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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Ultimate Monster Hill Climb</title> <style> body { margin: 0; overflow: hidden; background: #87CEEB; font-family: 'Arial Black', sans-serif; } #stats { position: absolute; top: 15px; left: 15px; color: white; text-shadow: 2px 2px #000; z-index: 100; font-size: 18px; } #f-bar { width: 120px; height: 12px; background: #444; border: 2px solid #fff; margin-top: 5px; } #f-level { width: 100%; height: 100%; background: #ff0000; } #controls { position: absolute; bottom: 30px; width: 100%; display: flex; justify-content: space-around; z-index: 100; } .btn { width: 90px; height: 90px; background: rgba(0,0,0,0.7); border: 4px solid #fff; border-radius: 50%; color: #fff; display: flex; justify-content: center; align-items: center; font-weight: bold; user-select: none; } </style> </head> <body> <div id="stats"> COINS: <span id="c">0</span><br> FUEL: <div id="f-bar"><div id="f-level"></div></div> </div> <div id="controls"> <div class="btn" id="bBtn">BRAKE</div> <div class="btn" id="gBtn">GAS</div> </div> <canvas id="game"></canvas> <script> const canvas = document.getElementById('game'); const ctx = canvas.getContext('2d'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; // Audio Context (Awaaz ke liye) const audioCtx = new (window.AudioContext || window.webkitAudioContext)(); function playSound(freq, type, duration) { const osc = audioCtx.createOscillator(); const gain = audioCtx.createGain(); osc.type = type; osc.frequency.setValueAtTime(freq, audioCtx.currentTime); osc.connect(gain); gain.connect(audioCtx.destination); gain.gain.setValueAtTime(0.1, audioCtx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + duration); osc.start(); osc.stop(audioCtx.currentTime + duration); } let car = { x: 150, y: 0, vY: 0, rot: 0, speed: 0, fuel: 100, coins: 0 }; let terrain = [], items = [], scrollX = 0; let gas = false, brake = false; // World Generation (Bade Pahad aur Hariyali) for (let i = 0; i < 5000; i++) { let y = (canvas.height * 0.6) + Math.sin(i * 0.05) * 100 + Math.cos(i * 0.02) * 50; terrain.push(y); if (i > 20 && i % 30 === 0) items.push({ x: i * 30, y: y - 60, type: 'coin' }); if (i > 50 && i % 150 === 0) items.push({ x: i * 30, y: y - 60, type: 'fuel' }); if (i % 60 === 0) items.push({ x: i * 30, y: y - 80, type: 'tree' }); } function getH(x) { return terrain[Math.floor(x/30)] || canvas.height; } function update() { if (gas && car.fuel > 0) { car.speed += 0.4; car.fuel -= 0.2; if (Math.random() > 0.8) playSound(100 + car.speed * 10, 'sawtooth', 0.1); // Engine Sound } else { car.speed *= 0.96; } if (brake) car.speed -= 0.8; car.speed = Math.max(-3, Math.min(car.speed, 14)); scrollX += car.speed; let gy = getH(scrollX + car.x); let angle = Math.atan2(getH(scrollX + car.x + 20) - gy, 20); if (car.y < gy - 50) { car.vY += 0.7; car.rot += 0.05; } else { car.vY = 0; car.y = gy - 50; car.rot = angle; } car.y += car.vY; items.forEach(it => { if (!it.hit && Math.abs((scrollX + car.x) - it.x) < 50 && Math.abs(car.y - it.y) < 60) { it.hit = true; if (it.type === 'coin') { car.coins += 10; playSound(800, 'sine', 0.2); } if (it.type === 'fuel') { car.fuel = 100; playSound(400, 'square', 0.3); } } }); document.getElementById('c').innerText = car.coins; document.getElementById('f-level').style.width = car.fuel + "%"; } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Ground & Grass ctx.fillStyle = "#8B4513"; ctx.beginPath(); ctx.moveTo(0, canvas.height); for (let i = 0; i < canvas.width; i += 10) ctx.lineTo(i, getH(scrollX + i)); ctx.lineTo(canvas.width, canvas.height); ctx.fill(); ctx.strokeStyle = "#2ecc71"; ctx.lineWidth = 15; ctx.beginPath(); for (let i = 0; i < canvas.width; i += 10) ctx.lineTo(i, getH(scrollX + i) - 5); ctx.stroke(); // Items & Trees items.forEach(it => { if (it.hit) return; let sx = it.x - scrollX; if (sx > -100 && sx < canvas.width + 100) { if (it.type === 'tree') { ctx.fillStyle = "#5d4037"; ctx.fillRect(sx - 8, it.y + 20, 16, 60); ctx.fillStyle = "#27ae60"; ctx.beginPath(); ctx.arc(sx, it.y, 35, 0, Math.PI*2); ctx.fill(); } else { ctx.fillStyle = it.type === 'coin' ? "gold" : "red"; ctx.beginPath(); ctx.arc(sx, it.y, 12, 0, Math.PI*2); ctx.fill(); } } }); // MONSTER TRUCK (Detailed) ctx.save(); ctx.translate(car.x, car.y); ctx.rotate(car.rot); // Body ctx.fillStyle = "#e74c3c"; ctx.fillRect(-45, -30, 90, 40); // Sheesha (Window) ctx.fillStyle = "#81ecec"; ctx.fillRect(5, -25, 30, 15); // Lights ctx.fillStyle = "yellow"; ctx.fillRect(35, -15, 12, 8); // Huge Wheels ctx.fillStyle = "#2d3436"; ctx.beginPath(); ctx.arc(-35, 25, 25, 0, Math.PI*2); ctx.fill(); ctx.beginPath(); ctx.arc(35, 25, 25, 0, Math.PI*2); ctx.fill(); ctx.restore(); } const g = document.getElementById('gBtn'), b = document.getElementById('bBtn'); const start = (e) => { e.preventDefault(); gas = true; if(audioCtx.state==='suspended')audioCtx.resume(); }; g.ontouchstart = start; g.ontouchend = () => gas = false; b.ontouchstart = (e) => { e.preventDefault(); brake = true; }; b.ontouchend = () => brake = false; function loop() { update(); draw(); requestAnimationFrame(loop); } loop(); </script> </body> </html>
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223.0ms

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280.0ms

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223.0ms

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