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<!DOCTYPE html> <html lang="bn"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width,initial-scale=1,maximum-scale=1,user-scalable=no"> <title>DragonCraft</title> <style> *{box-sizing:border-box} body{margin:0;background:#18251d;color:white;font-family:Arial;overflow:hidden} header{padding:10px;background:#101b16;text-align:center;font-size:22px;font-weight:bold} #stats{display:flex;justify-content:space-around;padding:8px;background:#26382b} canvas{display:block;width:100%;height:65vh;background:#85c9ed;image-rendering:pixelated;touch-action:none} #controls{display:flex;justify-content:space-around;padding:12px;gap:8px} button{background:#344c3b;color:white;border:2px solid #8ba58c;border-radius:10px;padding:13px;font-size:17px} #inventory{text-align:center;padding:5px} </style> </head> <body> <header>🐉 DRAGONCRAFT</header> <div id="stats"> <span>❤️ <b id="hp">10</b></span> <span>🪵 কাঠ: <b id="wood">0</b></span> <span>🪨 পাথর: <b id="stone">0</b></span> </div> <canvas id="game"></canvas> <div id="controls"> <button id="left">◀</button> <button id="jump">⬆ লাফ</button> <button id="right">▶</button> <button id="break">⛏ ভাঙো</button> <button id="place">🧱 বসাও</button> </div> <div id="inventory">🎒 Inventory: <span id="items">খালি</span></div> <script> const canvas=document.getElementById("game"); const ctx=canvas.getContext("2d"); const W=900,H=500; canvas.width=W;canvas.height=H; let player={x:100,y:300,vx:0,vy:0,ground:false}; let hp=10,wood=0,stone=0,blocks=[]; let keys={left:false,right:false}; const size=40, ground=400; for(let x=0;x<W;x+=size){ blocks.push({x,y:ground,w:size,h:100,type:"grass"}); } for(let x of [240,520,760]){ blocks.push({x,y:ground-80,w:40,h:80,type:"tree"}); } function drawBlock(b){ ctx.fillStyle=b.type==="grass"?"#398b42": b.type==="tree"?"#86512d": b.type==="stone"?"#777":"#4c9a44"; ctx.fillRect(b.x,b.y,b.w,b.h); if(b.type==="grass"){ ctx.fillStyle="#65ba49";ctx.fillRect(b.x,b.y,b.w,8); } if(b.type==="tree"){ ctx.fillStyle="#27853a";ctx.fillRect(b.x-15,b.y-45,70,50); } } function draw(){ ctx.clearRect(0,0,W,H); ctx.fillStyle="#85c9ed";ctx.fillRect(0,0,W,H); ctx.fillStyle="#f8df70";ctx.beginPath();ctx.arc(790,70,35,0,7);ctx.fill(); blocks.forEach(drawBlock); ctx.fillStyle="#2255b8";ctx.fillRect(player.x,player.y,28,48); ctx.fillStyle="#ffdbac";ctx.fillRect(player.x+4,player.y-15,22,20); ctx.fillStyle="#222";ctx.fillRect(player.x+17,player.y-8,4,4); ctx.fillStyle="#fff";ctx.font="20px Arial";ctx.fillText("🐉",600,250); requestAnimationFrame(draw); } function update(){ player.vx=keys.left?-4:keys.right?4:0; player.x+=player.vx; player.vy+=0.6; player.y+=player.vy; player.ground=false; for(let b of blocks){ if(player.x+28>b.x&&player.x<b.x+b.w&& player.y+48>=b.y&&player.y+48<=b.y+25&&player.vy>=0){ player.y=b.y-48;player.vy=0;player.ground=true; } } player.x=Math.max(0,Math.min(W-28,player.x)); if(player.y>H){player.y=200;hp=Math.max(0,hp-1);} document.getElementById("hp").textContent=hp; document.getElementById("wood").textContent=wood; document.getElementById("stone").textContent=stone; document.getElementById("items").textContent= "🪵 "+wood+" | 🪨 "+stone; } function loop(){update();requestAnimationFrame(loop);} function control(id,key){ let b=document.getElementById(id); b.onpointerdown=e=>{e.preventDefault();keys[key]=true}; b.onpointerup=b.onpointerleave=b.onpointercancel=()=>keys[key]=false; } control("left","left");control("right","right"); document.getElementById("jump").onclick=()=>{ if(player.ground){player.vy=-12;player.ground=false;} }; document.getElementById("break").onclick=()=>{ let b=blocks.find(b=>Math.abs(b.x-player.x)<65&&b.y>=ground-100); if(b&&b.type!=="grass"){ if(b.type==="tree")wood+=2;else stone+=1; blocks.splice(blocks.indexOf(b),1); } }; document.getElementById("place").onclick=()=>{ if(wood>0){ blocks.push({x:Math.floor((player.x+60)/40)*40,y:ground-40,w:40,h:40,type:"wood"}); wood--; } }; loop();draw(); </script> </body> </html>
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