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Script
<!DOCTYPE html> <html lang="vi"> <head> <meta charset="UTF-8"> <title>Neon City Runner</title> <style> body { margin: 0; background: #05010a; overflow: hidden; font-family: Arial, sans-serif; color: white; } canvas { display: block; margin: auto; background: linear-gradient(to top, #0a0020, #12004a); } #ui { position: fixed; top: 10px; left: 10px; font-size: 18px; } </style> </head> <body> <div id="ui"> Điểm: <span id="score">0</span><br> Skin: <span id="skin">1</span> </div> <canvas id="game" width="900" height="500"></canvas> <script> const canvas = document.getElementById("game"); const ctx = canvas.getContext("2d"); let score = 0; let gameOver = false; const skins = ["#00ffff", "#ff00ff", "#00ff66", "#ffcc00"]; let currentSkin = 0; const player = { x: 100, y: 380, w: 40, h: 60, vy: 0, jump: false }; let obstacles = []; let orbs = []; let frame = 0; // Điều khiển document.addEventListener("keydown", e => { if (e.key === "ArrowUp" && !player.jump) { player.vy = -15; player.jump = true; } if (e.key === "ArrowLeft") player.x -= 20; if (e.key === "ArrowRight") player.x += 20; if (e.key.toLowerCase() === "s") { currentSkin = (currentSkin + 1) % skins.length; document.getElementById("skin").innerText = currentSkin + 1; } }); // Vẽ thành phố function drawCity() { for (let i = 0; i < 30; i++) { const x = (i * 80 - frame) % canvas.width; const h = Math.random() * 200 + 100; ctx.fillStyle = "rgba(0,255,255,0.15)"; ctx.fillRect(x, canvas.height - h, 60, h); } } // Game loop function update() { if (gameOver) return; frame++; ctx.clearRect(0, 0, canvas.width, canvas.height); drawCity(); // Player player.vy += 0.8; player.y += player.vy; if (player.y >= 380) { player.y = 380; player.jump = false; } ctx.fillStyle = skins[currentSkin]; ctx.fillRect(player.x, player.y, player.w, player.h); // Spawn obstacle if (frame % 90 === 0) { obstacles.push({ x: canvas.width, y: 400, w: 30, h: 40 }); } // Spawn orb if (frame % 120 === 0) { orbs.push({ x: canvas.width, y: 320 }); } // Obstacles obstacles.forEach((o, i) => { o.x -= 6; ctx.fillStyle = "#ff0033"; ctx.fillRect(o.x, o.y, o.w, o.h); if ( player.x < o.x + o.w && player.x + player.w > o.x && player.y < o.y + o.h && player.y + player.h > o.y ) { gameOver = true; alert("GAME OVER! Điểm của bạn: " + score); location.reload(); } }); // Orbs orbs.forEach((o, i) => { o.x -= 5; ctx.beginPath(); ctx.arc(o.x, o.y, 8, 0, Math.PI * 2); ctx.fillStyle = "#00ffcc"; ctx.fill(); if ( Math.abs(player.x - o.x) < 30 && Math.abs(player.y - o.y) < 40 ) { score++; document.getElementById("score").innerText = score; orbs.splice(i, 1); } }); requestAnimationFrame(update); } update(); </script> </body> </html>
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110.0ms

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110.0ms

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