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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Mobile Battle Royale</title> <style> body { margin:0; overflow:hidden; } #ui { position: absolute; bottom: 20px; width: 100%; display: flex; justify-content: space-between; padding: 20px; } .btn { width: 60px; height: 60px; background: rgba(255,255,255,0.4); border-radius: 50%; text-align: center; line-height: 60px; font-weight: bold; font-size: 18px; user-select: none; } #shoot { position:absolute; right:20px; bottom:120px; } #health { position:absolute; top:10px; left:10px; color:white; font-size:18px; } </style> </head> <body> <div id="health">Health: 200</div> <div id="ui"> <div> <div class="btn" id="up">↑</div> <div style="display:flex; gap:10px;"> <div class="btn" id="left">←</div> <div class="btn" id="down">↓</div> <div class="btn" id="right">β†’</div> </div> </div> <div> <div class="btn" id="gloo">G</div> </div> </div> <div class="btn" id="shoot">πŸ”«</div> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script> let scene = new THREE.Scene(); scene.background = new THREE.Color(0x87CEEB); let camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000); let renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); let light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(10,20,10); scene.add(light); let ground = new THREE.Mesh( new THREE.PlaneGeometry(200,200), new THREE.MeshLambertMaterial({color:0x228B22}) ); ground.rotation.x = -Math.PI/2; scene.add(ground); let player = new THREE.Mesh( new THREE.BoxGeometry(1,2,1), new THREE.MeshLambertMaterial({color:0x0000ff}) ); player.position.set(0,1,0); scene.add(player); let enemy = new THREE.Mesh( new THREE.BoxGeometry(1,2,1), new THREE.MeshLambertMaterial({color:0xff0000}) ); enemy.position.set(10,1,0); scene.add(enemy); let bullets=[]; let glooWalls=[]; let health=200; let enemyHealth=200; camera.position.set(0,8,12); camera.lookAt(0,0,0); // Movement function move(x,z){ player.position.x += x; player.position.z += z; } document.getElementById("up").ontouchstart=()=>move(0,-0.5); document.getElementById("down").ontouchstart=()=>move(0,0.5); document.getElementById("left").ontouchstart=()=>move(-0.5,0); document.getElementById("right").ontouchstart=()=>move(0.5,0); // Shoot document.getElementById("shoot").ontouchstart=()=>{ let bullet = new THREE.Mesh( new THREE.SphereGeometry(0.2), new THREE.MeshBasicMaterial({color:0xffff00}) ); bullet.position.copy(player.position); scene.add(bullet); bullets.push(bullet); }; // Gloo Wall document.getElementById("gloo").ontouchstart=()=>{ let gloo = new THREE.Mesh( new THREE.BoxGeometry(3,3,0.5), new THREE.MeshLambertMaterial({color:0x00ffff,transparent:true,opacity:0.6}) ); gloo.position.set(player.position.x,1.5,player.position.z-2); scene.add(gloo); glooWalls.push(gloo); setTimeout(()=>{ scene.remove(gloo); },8000); }; function animate(){ requestAnimationFrame(animate); bullets.forEach((b,index)=>{ b.position.x+=0.5; if(b.position.distanceTo(enemy.position)<1){ enemyHealth-=20; scene.remove(b); bullets.splice(index,1); if(enemyHealth<=0){ alert("πŸ† YOU WIN!"); } } }); renderer.render(scene,camera); } animate(); </script> </body> </html>
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