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<!DOCTYPE html><html lang="es"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Capa Shooter πŸ‘€πŸ—Ώ v2</title> <style> *{margin:0;padding:0;box-sizing:border-box;} body{overflow:hidden;background:#0f0f0f;font-family:Arial;} canvas{display:block;background:linear-gradient(#1a1a1a,#0b0b0b);} #ui{position:absolute;top:10px;left:10px;color:#fff;font-size:22px;font-weight:bold;z-index:10;} #shop{ position:absolute;top:50%;left:50%;transform:translate(-50%,-50%); background:#222;padding:20px;border-radius:12px; color:white;display:none;text-align:center; } button{margin:10px;padding:10px 15px;border:none;border-radius:10px;cursor:pointer;} #gameOver{position:absolute;top:50%;left:50%;transform:translate(-50%,-50%);color:white;display:none;text-align:center;} </style> </head> <body><div id="ui"></div><div id="shop"> <h2>πŸ›’ SHOP</h2> <button onclick="buySpeed()">+ Velocidad balas (10πŸ’°)</button> <button onclick="buyDamage()">+ DaΓ±o (15πŸ’°)</button> <br><small>Presiona B para cerrar</small> </div><div id="gameOver"> <h1>πŸ’€ GAME OVER</h1> <button onclick="location.reload()">Reiniciar</button> </div><canvas id="game"></canvas> <script> const c=document.getElementById('game'); const ctx=c.getContext('2d'); c.width=innerWidth;c.height=innerHeight; let shopOpen=false; let score=0; let coins=0; let bulletSpeed=8; let damage=1; const ui=document.getElementById('ui'); const shop=document.getElementById('shop'); const gameOverUI=document.getElementById('gameOver'); const keys={}; const bullets=[]; const enemies=[]; let gameOver=false; const capa={x:c.width/2,y:c.height/2,r:30,lives:3,speed:5}; addEventListener('keydown',e=>{ keys[e.key.toLowerCase()]=true; if(e.key.toLowerCase()==='b') toggleShop(); }); addEventListener('keyup',e=>keys[e.key.toLowerCase()]=false); addEventListener('click',e=>{ if(gameOver||shopOpen)return; const a=Math.atan2(e.clientY-capa.y,e.clientX-capa.x); bullets.push({x:capa.x,y:capa.y,dx:Math.cos(a)*bulletSpeed,dy:Math.sin(a)*bulletSpeed}); }); function toggleShop(){shopOpen=!shopOpen;shop.style.display=shopOpen?'block':'none';} function buySpeed(){if(coins>=10){coins-=10;bulletSpeed+=2;}} function buyDamage(){if(coins>=15){coins-=15;damage+=1;}} function spawnEnemy(){ let x,y; const s=Math.random()*4|0; if(s==0){x=0;y=Math.random()*c.height;} if(s==1){x=c.width;y=Math.random()*c.height;} if(s==2){x=Math.random()*c.width;y=0;} if(s==3){x=Math.random()*c.width;y=c.height;} enemies.push({x,y,r:20,hp:2}); } setInterval(()=>{if(!gameOver)spawnEnemy();},800); function update(){ if(gameOver)return; if(keys['w'])capa.y-=capa.speed; if(keys['s'])capa.y+=capa.speed; if(keys['a'])capa.x-=capa.speed; if(keys['d'])capa.x+=capa.speed; bullets.forEach((b,i)=>{ b.x+=b.dx;b.y+=b.dy; if(b.x<0||b.x>c.width||b.y<0||b.y>c.height)bullets.splice(i,1); }); enemies.forEach((e,ei)=>{ const a=Math.atan2(capa.y-e.y,capa.x-e.x); e.x+=Math.cos(a)*1.5; e.y+=Math.sin(a)*1.5; const d=Math.hypot(capa.x-e.x,capa.y-e.y); if(d<capa.r){ capa.lives--;enemies.splice(ei,1); if(capa.lives<=0){gameOver=true;gameOverUI.style.display='block';} } bullets.forEach((b,bi)=>{ const dd=Math.hypot(b.x-e.x,b.y-e.y); if(dd<e.r){ e.hp-=damage; bullets.splice(bi,1); if(e.hp<=0){enemies.splice(ei,1);score++;coins++;} } }); }); ui.innerHTML=`❀️ ${capa.lives} | πŸ’° ${coins} | ⭐ ${score}`; } function draw(){ctx.clearRect(0,0,c.width,c.height); ctx.fillStyle='cyan';ctx.beginPath();ctx.arc(capa.x,capa.y,capa.r,0,Math.PI*2);ctx.fill(); ctx.fillStyle='#fff';ctx.fillText('πŸ—Ώ',capa.x-10,capa.y+5); ctx.fillStyle='yellow';bullets.forEach(b=>{ctx.beginPath();ctx.arc(b.x,b.y,4,0,Math.PI*2);ctx.fill();}); ctx.fillStyle='red';enemies.forEach(e=>{ctx.beginPath();ctx.arc(e.x,e.y,e.r,0,Math.PI*2);ctx.fill();ctx.fillStyle='#fff';ctx.fillText('πŸ™‚',e.x-8,e.y+4);ctx.fillStyle='red';}); } function loop(){ctx.clearRect(0,0,c.width,c.height);update();draw();requestAnimationFrame(loop);} loop(); </script></body> </html>
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