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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Brawl Stars Clone</title> <style> body { margin: 0; overflow: hidden; background: #0b0b0b; touch-action: none; font-family: 'Arial Black', sans-serif; } /* Üst Arayüz */ #top-ui { position: absolute; top: 15px; width: 100%; display: flex; justify-content: space-around; pointer-events: none; } .stat-box { background: rgba(0,0,0,0.6); padding: 8px 15px; border-radius: 12px; border: 2px solid #fff; color: white; } /* Can ve Ulti Barı (Alt Orta) */ #bottom-ui { position: absolute; bottom: 20px; left: 50%; transform: translateX(-50%); width: 200px; pointer-events: none; } .bar { width: 100%; height: 18px; border-radius: 9px; border: 3px solid #000; margin-bottom: 5px; overflow: hidden; background: #333; } #hp-fill { width: 100%; height: 100%; background: #45e032; transition: 0.2s; } #ulti-fill { width: 0%; height: 100%; background: #f9d71c; } canvas { display: block; background: #4c9e42; } /* Çim Rengi */ /* Menü Ekranı */ #menu { position: absolute; inset: 0; background: linear-gradient(135deg, #1e3c72 0%, #2a5298 100%); display: flex; flex-direction: column; justify-content: center; align-items: center; z-index: 10; } .btn-play { background: #ffcc00; color: #000; border: 4px solid #fff; padding: 20px 60px; font-size: 30px; border-radius: 20px; box-shadow: 0 8px 0 #b38f00; cursor: pointer; } </style> </head> <body> <div id="menu"> <h1 style="color: white; font-size: 50px; text-shadow: 4px 4px #000;">BRAWL MINI</h1> <button class="btn-play" onclick="startGame()">OYNA</button> </div> <div id="top-ui" class="hidden"> <div class="stat-box">ELMAS: <span id="gem-count">0</span></div> <div class="stat-box">DÜŞMAN: <span id="enemy-count">0</span></div> </div> <div id="bottom-ui" class="hidden"> <div class="bar"><div id="hp-fill"></div></div> <div class="bar"><div id="ulti-fill"></div></div> </div> <canvas id="gameCanvas"></canvas> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); let player, enemies = [], bullets = [], gems = [], gameRunning = false; function startGame() { document.getElementById("menu").style.display = "none"; document.getElementById("top-ui").style.display = "flex"; document.getElementById("bottom-ui").style.display = "block"; canvas.width = window.innerWidth; canvas.height = window.innerHeight; player = { x: canvas.width/2, y: canvas.height/2, hp: 4000, maxHp: 4000, ulti: 0, r: 25 }; gameRunning = true; spawnEnemy(); update(); } window.addEventListener("touchstart", (e) => { if(!gameRunning) return; let t = e.touches[0]; let ang = Math.atan2(t.clientY - player.y, t.clientX - player.x); // Atış Efekti if(player.ulti >= 100) { for(let i=0; i<10; i++) { spawnBullet(player.x, player.y, (Math.PI*2/10)*i, true); } player.ulti = 0; } else { spawnBullet(player.x, player.y, ang, false); } // Yumuşak Hareket player.x += (t.clientX - player.x) * 0.3; player.y += (t.clientY - player.y) * 0.3; }); function spawnBullet(x, y, a, s) { bullets.push({ x: x, y: y, dx: Math.cos(a)*12, dy: Math.sin(a)*12, super: s }); } function spawnEnemy() { if(!gameRunning) return; enemies.push({ x: Math.random()*canvas.width, y: -50, hp: 1000, maxHp: 1000, r: 22 }); setTimeout(spawnEnemy, 2000); } function update() { if(!gameRunning) return; // Zemini ve Kareleri Çiz (Brawl Stars yer karoları) ctx.fillStyle = "#4c9e42"; ctx.fillRect(0,0,canvas.width, canvas.height); // Oyuncu Halkası ctx.fillStyle = "rgba(0, 150, 255, 0.4)"; ctx.beginPath(); ctx.arc(player.x, player.y, player.r + 10, 0, Math.PI*2); ctx.fill(); // Oyuncu (Shelly/Colt Mavisi) ctx.fillStyle = "#3498db"; ctx.beginPath(); ctx.arc(player.x, player.y, player.r, 0, Math.PI*2); ctx.fill(); ctx.strokeStyle = "#fff"; ctx.lineWidth = 3; ctx.stroke(); // Düşmanlar enemies.forEach((e, i) => { let ang = Math.atan2(player.y - e.y, player.x - e.x); e.x += Math.cos(ang) * 2; e.y += Math.sin(ang) * 2; // Düşman Çizimi ctx.fillStyle = "#e74c3c"; ctx.beginPath(); ctx.arc(e.x, e.y, e.r, 0, Math.PI*2); ctx.fill(); // Düşman Can Barı ctx.fillStyle = "black"; ctx.fillRect(e.x-20, e.y-40, 40, 6); ctx.fillStyle = "red"; ctx.fillRect(e.x-20, e.y-40, (e.hp/e.maxHp)*40, 6); bullets.forEach((b, bi) => { if(Math.hypot(e.x-b.x, e.y-b.y) < 30) { e.hp -= 250; bullets.splice(bi, 1); player.ulti = Math.min(100, player.ulti + 10); if(e.hp <= 0) { gems.push({x: e.x, y: e.y}); enemies.splice(i, 1); } } }); if(Math.hypot(e.x-player.x, e.y-player.y) < 40) player.hp -= 10; }); // Elmaslar (Mor Kristal) gems.forEach((g, i) => { ctx.fillStyle = "#9b59b6"; ctx.beginPath(); ctx.arc(g.x, g.y, 10, 0, Math.PI*2); ctx.fill(); if(Math.hypot(player.x-g.x, player.y-g.y) < 30) { gems.splice(i,1); document.getElementById("gem-count").innerText = parseInt(document.getElementById("gem-count").innerText)+1; } }); // Mermiler bullets.forEach((b, i) => { b.x += b.dx; b.y += b.dy; ctx.fillStyle = b.super ? "#f1c40f" : "#fff"; ctx.beginPath(); ctx.arc(b.x, b.y, b.super ? 12 : 7, 0, Math.PI*2); ctx.fill(); }); // UI Bar Güncelleme document.getElementById("hp-fill").style.width = (player.hp / player.maxHp * 100) + "%"; document.getElementById("ulti-fill").style.width = player.ulti + "%"; document.getElementById("enemy-count").innerText = enemies.length; if(player.hp <= 0) { alert("OYUN BİTTİ! Toplanan Elmas: " + document.getElementById("gem-count").innerText); location.reload(); } requestAnimationFrame(update); } </script> </body> </html>
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