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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Asli Hill Climb Racing</title> <style> body { margin: 0; overflow: hidden; background: #87CEEB; font-family: 'Arial Black', sans-serif; } #ui { position: absolute; top: 10px; left: 10px; color: white; text-shadow: 2px 2px #000; } #fuel-bar-container { width: 150px; height: 15px; background: #555; border: 2px solid white; margin-top: 5px; } #fuel-bar { width: 100%; height: 100%; background: #ff0000; } #controls { position: absolute; bottom: 30px; width: 100%; display: flex; justify-content: space-around; } .btn { width: 85px; height: 85px; background: rgba(0,0,0,0.6); border: 4px solid white; border-radius: 50%; color: white; display: flex; justify-content: center; align-items: center; font-weight: bold; font-size: 14px; user-select: none; } #game-over { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); color: red; font-size: 40px; display: none; text-align: center; background: rgba(0,0,0,0.8); padding: 20px; border-radius: 10px; } </style> </head> <body> <div id="ui"> COINS: <span id="coinCount">0</span><br> FUEL: <div id="fuel-bar-container"><div id="fuel-bar"></div></div> </div> <div id="game-over">GAME OVER!<br><button onclick="location.reload()" style="font-size:20px; padding:10px;">RESTART</button></div> <div id="controls"> <div class="btn" id="brakeBtn">BRAKE</div> <div class="btn" id="gasBtn">GAS</div> </div> <canvas id="raceCanvas"></canvas> <script> const canvas = document.getElementById('raceCanvas'); const ctx = canvas.getContext('2d'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; let car = { x: 100, y: 0, vY: 0, rot: 0, speed: 0, fuel: 100, coins: 0 }; let terrain = []; let items = []; // Coins aur Fuel dabba let scrollX = 0; let gas = false, brake = false, isGameOver = false; // Terrain aur Items Generation for (let i = 0; i < 2000; i++) { let y = Math.sin(i * 0.1) * 40 + Math.cos(i * 0.05) * 30 + (canvas.height - 150); terrain.push(y); // Randomly coins aur fuel dabba dalna if (i > 20 && i % 25 === 0) items.push({ x: i * 20, y: y - 50, type: 'coin', collected: false }); if (i > 50 && i % 150 === 0) items.push({ x: i * 20, y: y - 60, type: 'fuel', collected: false }); } function getTY(x) { let idx = Math.floor(x / 20); return terrain[idx] || canvas.height; } function update() { if (isGameOver) return; if (gas && car.fuel > 0) { car.speed += 0.25; car.fuel -= 0.15; } else { car.speed *= 0.98; } if (brake) car.speed -= 0.6; car.speed = Math.max(-2, Math.min(car.speed, 9)); scrollX += car.speed; let curY = getTY(scrollX + car.x); let nextY = getTY(scrollX + car.x + 30); let targetRot = Math.atan2(nextY - curY, 30); // Gravity aur Jump if (car.y < curY - 35) { car.vY += 0.6; car.rot += 0.02; // Hawa mein flip } else { car.vY = 0; car.y = curY - 35; car.rot = targetRot; } car.y += car.vY; // Collect Items items.forEach(it => { if (!it.collected && Math.abs((scrollX + car.x) - it.x) < 30 && Math.abs(car.y - it.y) < 40) { it.collected = true; if (it.type === 'coin') car.coins += 10; if (it.type === 'fuel') car.fuel = Math.min(car.fuel + 40, 100); } }); // UI Update document.
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