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Script
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Aether Runner - Mini Game</title> <style> body { margin: 0; background: #111; display: flex; flex-direction: column; align-items: center; justify-content: center; min-height: 100vh; font-family: sans-serif; color: #eee; } canvas { border: 2px solid #444; background: #1a1a2e; box-shadow: 0 0 20px rgba(0,0,0,0.8); } p { margin-top: 10px; font-size: 14px; color: #aaa; } </style> </head> <body> <canvas id="gameCanvas" width="600" height="400"></canvas> <p>Controls: <b>W, A, S, D</b> ya <b>Arrow Keys</b> se move karein | <b>Spacebar</b> se shoot karein</p> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); let keys = {}; window.addEventListener('keydown', e => { keys[e.code] = true; }); window.addEventListener('keyup', e => { keys[e.code] = false; }); const player = { x: 300, y: 350, w: 24, h: 24, speed: 4, cooldown: 0 }; let bullets = []; let enemies = []; let score = 0; let gameOver = false; function spawnEnemy() { if (gameOver) return; enemies.push({ x: Math.random() * (canvas.width - 24), y: -20, w: 20, h: 20, speed: 1.5 + Math.random() * 2 }); } setInterval(spawnEnemy, 900); function update() { if (gameOver) return; // Player Movement if ((keys['ArrowLeft'] || keys['KeyA']) && player.x > 0) player.x -= player.speed; if ((keys['ArrowRight'] || keys['KeyD']) && player.x + player.w < canvas.width) player.x += player.speed; if ((keys['ArrowUp'] || keys['KeyW']) && player.y > 0) player.y -= player.speed; if ((keys['ArrowDown'] || keys['KeyS']) && player.y + player.h < canvas.height) player.y += player.speed; // Shooting if (player.cooldown > 0) player.cooldown--; if (keys['Space'] && player.cooldown === 0) { bullets.push({ x: player.x + player.w / 2 - 3, y: player.y, w: 6, h: 12, speed: 7 }); player.cooldown = 15; } // Update Bullets for (let i = bullets.length - 1; i >= 0; i--) { bullets[i].y -= bullets[i].speed; if (bullets[i].y < -20) bullets.splice(i, 1); } // Update Enemies for (let i = enemies.length - 1; i >= 0; i--) { let e = enemies[i]; e.y += e.speed; // Player Collision if ( player.x < e.x + e.w && player.x + player.w > e.x && player.y < e.y + e.h && player.y + player.h > e.y ) { gameOver = true; } // Bullet Collision for (let j = bullets.length - 1; j >= 0; j--) { let b = bullets[j]; if ( b.x < e.x + e.w && b.x + b.w > e.x && b.y < e.y + e.h && b.y + b.h > e.y ) { enemies.splice(i, 1); bullets.splice(j, 1); score += 10; break; } } // Off-screen remove if (e && e.y > canvas.height) { enemies.splice(i, 1); } } } function draw() { // Background Clear ctx.fillStyle = '#16213e'; ctx.fillRect(0, 0, canvas.width, canvas.height); if (gameOver) { ctx.fillStyle = '#e94560'; ctx.font = '32px sans-serif'; ctx.textAlign = 'center'; ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2 - 10); ctx.fillStyle = '#fff'; ctx.font = '18px sans-serif'; ctx.fillText(`Final Score: ${score}`, canvas.width / 2, canvas.height / 2 + 25); ctx.font = '14px sans-serif'; ctx.fillText('Restart karne ke liye page refresh karein', canvas.width / 2, canvas.height / 2 + 60); return; } // Player Draw (Cyan Ship) ctx.fillStyle = '#00fff5'; ctx.fillRect(player.x, player.y, player.w, player.h); // Bullets Draw (Yellow) ctx.fillStyle = '#ffe600'; bullets.forEach(b => ctx.fillRect(b.x, b.y, b.w, b.h)); // Enemies Draw (Red) ctx.fillStyle = '#e94560'; enemies.forEach(e => ctx.fillRect(e.x, e.y, e.w, e.h)); // Score Draw ctx.fillStyle = '#ffffff'; ctx.font = '16px sans-serif'; ctx.textAlign = 'left'; ctx.fillText(`Score: ${score}`, 15, 25); } function loop() { update(); draw(); requestAnimationFrame(loop); } loop(); </script> </body> </html>
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104.0ms

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196.0ms

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104.0ms

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