30; car.rot = angle; } car.y += car.vY; // Collect items items.forEach(it => { if (!it.dead && Math.abs((scrollX + car.x) - it.x) < 35 && Math.abs(car.y - it.y) < 35) { it.dead = true; if (it.type === 'coin') car.coins += 10; else car.fuel = Math.min(100, car.fuel + 50); } }); document.getElementById('c').innerText = car.coins; document.getElementById('fuel-level').style.width = car.fuel + "%"; } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Terrain (Mitti) ctx.fillStyle = "#8B4513"; ctx.beginPath(); ctx.moveTo(0, canvas.height); for (let i = 0; i < canvas.width; i += 10) { ctx.lineTo(i, getGround(scrollX + i)); } ctx.lineTo(canvas.width, canvas.height); ctx.fill(); // Items items.forEach(it => { if (it.dead) return; let sx = it.x - scrollX; if (sx > -50 && sx < canvas.width + 50) { ctx.fillStyle = it.type === 'coin' ? "#FFD700" : "#FF0000"; ctx.beginPath(); ctx.arc(sx, it.y, 10, 0, Math.PI*2); ctx.fill(); } }); // Car (Laal Gadi) ctx.save(); ctx.translate(car.x, car.y); ctx.rotate(car.rot); ctx.fillStyle = "red"; ctx.fillRect(-25, -15, 50, 20); // Body ctx.fillStyle = "black"; ctx.beginPath(); ctx.arc(-18, 10, 10, 0, Math.PI*2); ctx.fill(); // Wheel 1 ctx.beginPath(); ctx.arc(18, 10, 10, 0, Math.PI*2); ctx.fill(); // Wheel 2 ctx.restore(); } const g = document.getElementById('gBtn'), b = document.getElementById('bBtn'); g.ontouchstart = (e) => { e.preventDefault(); gas = true; }; g.ontouchend = () => gas = false; b.ontouchstart = (e) => { e.preventDefault(); brake = true; }; b.ontouchend = () => brake = false; function loop() { update(); draw(); requestAnimationFrame(loop); } loop(); </script> </body> </html>
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6KB

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112.0ms

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180.0ms

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112.0ms

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