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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Karanlık Labirent</title> <style> body { margin: 0; background: #000; color: white; font-family: sans-serif; overflow: hidden; touch-action: none; } #game-container { position: relative; width: 100vw; height: 100vh; display: flex; flex-direction: column; align-items: center; justify-content: center; } canvas { background: #111; border: 2px solid #333; max-width: 95%; max-height: 70%; } .controls { display: grid; grid-template-columns: repeat(3, 60px); gap: 10px; margin-top: 20px; } button { width: 60px; height: 60px; background: #222; color: white; border: 1px solid #444; border-radius: 10px; font-weight: bold; } #jumpscare { position: fixed; top: 0; left: 0; width: 100%; height: 100%; background: url('https://i.imgur.com/v8tT9B0.jpeg') center/cover; display: none; z-index: 100; } .status { margin-bottom: 10px; color: #ff0000; font-size: 14px; text-shadow: 0 0 5px #000; } </style> </head> <body> <div id="game-container"> <div class="status">ÇIKIŞI BUL... ARKANA BAKMA.</div> <canvas id="mazeCanvas" width="300" height="300"></canvas> <div class="controls"> <div></div><button onclick="move(0, -1)">↑</button><div></div> <button onclick="move(-1, 0)">←</button><button onclick="move(0, 1)">↓</button><button onclick="move(1, 0)">→</button> </div> </div> <div id="jumpscare"></div> <script> const canvas = document.getElementById('mazeCanvas'); const ctx = canvas.getContext('2d'); const jumpDiv = document.getElementById('jumpscare'); const size = 15; // 15x15 labirent const cellSize = 20; let player = { x: 1, y: 1 }; let exit = { x: 13, y: 13 }; let monster = { x: 10, y: 5 }; // Görünmez canavar // 0: Yol, 1: Duvar const maze = [ [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,0,0,0,1,0,0,0,0,0,0,0,0,0,1], [1,0,1,0,1,0,1,1,1,1,1,1,1,0,1], [1,0,1,0,0,0,0,0,0,0,1,0,0,0,1], [1,0,1,1,1,1,1,1,1,0,1,0,1,1,1], [1,0,0,0,0,0,0,0,1,0,0,0,0,0,1], [1,1,1,1,1,0,1,1,1,1,1,1,1,0,1], [1,0,0,0,1,0,0,0,0,0,0,0,1,0,1], [1,0,1,0,1,1,1,1,1,1,1,0,1,0,1], [1,0,1,0,0,0,0,0,0,0,0,0,1,0,1], [1,0,1,1,1,1,1,0,1,1,1,1,1,0,1], [1,0,0,0,0,0,1,0,0,0,0,0,0,0,1], [1,1,1,1,1,0,1,1,1,1,1,1,1,0,1], [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1], [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] ]; function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); for(let y=0; y<size; y++) { for(let x=0; x<size; x++) { // Sadece oyuncunun etrafını göster (Karanlık efekti) let dist = Math.hypot(x - player.x, y - player.y); if (dist < 3) { if(maze[y][x] === 1) ctx.fillStyle = "#444"; else ctx.fillStyle = "#222"; if(x === exit.x && y === exit.y) ctx.fillStyle = "#00ff00"; ctx.fillRect(x*cellSize, y*cellSize, cellSize, cellSize); } } } // Oyuncuyu çiz ctx.fillStyle = "#fff"; ctx.beginPath(); ctx.arc(player.x*cellSize + 10, player.y*cellSize + 10, 5, 0, Math.PI*2); ctx.fill(); } function move(dx, dy) { let newX = player.x + dx; let newY = player.y + dy; if(maze[newY][newX] === 0) { player.x = newX; player.y = newY; // Rastgele korkutma ihtimali veya canavara yakalanma if(player.x === monster.x && player.y === monster.y) { triggerJumpscare(); } } if(player.x === exit.x && player.y === exit.y) { alert("KAÇTIN! Ama hala güvende değilsin..."); location.reload(); } draw(); } function triggerJumpscare() { jumpDiv.style.display = 'block'; // Titreşim (destekleyen cihazlarda) if (navigator.vibrate) navigator.vibrate([500, 110, 500]); setTimeout(() => { jumpDiv.style.display = 'none'; player = { x: 1, y: 1 }; draw(); }, 2000); } draw(); </script> </body> </html>
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