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<!DOCTYPE html> <html lang="hi"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>मोबाइल ब्राउज़र Minecraft</title> <style> body { margin: 0; overflow: hidden; user-select: none; touch-action: none; background: #000; } canvas { display: block; } #crosshair { position: absolute; top: 50%; left: 50%; width: 8px; height: 8px; background: white; border-radius: 50%; transform: translate(-50%, -50%); pointer-events: none; z-index: 10; } /* मोबाइल जॉयस्टिक/कंट्रोल्स */ #controls { position: absolute; bottom: 20px; left: 20px; display: grid; grid-template-columns: repeat(3, 50px); grid-template-rows: repeat(3, 50px); gap: 5px; z-index: 10; } .btn { width: 50px; height: 50px; background: rgba(255,255,255,0.3); border: 2px solid white; border-radius: 10px; color: white; font-weight: bold; font-size: 18px; display: flex; align-items: center; justify-content: center; touch-action: manipulation; } .btn:active { background: rgba(255,255,255,0.6); } #btn-up { grid-column: 2; grid-row: 1; } #btn-left { grid-column: 1; grid-row: 2; } #btn-down { grid-column: 2; grid-row: 2; } #btn-right { grid-column: 3; grid-row: 2; } </style> </head> <body> <div id="crosshair"></div> <!-- मोबाइल बटन्स --> <div id="controls"> <div class="btn" id="btn-up">↑</div> <div class="btn" id="btn-left">←</div> <div class="btn" id="btn-down">↓</div> <div class="btn" id="btn-right">→</div> </div> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script> // 1. सीन और कैमरा सेटअप const scene = new THREE.Scene(); scene.background = new THREE.Color(0x87CEEB); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // 2. रोशनी scene.add(new THREE.AmbientLight(0xffffff, 0.6)); const dirLight = new THREE.DirectionalLight(0xffffff, 0.6); dirLight.position.set(10, 20, 15); scene.add(dirLight); // 3. ब्लॉक्स बनाना const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshLambertMaterial({ color: 0x4caf50 }); for (let x = -5; x < 5; x++) { for (let z = -5; z < 5; z++) { const block = new THREE.Mesh(geometry, material); block.position.set(x, 0, z); scene.add(block); } } camera.position.set(0, 1.8, 5); // 4. मूवमेंट स्टेट const move = { forward: false, backward: false, left: false, right: false }; // मोबाइल टच बटन इवेंट्स const setupButton = (id, direction) => { const btn = document.getElementById(id); btn.addEventListener('touchstart', (e) => { e.preventDefault(); move[direction] = true; }); btn.addEventListener('touchend', () => move[direction] = false); }; setupButton('btn-up', 'forward'); setupButton('btn-down', 'backward'); setupButton('btn-left', 'left'); setupButton('btn-right', 'right'); // 5. स्क्रीन स्वाइप करके देखना (Look Control) let yaw = 0, pitch = 0; let prevTouchX = null, prevTouchY = null; window.addEventListener('touchstart', (e) => { // अगर बटन्स पर टच नहीं किया है, तो कैमरा घुमाने के लिए कोआर्डिनेट्स लें if (!e.target.classList.contains('btn')) { prevTouchX = e.touches[0].clientX; prevTouchY = e.touches[0].clientY; } }, { passive: false }); window.addEventListener('touchmove', (e) => { if (prevTouchX !== null && !e.target.classList.contains('btn')) { const touchX = e.touches[0].clientX; const touchY = e.touches[0].clientY; const deltaX = touchX - prevTouchX; const deltaY = touchY - prevTouchY; yaw -= deltaX * 0.005; pitch -= deltaY * 0.005; pitch = Math.max(-Math.PI / 2.5, Math.min(Math.PI / 2.5, pitch)); prevTouchX = touchX; prevTouchY = touchY; } }, { passive: false }); window.addEventListener('touchend', (e) => { if (!e.target.classList.contains('btn')) { prevTouchX = null; prevTouchY = null; } }); // 6. गेम लूप const speed = 0.08; function animate() { requestAnimationFrame(animate); camera.quaternion.setFromEuler(new THREE.Euler(pitch, yaw, 0, 'YXZ')); const forward = new THREE.Vector3(0, 0, -1).applyQuaternion(camera.quaternion); forward.y = 0; forward.normalize(); const right = new THREE.Vector3(1, 0, 0).applyQuaternion(camera.quaternion); right.y = 0; right.normalize(); if (move.forward) camera.position.addScaledVector(forward, speed); if (move.backward) camera.position.addScaledVector(forward, -speed); if (move.left) camera.position.addScaledVector(right, -speed); if (move.right) camera.position.addScaledVector(right, speed); renderer.render(scene, camera); } window.addEventListener('resize', () => { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); }); animate(); </script> </body> </html>
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125KB

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596KB

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969.0ms

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180.0ms

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969.0ms

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