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Script
<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Mobile Car Game</title> <style> body { margin: 0; overflow: hidden; background: #333; font-family: Arial; } canvas { display: block; background: #555; margin: 0 auto; } #score { position: absolute; top: 10px; left: 10px; color: white; font-size: 20px; } </style> </head> <body> <div id="score">Score: 0</div> <canvas id="gameCanvas"></canvas> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); const scoreElement = document.getElementById("score"); canvas.width = window.innerWidth; canvas.height = window.innerHeight; let score = 0; let car = { x: canvas.width / 2 - 25, y: canvas.height - 100, w: 50, h: 80 }; let obstacles = []; let speed = 5; // Mobile Touch Controls window.addEventListener("touchstart", (e) => { let touchX = e.touches[0].clientX; if (touchX < canvas.width / 2) car.x -= 40; else car.x += 40; }); function createObstacle() { let x = Math.random() * (canvas.width - 50); obstacles.push({ x: x, y: -100, w: 50, h: 80 }); } function update() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Draw Player Car (Yellow) ctx.fillStyle = "yellow"; ctx.fillRect(car.x, car.y, car.w, car.h); // Obstacles logic for (let i = 0; i < obstacles.length; i++) { let o = obstacles[i]; o.y += speed; ctx.fillStyle = "red"; ctx.fillRect(o.x, o.y, o.w, o.h); // Collision if (car.x < o.x + o.w && car.x + car.w > o.x && car.y < o.y + o.h && car.y + car.h > o.y) { alert("Game Over! Score: " + score); location.reload(); } if (o.y > canvas.height) { obstacles.splice(i, 1); score++; scoreElement.innerText = "Score: " + score; speed += 0.1; } } if (Math.random() < 0.02) createObstacle(); requestAnimationFrame(update); } update(); </script> </body> </html>
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Performance Summary

1

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1

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3KB

Transfer Size

3KB

Content Size

121.0ms

Dom Content Loaded

188.0ms

First Paint

121.0ms

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