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Script
<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>BR 2019 Cel</title> <style> body { margin:0; background:#222; overflow:hidden; font-family:Arial; color:white; touch-action:none; } canvas { background:#4a7c59; display:block; width:100vw; height:100vh; } #hud { position:absolute; top:10px; left:10px; background:rgba(0,0,0,0.6); padding:8px; border-radius:5px; font-size:14px; } #weapon { position:absolute; top:10px; right:10px; background:rgba(0,0,0,0.6); padding:8px; border-radius:5px; font-size:14px; } .btn { position:absolute; width:60px; height:60px; background:rgba(255,255,255,0.2); border:2px solid white; border-radius:50%; color:white; font-size:20px; } #btnUp { bottom:120px; left:50px; } #btnDown { bottom:40px; left:50px; } #btnLeft { bottom:80px; left:10px; } #btnRight { bottom:80px; left:90px; } #btnShoot { bottom:80px; right:20px; width:80px; height:80px; background:rgba(255,0,0,0.4); } #btnLoot { bottom:40px; right:120px; background:rgba(255,255,0,0.4); } </style> </head> <body> <canvas id="game"></canvas> <div id="hud">Vida: 100 | Bots: 15</div> <div id="weapon">Arma: Puños</div> <button class="btn" id="btnUp">▲</button> <button class="btn" id="btnDown">▼</button> <button class="btn" id="btnLeft">◀</button> <button class="btn" id="btnRight">▶</button> <button class="btn" id="btnShoot">DISP</button> <button class="btn" id="btnLoot">E</button> <script> const canvas = document.getElementById('game'); const ctx = canvas.getContext('2d'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; let player = {x:canvas.width/2, y:canvas.height/2, hp:100, weapon:"Puños", damage:10}; let bots = []; let weapons = [ {name:"M1887 Doble", damage:90, x:100, y:100}, {name:"AWM Ártica", damage:100, x:300, y:300}, {name:"Groza", damage:45, x:200, y:400}, {name:"Katana", damage:60, x:400, y:100} ]; let keys = {up:false, down:false, left:false, right:false}; // Crear bots for(let i=0; i<15; i++){ bots.push({x:Math.random()*canvas.width, y:Math.random()*canvas.height, hp:100}); } // Botones táctiles function setBtn(id, key) { document.getElementById(id).addEventListener('touchstart', ()=>keys[key]=true); document.getElementById(id).addEventListener('touchend', ()=>keys[key]=false); } setBtn('btnUp','up'); setBtn('btnDown','down'); setBtn('btnLeft','left'); setBtn('btnRight','right'); document.getElementById('btnShoot').addEventListener('touchstart', shoot); document.getElementById('btnLoot').addEventListener('touchstart', loot); function loot(){ weapons.forEach((w,i) => { if(Math.abs(player.x-w.x) < 30 && Math.abs(player.y-w.y) < 30){ player.weapon = w.name; player.damage = w.damage; document.getElementById('weapon').innerText = "Arma: " + w.name; weapons.splice(i,1); } }); } function shoot(){ bots = bots.filter(bot => { let dist = Math.sqrt((player.x-bot.x)**2 + (player.y-bot.y)**2); if(dist < 120) { bot.hp -= player.damage; } return bot.hp > 0; }); } function gameLoop(){ ctx.clearRect(0,0,canvas.width,canvas.height); // Mover jugador if(keys.up) player.y -= 4; if(keys.down) player.y += 4; if(keys.left) player.x -= 4; if(keys.right) player.x += 4; // Dibujar jugador ctx.fillStyle = "orange"; ctx.fillRect(player.x-12, player.y-12, 24, 24); // Dibujar armas ctx.fillStyle = "yellow"; weapons.forEach(w => ctx.fillRect(w.x-6, w.y-6, 12, 12)); // Dibujar bots ctx.fillStyle = "red"; bots.forEach(bot => { ctx.fillRect(bot.x-10, bot.y-10, 20, 20); if(bot.x < player.x) bot.x += 1.5; if(bot.x > player.x) bot.x -= 1.5; if(bot.y < player.y) bot.y += 1.5; if(bot.y > player.y) bot.y -= 1.5; }); document.getElementById('hud').innerText = `Vida: ${player.hp} | Bots: ${bots.length}`; requestAnimationFrame(gameLoop); } gameLoop(); </script> </body> </html>
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4KB

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4KB

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119.0ms

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128.0ms

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119.0ms

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