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Script
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>2D Space Shooter</title> <style> body { margin: 0; padding: 0; background: #0d0e15; color: #fff; font-family: Arial, sans-serif; display: flex; justify-content: center; align-items: center; height: 100vh; overflow: hidden; } #game-container { position: relative; } canvas { border: 2px solid #00f0ff; box-shadow: 0 0 20px rgba(0, 240, 255, 0.3); background: #05050a; } .ui-layer { position: absolute; top: 10px; left: 10px; font-size: 18px; font-weight: bold; pointer-events: none; } </style> </head> <body> <div id="game-container"> <div class="ui-layer"> Score: <span id="score">0</span> | Lives: <span id="lives">3</span> </div> <canvas id="gameCanvas" width="600" height="700"></canvas> </div> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); const scoreEl = document.getElementById('score'); const livesEl = document.getElementById('lives'); // Input listener tracking const keys = {}; window.addEventListener('keydown', e => keys[e.code] = true); window.addEventListener('keyup', e => keys[e.code] = false); // Player Object const player = { x: canvas.width / 2 - 20, y: canvas.height - 60, width: 40, height: 40, speed: 6, score: 0, lives: 3, lastShot: 0 }; let bullets = []; let enemies = []; let gameOver = false; // Spawning logic let enemyTimer = 0; function spawnEnemy() { const width = 30 + Math.random() * 20; enemies.push({ x: Math.random() * (canvas.width - width), y: -40, width: width, height: width, speed: 2 + Math.random() * 3 }); } function update() { if (gameOver) return; // Player Movement if ((keys['ArrowLeft'] || keys['KeyA']) && player.x > 0) player.x -= player.speed; if ((keys['ArrowRight'] || keys['KeyD']) && player.x + player.width < canvas.width) player.x += player.speed; // Shooting (Spacebar with 150ms cooldown) if (keys['Space'] && Date.now() - player.lastShot > 150) { bullets.push({ x: player.x + player.width / 2 - 3, y: player.y, width: 6, height: 15, speed: 10 }); player.lastShot = Date.now(); } // Move Bullets bullets.forEach((bullet, index) => { bullet.y -= bullet.speed; if (bullet.y < -10) bullets.splice(index, 1); }); // Spawn Enemies enemyTimer++; if (enemyTimer % 45 === 0) { spawnEnemy(); } // Move & Check Enemies enemies.forEach((enemy, eIndex) => { enemy.y += enemy.speed; // Enemy passes bottom line if (enemy.y > canvas.height) { enemies.splice(eIndex, 1); player.lives--; livesEl.innerText = player.lives; if (player.lives <= 0) gameOver = true; } // Bullet vs Enemy Collision bullets.forEach((bullet, bIndex) => { if ( bullet.x < enemy.x + enemy.width && bullet.x + bullet.width > enemy.x && bullet.y < enemy.y + enemy.height && bullet.y + bullet.height > enemy.y ) { enemies.splice(eIndex, 1); bullets.splice(bIndex, 1); player.score += 10; scoreEl.innerText = player.score; } }); // Player vs Enemy Collision if ( player.x < enemy.x + enemy.width && player.x + player.width > enemy.x && player.y < enemy.y + enemy.height && player.y + player.height > enemy.y ) { enemies.splice(eIndex, 1); player.lives--; livesEl.innerText = player.lives; if (player.lives <= 0) gameOver = true; } }); } function draw() { // Clear Screen ctx.clearRect(0, 0, canvas.width, canvas.height); // Draw Player Ship ctx.fillStyle = '#00f0ff'; ctx.beginPath(); ctx.moveTo(player.x + player.width / 2, player.y); ctx.lineTo(player.x + player.width, player.y + player.height); ctx.lineTo(player.x, player.y + player.height); ctx.closePath(); ctx.fill(); // Draw Bullets ctx.fillStyle = '#ff0055'; bullets.forEach(bullet => { ctx.fillRect(bullet.x, bullet.y, bullet.width, bullet.height); }); // Draw Enemies ctx.fillStyle = '#ffb703'; enemies.forEach(enemy => { ctx.fillRect(enemy.x, enemy.y, enemy.width, enemy.height); }); // Game Over Overlay if (gameOver) { ctx.fillStyle = 'rgba(0,0,0,0.75)'; ctx.fillRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = '#ff0055'; ctx.font = '36px Arial'; ctx.textAlign = 'center'; ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2 - 20); ctx.fillStyle = '#fff'; ctx.font = '18px Arial'; ctx.fillText('Refresh page to restart', canvas.width / 2, canvas.height / 2 + 20); } } // Main Loop function gameLoop() { update(); draw(); requestAnimationFrame(gameLoop); } gameLoop(); </script> </body> </html>canvas.widthcanvas.heightplayer.widthplayer.lastShotlivesEl.innerTextenemy.widthenemy.heightbullet.widthbullet.heightplayer.scoreplayer.heightscoreEl.innerTextplayer.heightctx.fontctx.fillStylectx.textAlign
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119.0ms

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188.0ms

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120.0ms

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