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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>3D Minecraft Mobile Pro</title> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <style> body { margin: 0; overflow: hidden; background: #87CEEB; font-family: sans-serif; } /* Controllers Layout */ #controls { position: absolute; bottom: 20px; left: 20px; display: grid; grid-template-columns: 50px 50px 50px; gap: 5px; } .ctrl-btn { width: 50px; height: 50px; background: rgba(255,255,255,0.3); border: 2px solid white; border-radius: 10px; display: flex; justify-content: center; align-items: center; color: white; font-weight: bold; user-select: none; } #inventory { position: absolute; bottom: 20px; right: 20px; display: flex; gap: 10px; } .inv-btn { width: 50px; height: 50px; border: 3px solid white; border-radius: 8px; } #msg { position: absolute; top: 10px; width: 100%; text-align: center; color: white; text-shadow: 1px 1px 2px black; } </style> </head> <body> <div id="msg">Buttons se chalein aur blocks lagayein!</div> <div id="controls"> <div></div><div class="ctrl-btn" id="up">↑</div><div></div> <div class="ctrl-btn" id="left">←</div><div class="ctrl-btn" id="down">↓</div><div class="ctrl-btn" id="right">→</div> </div> <div id="inventory"> <div class="inv-btn" style="background: #4CAF50;" onclick="currentTile=0"></div> <div class="inv-btn" style="background: #8B4513;" onclick="currentTile=1"></div> <div class="inv-btn" style="background: #228B22;" onclick="currentTile=2"></div> </div> <script> let scene, camera, renderer, currentTile = 0; let moveForward = false, moveBackward = false, moveLeft = false, moveRight = false; let colors = [0x4CAF50, 0x8B4513, 0x228B22]; scene = new THREE.Scene(); scene.background = new THREE.Color(0x87CEEB); camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000); renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Lights const sun = new THREE.DirectionalLight(0xffffff, 1); sun.position.set(10, 20, 10); scene.add(sun); scene.add(new THREE.AmbientLight(0x606060)); // Geometry const boxGeo = new THREE.BoxGeometry(1, 1, 1); // 1. Infinity Ground (Badi Zameen) for(let x = -20; x < 20; x++) { for(let z = -20; z < 20; z++) { createBlock(x, -1, z, 0x4CAF50); } } // 2. Badal (Clouds) for(let i=0; i<10; i++) { createBlock(Math.random()*40-20, 10, Math.random()*40-20, 0xffffff); } function createBlock(x, y, z, color) { const material = new THREE.MeshLambertMaterial({ color: color }); const cube = new THREE.Mesh(boxGeo, material); cube.position.set(x, y, z); scene.add(cube); } camera.position.set(0, 2, 5); // Movement Logic const setupBtn = (id, action) => { const btn = document.getElementById(id); btn.ontouchstart = () => action(true); btn.ontouchend = () => action(false); btn.onmousedown = () => action(true); btn.onmouseup = () => action(false); }; setupBtn('up', (v) => moveForward = v); setupBtn('down', (v) => moveBackward = v); setupBtn('left', (v) => moveLeft = v); setupBtn('right', (v) => moveRight = v); // Click to Place Block window.onclick = (e) => { if(e.target.className.includes('btn')) return; let targetX = Math.round(camera.position.x + Math.sin(camera.rotation.y) * -3); let targetZ = Math.round(camera.position.z + Math.cos(camera.rotation.y) * -3); createBlock(targetX, 0, targetZ, colors[currentTile]); }; function animate() { requestAnimationFrame(animate); if (moveForward) camera.translateZ(-0.1); if (moveBackward) camera.translateZ(0.1); if (moveLeft) camera.translateX(-0.1); if (moveRight) camera.translateX(0.1); renderer.render(scene, camera); } animate(); </script> </body> </html>
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2

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2

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124KB

Transfer Size

594KB

Content Size

2,917.0ms

Dom Content Loaded

2,408.0ms

First Paint

2,917.0ms

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