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Script
<!DOCTYPE html> <html> <head> <title>Car Game</title> <style> body { margin: 0; overflow: hidden; background: #222; } canvas { display: block; margin: auto; background: #555; } </style> </head> <body> <canvas id="gameCanvas" width="400" height="600"></canvas> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); // Player car let car = { x: 180, y: 500, width: 40, height: 80, speed: 5 }; // Obstacle let obstacle = { x: Math.random() * 360, y: -100, width: 40, height: 80, speed: 4 }; let score = 0; let gameOver = false; // Controls let keys = {}; document.addEventListener("keydown", e => keys[e.key] = true); document.addEventListener("keyup", e => keys[e.key] = false); // Game loop function update() { if (gameOver) return; // Move car if (keys["ArrowLeft"] && car.x > 0) car.x -= car.speed; if (keys["ArrowRight"] && car.x < canvas.width - car.width) car.x += car.speed; // Move obstacle obstacle.y += obstacle.speed; // Reset obstacle if (obstacle.y > canvas.height) { obstacle.y = -100; obstacle.x = Math.random() * 360; score++; } // Collision detection if ( car.x < obstacle.x + obstacle.width && car.x + car.width > obstacle.x && car.y < obstacle.y + obstacle.height && car.y + car.height > obstacle.y ) { gameOver = true; alert("πŸ’₯ Game Over! Score: " + score); location.reload(); } } // Draw everything function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Road lines ctx.fillStyle = "white"; for (let i = 0; i < canvas.height; i += 40) { ctx.fillRect(195, i, 10, 20); } // Car ctx.fillStyle = "blue"; ctx.fillRect(car.x, car.y, car.width, car.height); // Obstacle ctx.fillStyle = "red"; ctx.fillRect(obstacle.x, obstacle.y, obstacle.width, obstacle.height); // Score ctx.fillStyle = "white"; ctx.font = "20px Arial"; ctx.fillText("Score: " + score, 10, 30); } // Main loop function gameLoop() { update(); draw(); requestAnimationFrame(gameLoop); } gameLoop(); </script> </body> </html><!DOCTYPE html> <html> <head> <title>Car Game</title> <style> body { margin: 0; overflow: hidden; background: #222; } canvas { display: block; margin: auto; background: #555; } </style> </head> <body> <canvas id="gameCanvas" width="400" height="600"></canvas> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); // Player car let car = { x: 180, y: 500, width: 40, height: 80, speed: 5 }; // Obstacle let obstacle = { x: Math.random() * 360, y: -100, width: 40, height: 80, speed: 4 }; let score = 0; let gameOver = false; // Controls let keys = {}; document.addEventListener("keydown", e => keys[e.key] = true); document.addEventListener("keyup", e => keys[e.key] = false); // Game loop function update() { if (gameOver) return; // Move car if (keys["ArrowLeft"] && car.x > 0) car.x -= car.speed; if (keys["ArrowRight"] && car.x < canvas.width - car.width) car.x += car.speed; // Move obstacle obstacle.y += obstacle.speed; // Reset obstacle if (obstacle.y > canvas.height) { obstacle.y = -100; obstacle.x = Math.random() * 360; score++; } // Collision detection if ( car.x < obstacle.x + obstacle.width && car.x + car.width > obstacle.x && car.y < obstacle.y + obstacle.height && car.y + car.height > obstacle.y ) { gameOver = true; alert("πŸ’₯ Game Over! Score: " + score); location.reload(); } } // Draw everything function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Road lines ctx.fillStyle = "white"; for (let i = 0; i < canvas.height; i += 40) { ctx.fillRect(195, i, 10, 20); } // Car ctx.fillStyle = "blue"; ctx.fillRect(car.x, car.y, car.width, car.height); // Obstacle ctx.fillStyle = "red"; ctx.fillRect(obstacle.x, obstacle.y, obstacle.width, obstacle.height); // Score ctx.fillStyle = "white"; ctx.font = "20px Arial"; ctx.fillText("Score: " + score, 10, 30); } // Main loop function gameLoop() { update(); draw(); requestAnimationFrame(gameLoop); } gameLoop(); </script> </body> </html>
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1

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5KB

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5KB

Content Size

107.0ms

Dom Content Loaded

192.0ms

First Paint

107.0ms

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