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<!DOCTYPE html> <html lang="id"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Sky Patrol - Fighter Interceptor</title> <style> body { margin: 0; padding: 0; background: #050510; overflow: hidden; font-family: sans-serif; color: white; user-select: none; } #gameCanvas { display: block; margin: 0 auto; background: linear-gradient(to bottom, #0b1d3a, #1f4068); box-shadow: 0 0 20px rgba(0,0,0,0.8); } #ui { position: absolute; top: 10px; left: 50%; transform: translateX(-50%); width: 90%; max-width: 400px; display: flex; justify-content: space-between; font-size: 18px; font-weight: bold; text-shadow: 2px 2px 4px rgba(0,0,0,0.8); pointer-events: none; } #gameOverScreen { display: none; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); text-align: center; background: rgba(0, 0, 0, 0.85); padding: 30px; border-radius: 10px; border: 2px solid #e43f5a; width: 80%; max-width: 300px; } button { background: #e43f5a; color: white; border: none; padding: 12px 25px; font-size: 16px; font-weight: bold; border-radius: 5px; cursor: pointer; margin-top: 15px; } button:active { background: #a82c41; } #controls-hint { position: absolute; bottom: 15px; left: 50%; transform: translateX(-50%); font-size: 12px; opacity: 0.6; text-align: center; pointer-events: none; width: 100%; } </style> </head> <body> <div id="ui"> <div id="scoreId">SKOR: 0</div> <div id="hpId">NYAWA: ❤️❤️❤️</div> </div> <div id="gameOverScreen"> <h2 style="color: #e43f5a; margin-top:0;">GAME OVER</h2> <p id="finalScore">Skor Akhir: 0</p> <button onclick="resetGame()">MAIN LAGI</button> </div> <div id="controls-hint">HP: Sentuh sisi kanan/kiri layar | Laptop: Pake Panah Kanan/Kiri</div> <canvas id="gameCanvas"></canvas> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); // Responsif ukuran layar const canvasWidth = Math.min(window.innerWidth, 450); const canvasHeight = window.innerHeight; canvas.width = canvasWidth; canvas.height = canvasHeight; let score = 0; let lives = 3; let gameOver = false; // Player (Pesawat Tempur Utama) const player = { x: canvasWidth / 2 - 20, y: canvasHeight - 100, width: 40, height: 45, speed: 7, movingLeft: false, movingRight: false }; let bullets = []; let enemies = []; let shootTimer = 0; let enemyTimer = 0; // Kontrol Keyboard (Laptop) window.addEventListener("keydown", (e) => { if (e.key === "ArrowLeft") player.movingLeft = true; if (e.key === "ArrowRight") player.movingRight = true; }); window.addEventListener("keyup", (e) => { if (e.key === "ArrowLeft") player.movingLeft = false; if (e.key === "ArrowRight") player.movingRight = false; }); // Kontrol Touchscreen (HP) window.addEventListener("touchstart", (e) => { const touchX = e.touches[0].clientX; if (touchX < window.innerWidth / 2) { player.movingLeft = true; } else { player.movingRight = true; } }); window.addEventListener("touchend", () => { player.movingLeft = false; player.movingRight = false; }); function spawnEnemy() { const size = Math.random() * (40 - 25) + 25; const x = Math.random() * (canvasWidth - size); enemies.push({ x: x, y: -size, width: size, height: size, speed: Math.random() * (4 - 2) + 2 }); } function drawPlayer() { ctx.fillStyle = "#00bcd4"; // Warna pesawat sekutu (Cyan) ctx.beginPath(); ctx.moveTo(player.x + player.width / 2, player.y); // Hidung pesawat ctx.lineTo(player.x, player.y + player.height); // Sayap kiri ctx.lineTo(player.x + player.width / 2, player.y + player.height - 10); // Buritan ctx.lineTo(player.x + player.width, player.y + player.height); // Sayap kanan ctx.closePath(); ctx.fill(); } function update() { if (gameOver) return; // Pergerakan pemain if (player.movingLeft && player.x > 0) player.x -= player.speed; if (player.movingRight && player.x < canvasWidth - player.width) player.x += player.speed; // Auto-tembak peluru shootTimer++; if (shootTimer >= 15) { bullets.push({ x: player.x + player.width / 2 - 2, y: player.y, width: 4, height: 12, speed: 9 }); shootTimer = 0; } // Gerakan Peluru for (let i = bullets.length - 1; i >= 0; i--) { bullets[i].y -= bullets[i].speed; if (bullets[i].y < 0) bullets.splice(i, 1); } // Munculin musuh enemyTimer++; if (enemyTimer >= 40) { spawnEnemy(); enemyTimer = 0; } // Gerakan Musuh & Cek Tabrakan for (let i = enemies.length - 1; i >= 0; i--) { enemies[i].y += enemies[i].speed; // Lewat batas bawah (Lolos) if (enemies[i].y > canvasHeight) { enemies.splice(i, 1); lives--; updateUI(); continue; } // Tabrakan dengan Pesawat Pemain if ( enemies[i].x < player.x + player.width && enemies[i].x + enemies[i].width > player.x && enemies[i].y < player.y + player.height && enemies[i].y + enemies[i].height > player.y ) { enemies.splice(i, 1); lives--; updateUI(); continue; } // Tabrakan dengan Peluru for (let j = bullets.length - 1; j >= 0; j--) { if ( bullets[j].x < enemies[i].x + enemies[i].width && bullets[j].x + bullets[j].width > enemies[i].x && bullets[j].y < enemies[i].y + enemies[i].height && bullets[j].y + bullets[j].height > enemies[i].y ) { enemies.splice(i, 1); bullets.splice(j, 1); score += 10; updateUI(); break; } } } if (lives <= 0) { gameOver = true; document.getElementById("gameOverScreen").style.display = "block"; document.getElementById("finalScore").innerText = "Skor Akhir: " + score; } } function draw() { ctx.clearRect(0, 0, canvasWidth, canvasHeight); // Gambar Peluru ctx.fillStyle = "#ffeb3b"; bullets.forEach(b => ctx.fillRect(b.x, b.y, b.width, b.height)); // Gambar Musuh (Target Merah) ctx.fillStyle = "#e43f5a"; enemies.forEach(e => { ctx.beginPath(); ctx.moveTo(e.x + e.width/2, e.y + e.height); ctx.lineTo(e.x, e.y); ctx.lineTo(e.x + e.width, e.y); ctx.closePath(); ctx.fill(); }); // Gambar Pemain drawPlayer(); } function updateUI() { document.getElementById("scoreId").innerText = "SKOR: " + score; let heartStr = "NYAWA: "; for (let i = 0; i < 3; i++) { heartStr += i < lives ? "❤️" : "🖤"; } document.getElementById("hpId").innerText = heartStr; } function resetGame() { score = 0; lives = 3; gameOver = false; bullets = []; enemies = []; player.x = canvasWidth / 2 - 20; document.getElementById("gameOverScreen").style.style.display = "none"; updateUI(); } function gameLoop() { update(); draw(); requestAnimationFrame(gameLoop); } updateUI(); gameLoop(); </script> </body> </html>
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106.0ms

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192.0ms

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106.0ms

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