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Script
<!DOCTYPE html> <html> <head> <title>Mini Battle Royale</title> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <style> body { margin: 0; overflow: hidden; background: #222; font-family: sans-serif; } canvas { display: block; background: #4CAF50; touch-action: none; } #ui { position: absolute; top: 10px; left: 10px; color: white; pointer-events: none; } </style> </head> <body> <div id="ui">Kills: <span id="score">0</span></div> <canvas id="gameCanvas"></canvas> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); const scoreEl = document.getElementById('score'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; let player = { x: canvas.width/2, y: canvas.height/2, r: 15, color: 'blue' }; let bullets = []; let enemies = []; let score = 0; // Touch Control window.addEventListener('touchstart', (e) => { const touch = e.touches[0]; const angle = Math.atan2(touch.clientY - player.y, touch.clientX - player.x); bullets.push({ x: player.x, y: player.y, vx: Math.cos(angle) * 5, vy: Math.sin(angle) * 5 }); }); function spawnEnemy() { const r = 15; let x = Math.random() < 0.5 ? -r : canvas.width + r; let y = Math.random() * canvas.height; enemies.push({ x, y, r, color: 'red' }); } setInterval(spawnEnemy, 1000); function update() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Draw Player ctx.beginPath(); ctx.arc(player.x, player.y, player.r, 0, Math.PI*2); ctx.fillStyle = player.color; ctx.fill(); // Bullets bullets.forEach((b, i) => { b.x += b.vx; b.y += b.vy; ctx.fillStyle = 'yellow'; ctx.fillRect(b.x, b.y, 5, 5); if(b.x<0 || b.x>canvas.width || b.y<0 || b.y>canvas.height) bullets.splice(i, 1); }); // Enemies enemies.forEach((en, ei) => { const angle = Math.atan2(player.y - en.y, player.x - en.x); en.x += Math.cos(angle) * 1.5; en.y += Math.sin(angle) * 1.5; ctx.beginPath(); ctx.arc(en.x, en.y, en.r, 0, Math.PI*2); ctx.fillStyle = en.color; ctx.fill(); // Collision with Bullet bullets.forEach((b, bi) => { const dist = Math.hypot(b.x - en.x, b.y - en.y); if(dist < en.r) { enemies.splice(ei, 1); bullets.splice(bi, 1); score++; scoreEl.innerText = score; } }); // Collision with Player if(Math.hypot(player.x - en.x, player.y - en.y) < player.r + en.r) { alert("Game Over! Kills: " + score); location.reload(); } }); requestAnimationFrame(update); } update(); </script> </body> </html>
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147.0ms

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196.0ms

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147.0ms

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