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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Ultimate Car Racing</title> <style> *{box-sizing:border-box} body{margin:0;background:#101820;color:white;font-family:Arial;text-align:center;overflow:hidden} h2{margin:8px;font-size:22px;color:#00ffcc} #game{display:block;width:100%;height:72vh;background:#333} #hud{position:absolute;top:45px;left:0;right:0;display:flex;justify-content:space-around;font-size:18px;font-weight:bold;pointer-events:none} .controls{height:20vh;display:flex;align-items:center;justify-content:space-evenly} button{font-size:25px;padding:16px 25px;border:0;border-radius:15px;background:#00cc99;color:#001b16;font-weight:bold;touch-action:manipulation} #start{position:absolute;top:40%;left:50%;transform:translate(-50%,-50%);z-index:3;background:#111d;color:white;padding:25px;border-radius:15px;width:85%} #start button{font-size:20px} </style> </head> <body> <h2>🏎️ ULTIMATE CAR RACING</h2> <div id="hud"> <span>Score: <b id="score">0</b></span> <span>Speed: <b id="speed">0</b></span> </div> <canvas id="game"></canvas> <div id="start"> <h1>🏁 CAR RACING</h1> <p>Traffic سے بچو اور زیادہ سے زیادہ اسکور بناؤ!</p> <button onclick="startGame()">START GAME ▶</button> </div> <div class="controls"> <button id="left">⬅️</button> <button id="brake">🛑</button> <button id="right">➡️</button> <button id="gas">🚀</button> </div> <script> const canvas=document.getElementById('game'); const ctx=canvas.getContext('2d'); let W,H,player,obstacles,score,speed,roadOffset,running; let left=false,right=false,gas=false,brake=false; let last=0,spawn=0; function resize(){ const dpr=Math.min(devicePixelRatio||1,2); W=innerWidth;H=innerHeight*.72; canvas.width=W*dpr;canvas.height=H*dpr; canvas.style.width=W+'px';canvas.style.height=H+'px'; ctx.setTransform(dpr,0,0,dpr,0,0); if(!player)reset(); } function reset(){ player={x:W/2,y:H*.78,w:38,h:68}; obstacles=[];score=0;speed=4;roadOffset=0;spawn=0; } function road(){ ctx.fillStyle='#237b38';ctx.fillRect(0,0,W,H); const rw=W*.68,rx=(W-rw)/2; ctx.fillStyle='#30343b';ctx.fillRect(rx,0,rw,H); ctx.fillStyle='#eee'; ctx.fillRect(rx+5,0,4,H);ctx.fillRect(rx+rw-9,0,4,H); for(let i=1;i<3;i++){ let x=rx+rw*i/3; for(let y=-70+(roadOffset%70);y<H;y+=70){ ctx.fillRect(x-2,y,4,35); } } roadOffset+=speed; } function car(x,y,w,h,color){ ctx.fillStyle='rgba(0,0,0,.35)'; ctx.fillRect(x+4,y+h-5,w,h*.15); ctx.fillStyle=color; ctx.beginPath(); ctx.roundRect(x,y,w,h,8);ctx.fill(); ctx.fillStyle='#b9ecff'; ctx.beginPath(); ctx.roundRect(x+w*.18,y+h*.18,w*.64,h*.25,5);ctx.fill(); ctx.fillStyle='#15232d'; ctx.fillRect(x+w*.15,y+h*.52,w*.7,h*.18); ctx.fillStyle='#fff3a0'; ctx.fillRect(x+4,y+4,7,5); ctx.fillRect(x+w-11,y+4,7,5); ctx.fillStyle='#151515'; ctx.fillRect(x-4,y+h*.2,5,h*.2); ctx.fillRect(x+w-1,y+h*.2,5,h*.2); ctx.fillRect(x-4,y+h*.65,5,h*.2); ctx.fillRect(x+w-1,y+h*.65,5,h*.2); } function spawnCar(){ const rw=W*.68,rx=(W-rw)/2; const lane=Math.floor(Math.random()*3); obstacles.push({ x:rx+rw*(lane+.5)/3-18, y:-80,w:36,h:62, color:['#ff4141','#ffcc33','#439cff','#ef65ff'][Math.floor(Math.random()*4)] }); } function hit(a,b){ return a.x<b.x+b.w&&a.x+a.w>b.x&& a.y<b.y+b.h&&a.y+a.h>b.y; } function update(dt){ if(!running)return; if(gas)speed=Math.min(speed+.08,11); else speed=Math.max(speed-.025,4); if(brake)speed=Math.max(2,speed-.15); const move=(left?-1:0)+(right?1:0); player.x+=move*speed*1.3*(dt/16); const rw=W*.68,rx=(W-rw)/2; player.x=Math.max(rx+8,Math.min(rx+rw-player.w-8,player.x)); spawn+=dt; if(spawn>Math.max(420,1000-speed*45)){ spawn=0;spawnCar(); } obstacles.forEach(o=>o.y+=speed*(dt/16)); obstacles=obstacles.filter(o=>o.y<H+100); for(const o of obstacles){ if(hit(player,o)){endGame();return} } score+=Math.floor(speed*dt/100); document.getElementById('score').textContent=score; document.getElementById('speed').textContent=Math.round(speed*12); } function draw(){ ctx.clearRect(0,0,W,H); road(); obstacles.forEach(o=>car(o.x,o.y,o.w,o.h,o.color)); car(player.x,player.y,player.w,player.h,'#00e5a0'); } function loop(t){ let dt=Math.min(t-last||16,40);last=t; update(dt);draw(); requestAnimationFrame(loop); } function startGame(){ reset();running=true; document.getElementById('start').style.display='none'; } function endGame(){ running=false; document.getElementById('start').style.display='block'; document.getElementById('start').innerHTML= `<h1>💥 GAME OVER</h1><h2>Score: ${score}</h2> <button onclick="startGame()">PLAY AGAIN 🔄</button>`; } function bind(id,key){ const b=document.getElementById(id); const down=e=>{e.preventDefault();window[key]=true}; const up=e=>{e.preventDefault();window[key]=false}; b.addEventListener('pointerdown',down); b.addEventListener('pointerup',up); b.addEventListener('pointercancel',up); b.addEventListener('pointerleave',up); } bind('left','left');bind('right','right'); bind('gas','gas');bind('brake','brake'); addEventListener('keydown',e=>{ if(e.key==='ArrowLeft'||e.key==='a')left=true; if(e.key==='ArrowRight'||e.key==='d')right=true; if(e.key==='ArrowUp'||e.key==='w')gas=true; if(e.key==='ArrowDown'||e.key==='s')brake=true; }); addEventListener('keyup',e=>{ if(e.key==='ArrowLeft'||e.key==='a')left=false; if(e.key==='ArrowRight'||e.key==='d')right=false; if(e.key==='ArrowUp'||e.key==='w')gas=false; if(e.key==='ArrowDown'||e.key==='s')brake=false; }); addEventListener('resize',resize); resize();reset();requestAnimationFrame(loop); </script> </body> </html>
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