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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Hill Climb Racing Mobile</title> <style> body { margin: 0; overflow: hidden; background: #87CEEB; font-family: Arial, sans-serif; } canvas { display: block; } #ui { position: absolute; top: 10px; left: 10px; color: white; text-shadow: 2px 2px black; font-size: 20px; } #controls { position: absolute; bottom: 20px; width: 100%; display: flex; justify-content: space-around; } .btn { width: 80px; height: 80px; background: rgba(0,0,0,0.5); border: 3px solid white; border-radius: 50%; color: white; display: flex; justify-content: center; align-items: center; font-weight: bold; user-select: none; -webkit-tap-highlight-color: transparent; } .btn:active { background: white; color: black; } </style> </head> <body> <div id="ui">Distance: <span id="dist">0</span>m</div> <div id="controls"> <div class="btn" id="brakeBtn">BRAKE</div> <div class="btn" id="gasBtn">GAS</div> </div> <canvas id="gameCanvas"></canvas> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; let car = { x: 100, y: 0, vY: 0, rot: 0, vRot: 0, speed: 0 }; let terrain = []; let scrollX = 0; let gas = false, brake = false; // Pahari rasta banana for (let i = 0; i < 1000; i++) { terrain.push(Math.sin(i * 0.1) * 40 + Math.cos(i * 0.05) * 30 + (canvas.height - 150)); } function getTerrainY(x) { let index = Math.floor(x / 20); return terrain[index] || canvas.height; } function update() { // Speed aur Movement if (gas) car.speed += 0.2; else car.speed *= 0.98; // Friction if (brake) car.speed -= 0.5; if (car.speed > 8) car.speed = 8; if (car.speed < -2) car.speed = -2; scrollX += car.speed; // Car ki Physics let currentGroundY = getTerrainY(scrollX + car.x); let frontGroundY = getTerrainY(scrollX + car.x + 40); // Rotation set karna (Pahar ke mutabiq) let targetRot = Math.atan2(frontGroundY - currentGroundY, 40); if (car.y < currentGroundY - 40) { car.vY += 0.5; // Gravity car.vRot += 0.01; // Hawa mein ghumna } else { car.vY = 0; car.y = currentGroundY - 40; car.rot = targetRot; car.vRot = 0; } car.y += car.vY; car.rot += car.vRot; document.getElementById('dist').innerText = Math.floor(scrollX / 10); } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Aasman aur Suraj ctx.fillStyle = "#FFFF00"; ctx.beginPath(); ctx.arc(canvas.width-80, 80, 40, 0, Math.PI*2); ctx.fill(); // Rasta (Terrain) ctx.fillStyle = "#8B4513"; // Mitti ctx.beginPath(); ctx.moveTo(0, canvas.height); for (let i = 0; i < canvas.width; i += 5) { ctx.lineTo(i, getTerrainY(scrollX + i)); } ctx.lineTo(canvas.width, canvas.height); ctx.fill(); // Ghaas (Green layer) ctx.strokeStyle = "#4CAF50"; ctx.lineWidth = 10; ctx.beginPath(); for (let i = 0; i < canvas.width; i += 5) { ctx.lineTo(i, getTerrainY(scrollX + i)); } ctx.stroke(); // Car Banana (Red Box with Wheels) ctx.save(); ctx.translate(car.x, car.y); ctx.rotate(car.rot); // Body ctx.fillStyle = "red"; ctx.fillRect(-20, -15, 40, 20); ctx.fillStyle = "black"; ctx.fillRect(-10, -25, 20, 15); // Glass // Tyres ctx.beginPath(); ctx.arc(-15, 5, 10, 0, Math.PI*2); ctx.fill(); ctx.beginPath(); ctx.arc(15, 5, 10, 0, Math.PI*2); ctx.fill(); ctx.restore(); } // Control Events const gBtn = document.getElementById('gasBtn'); const bBtn = document.getElementById('brakeBtn'); gBtn.ontouchstart = () => gas = true; gBtn.ontouchend = () => gas = false; bBtn.ontouchstart = () => brake = true; bBtn.ontouchend = () => brake = false; function loop() { update(); draw(); requestAnimationFrame(loop); } loop(); </script> </body> </html>
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