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<!DOCTYPE html> <html lang="id"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Mini Mario HP</title> <style> * { box-sizing: border-box; touch-action: manipulation; } body { margin: 0; padding: 10px; background-color: #222; display: flex; flex-direction: column; align-items: center; justify-content: center; min-height: 100vh; font-family: sans-serif; color: white; } canvas { border: 3px solid #fff; background-color: #5c94fc; width: 100%; max-width: 400px; height: auto; border-radius: 8px; } /* Tombol Kontrol Layar Sentuh HP */ .controls { display: flex; justify-content: space-between; width: 100%; max-width: 400px; margin-top: 15px; } .d-pad { display: flex; gap: 10px; } .btn { width: 60px; height: 60px; background-color: #444; border: 2px solid #fff; border-radius: 50%; color: white; font-size: 22px; font-weight: bold; display: flex; align-items: center; justify-content: center; user-select: none; -webkit-user-select: none; } .btn:active { background-color: #888; transform: scale(0.95); } .btn-jump { background-color: #e74c3c; width: 70px; height: 70px; border-radius: 50%; } </style> </head> <body> <h2>Mini Mario 2D</h2> <canvas id="gameCanvas" width="400" height="300"></canvas> <!-- Tombol Sentuh HP --> <div class="controls"> <div class="d-pad"> <div class="btn" id="btnLeft">◀</div> <div class="btn" id="btnRight">▶</div> </div> <div class="btn btn-jump" id="btnJump">⬆</div> </div> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); const player = { x: 30, y: 150, width: 20, height: 30, color: '#ff2222', velocityX: 0, velocityY: 0, speed: 3.5, jumpForce: -9, grounded: false }; const gravity = 0.5; let score = 0; const platforms = [ { x: 0, y: 270, width: 400, height: 30, color: '#c84c0c' }, { x: 80, y: 200, width: 80, height: 15, color: '#fc9838' }, { x: 200, y: 150, width: 80, height: 15, color: '#fc9838' }, { x: 300, y: 100, width: 70, height: 15, color: '#fc9838' } ]; const coins = [ { x: 120, y: 170, radius: 6, collected: false }, { x: 240, y: 120, radius: 6, collected: false }, { x: 335, y: 70, radius: 6, collected: false } ]; const keys = { right: false, left: false }; // Event Listener Tombol HP const btnLeft = document.getElementById('btnLeft'); const btnRight = document.getElementById('btnRight'); const btnJump = document.getElementById('btnJump'); // Sentuh Kiri btnLeft.addEventListener('touchstart', (e) => { e.preventDefault(); keys.left = true; }); btnLeft.addEventListener('touchend', (e) => { e.preventDefault(); keys.left = false; }); btnLeft.addEventListener('mousedown', () => keys.left = true); btnLeft.addEventListener('mouseup', () => keys.left = false); // Sentuh Kanan btnRight.addEventListener('touchstart', (e) => { e.preventDefault(); keys.right = true; }); btnRight.addEventListener('touchend', (e) => { e.preventDefault(); keys.right = false; }); btnRight.addEventListener('mousedown', () => keys.right = true); btnRight.addEventListener('mouseup', () => keys.right = false); // Sentuh Lompat const doJump = () => { if (player.grounded) { player.velocityY = player.jumpForce; player.grounded = false; } }; btnJump.addEventListener('touchstart', (e) => { e.preventDefault(); doJump(); }); btnJump.addEventListener('mousedown', doJump); function update() { if (keys.right) player.velocityX = player.speed; else if (keys.left) player.velocityX = -player.speed; else player.velocityX = 0; player.velocityY += gravity; player.x += player.velocityX; player.y += player.velocityY; if (player.x < 0) player.x = 0; if (player.x + player.width > canvas.width) player.x = canvas.width - player.width; player.grounded = false; platforms.forEach(plat => { if ( player.x < plat.x + plat.width && player.x + player.width > plat.x && player.y + player.height >= plat.y && player.y + player.height <= plat.y + plat.height && player.velocityY >= 0 ) { player.grounded = true; player.velocityY = 0; player.y = plat.y - player.height; } }); coins.forEach(coin => { if (!coin.collected) { let distX = (player.x + player.width / 2) - coin.x; let distY = (player.y + player.height / 2) - coin.y; let distance = Math.sqrt(distX * distX + distY * distY); if (distance < coin.radius + player.width / 2) { coin.collected = true; score += 10; } } }); } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); platforms.forEach(plat => { ctx.fillStyle = plat.color; ctx.fillRect(plat.x, plat.y, plat.width, plat.height); }); coins.forEach(coin => { if (!coin.collected) { ctx.beginPath(); ctx.arc(coin.x, coin.y, coin.radius, 0, Math.PI * 2); ctx.fillStyle = '#f8d800'; ctx.fill(); ctx.closePath(); } }); // Mario ctx.fillStyle = player.color; ctx.fillRect(player.x, player.y, player.width, player.height); // Topi ctx.fillStyle = '#990000'; ctx.fillRect(player.x, player.y, player.width + 2, 5); // Skor ctx.fillStyle = '#fff'; ctx.font = '14px sans-serif'; ctx.fillText(`Skor: ${score}`, 15, 25); } function gameLoop() { update(); draw(); requestAnimationFrame(gameLoop); } gameLoop(); </script> </body> </html>
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95.0ms

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