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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Real 3D Defender GTA</title> <style> body { margin: 0; overflow: hidden; background: #000; font-family: sans-serif; } #ui { position: absolute; top: 10px; left: 10px; color: white; z-index: 10; pointer-events: none; } #controls { position: absolute; bottom: 20px; width: 100%; display: flex; justify-content: space-around; z-index: 20; } .btn { width: 70px; height: 70px; background: rgba(0,0,0,0.6); border: 2px solid #fff; border-radius: 50%; color: white; display: flex; align-items: center; justify-content: center; font-weight: bold; touch-action: none; } .fire { background: red; width: 80px; border-radius: 15px; } .exit { background: orange; color: black; border-radius: 15px; width: 80px; } </style> </head> <body> <div id="ui"> <b>3D DEFENDER SIMULATOR</b><br> SPEED: <span id="speedo">0</span> KM/H </div> <div id="controls"> <div style="display:flex; gap:10px"> <div class="btn" id="btnL">L</div> <div class="btn" id="btnR">R</div> </div> <div style="display:flex; flex-direction:column; gap:10px"> <div class="btn fire" id="btnF">FIRE πŸ’₯</div> <div class="btn exit" id="btnE">EXIT 🚢</div> </div> <div style="display:flex; gap:10px"> <div class="btn" id="btnB" style="background:rgba(255,0,0,0.5)">BRK</div> <div class="btn" id="btnG" style="background:rgba(0,255,0,0.5)">GAS</div> </div> </div> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script> let scene, camera, renderer, car, road, traffic = []; let speed = 0, steer = 0, inCar = true; let input = { g:0, b:0, l:0, r:0 }; function init() { scene = new THREE.Scene(); scene.background = new THREE.Color(0x87CEEB); camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000); renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Lights const ambientLight = new THREE.AmbientLight(0xffffff, 0.6); scene.add(ambientLight); const sunLight = new THREE.DirectionalLight(0xffffff, 0.8); sunLight.position.set(0, 50, 50); scene.add(sunLight); // 3D Road (Asli 6-Lane Road) const roadGeo = new THREE.PlaneGeometry(30, 10000); const roadMat = new THREE.MeshPhongMaterial({ color: 0x333333 }); road = new THREE.Mesh(roadGeo, roadMat); road.rotation.x = -Math.PI / 2; scene.add(road); // Road Lines for(let i = -2; i <= 2; i++) { const lineGeo = new THREE.PlaneGeometry(0.2, 10000); const lineMat = new THREE.MeshBasicMaterial({ color: 0xffffff }); const line = new THREE.Mesh(lineGeo, lineMat); line.position.set(i * 5, 0.01, 0); line.rotation.x = -Math.PI / 2; scene.add(line); } // 3D Defender Car Model (Simple 3D Shape) const bodyGeo = new THREE.BoxGeometry(2, 1.5, 4); const bodyMat = new THREE.MeshPhongMaterial({ color: 0x4b5320 }); car = new THREE.Group(); const body = new THREE.Mesh(bodyGeo, bodyMat); body.position.y = 1; car.add(body); // Gun on Top const gunGeo = new THREE.CylinderGeometry(0.1, 0.1, 2); const gunMat = new THREE.MeshPhongMaterial({ color: 0x000000 }); const gun = new THREE.Mesh(gunGeo, gunMat); gun.rotation.x = Math.PI / 2; gun.position.set(0, 2, -1); car.add(gun); scene.add(car); // Spawn Initial Traffic for(let i=0; i<10; i++) spawnTraffic(-50 - (i*30)); setupControls(); animate(); } function spawnTraffic(zPos) { const tGeo = new THREE.BoxGeometry(2, 1.5, 4); const tMat = new THREE.MeshPhongMaterial({ color: Math.random() * 0xffffff }); const tCar = new THREE.Mesh(tGeo, tMat); tCar.position.set((Math.random()*20)-10, 1, zPos); scene.add(tCar); traffic.push(tCar); } function setupControls() { const bind = (id, k) => { const el = document.getElementById(id); el.ontouchstart = (e) => { e.preventDefault(); input[k] = 1; if(id==='btnE') toggleExit(); }; el.ontouchend = (e) => { e.preventDefault(); input[k] = 0; }; }; bind('btnG', 'g'); bind('btnB', 'b'); bind('btnL', 'l'); bind('btnR', 'r'); } function toggleExit() { if(speed < 1) inCar = !inCar; } function animate() { requestAnimationFrame(animate); if(inCar) { if(input.g) speed += 0.1; if(input.b) speed -= 0.2; if(input.l) car.position.x -= 0.2; if(input.r) car.position.x += 0.2; } else { // Walking logic if(input.g) car.position.z -= 0.2; if(input.b) car.position.z += 0.2; } speed *= 0.98; if(speed < 0) speed = 0; car.position.z -= speed; // Camera Follow (Real GTA Third Person) camera.position.set(car.position.x, car.position.y + 5, car.position.z + 12); camera.lookAt(car.position.x, car.position.y, car.position.z - 10); // Traffic Recycling traffic.forEach(t => { if(t.position.z > car.position.z + 20) { t.position.z = car.position.z - 200; t.position.x = (Math.random()*20)-10; } // Collision Detection if(car.position.distanceTo(t.position) < 3) { speed = 0; } }); document.getElementById('speedo').innerText = Math.floor(speed * 20); renderer.render(scene, camera); } window.onload = init; </script> </body> </html>
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