Meta Description" name="description" />
<!DOCTYPE html>
<html lang="hi">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mini Survival Shooter Game</title>
<style>
body { margin: 0; background: #222; color: white; font-family: sans-serif; overflow: hidden; }
canvas { display: block; background: #111; }
#ui { position: absolute; top: 10px; left: 10px; font-size: 24px; font-weight: bold; pointer-events: none; }
#gameOver { display: none; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); text-align: center; background: rgba(0,0,0,0.85); padding: 30px; border-radius: 10px; box-shadow: 0 0 20px red; }
button { padding: 12px 25px; font-size: 18px; cursor: pointer; border: none; background: #ff4757; color: white; border-radius: 50px; font-weight: bold; margin-top: 15px; }
button:hover { background: #ff6b81; }
</style>
</head>
<body>
<div id="ui">Score: <span id="score">0</span></div>
<div id="gameOver">
<h2 style="color: #ff4757; margin: 0 0 10px 0;">GAME OVER</h2>
<p style="font-size: 18px;">आपका स्कोर: <span id="finalScore">0</span></p>
<button onclick="resetGame()">फिर से खेलें</button>
</div>
<canvas id="gameCanvas"></canvas>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
let player = { x: canvas.width/2, y: canvas.height/2, radius: 15, color: '#2ed573', speed: 5 };
let bullets = [];
let enemies = [];
let score = 0;
let gameOver = false;
let keys = {};
window.addEventListener('keydown', e => keys[e.key.toLowerCase()] = true);
window.addEventListener('keyup', e => keys[e.key.toLowerCase()] = false);
window.addEventListener('click', shoot);
function shoot(e) {
if(gameOver) return;
// माउस की दिशा में गोली चलाने के लिए एंगल
const angle = Math.atan2(e.clientY - player.y, e.clientX - player.x);
bullets.push({
x: player.x,
y: player.y,
vx: Math.cos(angle) * 8,
vy: Math.sin(angle) * 8,
radius: 5,
color: '#ffa500'
});
}
function spawnEnemy() {
if(gameOver) return;
let x, y;
// दुश्मन स्क्रीन के कोनों से बाहर स्पॉन होंगे
if (Math.random() < 0.5) {
x = Math.random() < 0.5 ? 0 : canvas.width;
y = Math.random() * canvas.height;
} else {
x = Math.random() * canvas.width;
y = Math.random() < 0.5 ? 0 : canvas.height;
}
enemies.push({ x, y, radius: 12, color: '#ff4757', speed: 1.5 + Math.random() * 1.5 });
// स्कोर बढ़ने के साथ दुश्मन तेजी से आएंगे
setTimeout(spawnEnemy, Math.max(400, 1500 - score * 5));
}
function update() {
if(gameOver) return;
// प्लेयर मूवमेंट (WASD या Arrow Keys)
if(keys['w'] || keys['arrowup']) player.y -= player.speed;
if(keys['s'] || keys['arrowdown']) player.y += player.speed;
if(keys['a'] || keys['arrowleft']) player.x -= player.speed;
if(keys['d'] || keys['arrowright']) player.x += player.speed;
// बाउंड्री लिमिट
player.x = Math.max(player.radius, Math.min(canvas.width - player.radius, player.x));
player.y = Math.max(player.radius, Math.min(canvas.height - player.radius, player.y));
// गोलियों को अपडेट करना
bullets.forEach((b, index) => {
b.x += b.vx;
b.y += b.vy;
if(b.x < 0 || b.x > canvas.width || b.y < 0 || b.y > canvas.height) {
bullets.splice(index, 1);
}
});
// दुश्मनों को अपडेट करना
enemies.forEach((enemy, eIndex) => {
// दुश्मन प्लेयर का पीछा करेंगे
const angle = Math.atan2(player.y - enemy.y, player.x - enemy.x);
enemy.x += Math.cos(angle) * enemy.speed;
enemy.y += Math.sin(angle) * enemy.speed;
// प्लेयर से टक्कर चेक करना
const distToPlayer = Math.hypot(player.x - enemy.x, player.y - enemy.y);
if(distToPlayer - enemy.radius - player.radius < 1) {
gameOver = true;
document.getElementById('gameOver').style.display = 'block';
document.getElementById('finalScore').innerText = score;
}
// गोली से टक्कर चेक करना
bullets.forEach((bullet, bIndex) => {
const distToBullet = Math.hypot(bullet.x - enemy.x, bullet.y - enemy.y);
if(distToBullet - enemy.radius - bullet.radius < 1) {
enemies.splice(eIndex, 1);
bullets.splice(bIndex, 1);
score += 10;
document.getElementById('score').innerText = score;
}
});
});
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// प्लेयर बनाना
ctx.beginPath();
ctx.arc(player.x, player.y, player.radius, 0, Math.PI*2);
ctx.fillStyle = player.color;
ctx.fill();
// गोलियां बनाना
bullets.forEach(b => {
ctx.beginPath();
ctx.arc(b.x, b.y, b.radius, 0, Math.PI*2);
ctx.fillStyle = b.color;
ctx.fill();
});
// दुश्मन बनाना
enemies.forEach(e => {
ctx.beginPath();
ctx.arc(e.x, e.y, e.radius, 0, Math.PI*2);
ctx.fillStyle = e.color;
ctx.fill();
});
}
function gameLoop() {
update();
draw();
requestAnimationFrame(gameLoop);
}
function resetGame() {
player.x = canvas.width / 2;
player.y = canvas.height / 2;
bullets = [];
enemies = [];
score = 0;
gameOver = false;
document.getElementById('score').innerText = score;
document.getElementById('gameOver').style.display = 'none';
}
spawnEnemy();
gameLoop();
window.addEventListener('resize', () => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
});
</script>
</body>
</html>
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