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Script
<!DOCTYPE html> <html> <head> <title>Gemini Space Attack</title> <style> body { margin: 0; background: #000; overflow: hidden; display: flex; justify-content: center; align-items: center; height: 100vh; color: white; font-family: sans-serif; } canvas { border: 2px solid #333; background: #050505; } #ui { position: absolute; top: 20px; left: 20px; font-size: 20px; pointer-events: none; } </style> </head> <body> <div id="ui">Score: <span id="score">0</span></div> <canvas id="gameCanvas"></canvas> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); const scoreEl = document.getElementById('score'); canvas.width = 600; canvas.height = 800; let score = 0; let gameActive = true; const player = { x: 300, y: 700, w: 40, h: 40, speed: 7, color: '#00d4ff' }; const bullets = []; const enemies = []; const keys = {}; window.addEventListener('keydown', e => keys[e.code] = true); window.addEventListener('keyup', e => keys[e.code] = false); function spawnEnemy() { if(!gameActive) return; enemies.push({ x: Math.random() * (canvas.width - 30), y: -30, w: 30, h: 30, speed: 2 + Math.random() * 3, color: '#ff4444' }); setTimeout(spawnEnemy, 1000 - Math.min(score * 10, 700)); } function update() { if(!gameActive) return; if (keys['ArrowLeft'] && player.x > 0) player.x -= player.speed; if (keys['ArrowRight'] && player.x < canvas.width - player.x) player.x += player.speed; if (keys['Space']) { if(bullets.length === 0 || bullets[bullets.length-1].y < player.y - 100) { bullets.push({ x: player.x + 18, y: player.y, w: 4, h: 15 }); } } bullets.forEach((b, i) => { b.y -= 10; if(b.y < 0) bullets.splice(i, 1); }); enemies.forEach((en, ei) => { en.y += en.speed; if(en.y > canvas.height) { gameActive = false; alert("Game Over! Score: " + score); location.reload(); } // Collision check bullets.forEach((b, bi) => { if(b.x < en.x + en.w && b.x + b.w > en.x && b.y < en.y + en.h && b.y + b.h > en.y) { enemies.splice(ei, 1); bullets.splice(bi, 1); score += 10; scoreEl.innerText = score; } }); }); } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Player ctx.fillStyle = player.color; ctx.fillRect(player.x, player.y, player.w, player.h); // Bullets ctx.fillStyle = 'yellow'; bullets.forEach(b => ctx.fillRect(b.x, b.y, b.w, b.h)); // Enemies ctx.fillStyle = 'red'; enemies.forEach(en => ctx.fillRect(en.x, en.y, en.w, en.h)); requestAnimationFrame(() => { update(); draw(); }); } spawnEnemy(); draw(); </script> </body> </html>
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4KB

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182.0ms

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200.0ms

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182.0ms

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