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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>AI Thinking Orb - Neural</title> <style> body { margin: 0; background: #0a0a0f; color: #aaa; font-family: monospace; display: flex; flex-direction: column; align-items: center; justify-content: center; height: 100vh; } canvas { display: block; } #status { margin-top: 20px; font-size: 14px; opacity: 0.8; letter-spacing: 1px; } </style> </head> <body> <canvas id="canvas" width="800" height="800"></canvas> <div id="status">Initializing...</div> <script> const canvas = document.getElementById("canvas"); const ctx = canvas.getContext("2d"); const W = canvas.width; const H = canvas.height; const CX = W / 2; const CY = H / 2; const RADIUS = 220; const DOTS = 450; const CONNECTION_DISTANCE = 55; const MAX_CONNECTIONS = 5; let points = []; let projected = []; let time = 0; // Generate sphere points for (let i = 0; i < DOTS; i++) { const theta = Math.random() * Math.PI * 2; const phi = Math.acos((Math.random() * 2) - 1); points.push({ theta, phi, basePhi: phi }); } // Fake AI messages const messages = [ "Analyzing context...", "Searching vector space...", "Optimizing response...", "Aligning probabilities...", "Resolving ambiguity...", "Synthesizing output..." ]; let msgIndex = 0; setInterval(() => { msgIndex = (msgIndex + 1) % messages.length; document.getElementById("status").textContent = messages[msgIndex]; }, 2000); // Rotation helpers function rotateY(x, z, angle) { return { x: x * Math.cos(angle) - z * Math.sin(angle), z: x * Math.sin(angle) + z * Math.cos(angle) }; } function rotateX(y, z, angle) { return { y: y * Math.cos(angle) - z * Math.sin(angle), z: y * Math.sin(angle) + z * Math.cos(angle) }; } function draw() { ctx.clearRect(0, 0, W, H); time += 0.01; projected = []; // Project points points.forEach(p => { let wave = Math.sin(time * 2 + p.basePhi * 6) * 0.2; let phi = p.basePhi + wave; let x = RADIUS * Math.sin(phi) * Math.cos(p.theta + time * 0.3); let y = RADIUS * Math.sin(phi) * Math.sin(p.theta + time * 0.3); let z = RADIUS * Math.cos(phi); let ry = rotateY(x, z, time * 0.4); x = ry.x; z = ry.z; let rx = rotateX(y, z, time * 0.3); y = rx.y; z = rx.z; let scale = 400 / (400 + z); let px = CX + x * scale; let py = CY + y * scale; let alpha = (z + RADIUS) / (2 * RADIUS); projected.push({ x: px, y: py, z, alpha, scale }); }); // Draw connections for (let i = 0; i < projected.length; i++) { let connections = 0; for (let j = i + 1; j < projected.length; j++) { if (connections > MAX_CONNECTIONS) break; let dx = projected[i].x - projected[j].x; let dy = projected[i].y - projected[j].y; let dist = Math.sqrt(dx * dx + dy * dy); if (dist < CONNECTION_DISTANCE) { let alpha = 1 - dist / CONNECTION_DISTANCE; let depth = (projected[i].alpha + projected[j].alpha) / 2; ctx.beginPath(); ctx.moveTo(projected[i].x, projected[i].y); ctx.lineTo(projected[j].x, projected[j].y); ctx.strokeStyle = `rgba(0, 200, 255, ${alpha * depth * 0.6})`; ctx.lineWidth = 0.5; ctx.stroke(); connections++; } } } // Draw points projected.forEach(p => { ctx.beginPath(); ctx.arc(p.x, p.y, 2 * p.scale, 0, Math.PI * 2); ctx.fillStyle = `rgba(0, 200, 255, ${p.alpha})`; ctx.fill(); }); requestAnimationFrame(draw); } draw(); </script> </body> </html>
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210.0ms

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210.0ms

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