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Script
<!DOCTYPE html> <html> <head> <title>3D Rocket Space Game</title> <style> body { margin:0; overflow:hidden; } button { position:absolute; padding:10px 15px; font-size:16px; cursor:pointer; } #engineBtn { top:10px; left:10px; } #fuelBtn { top:10px; left:130px; } #launchBtn { top:10px; left:240px; } #altitude { position:absolute; top:60px; left:10px; font-size:20px; color:white; } </style> </head> <body> <button id="engineBtn">Add Engine</button> <button id="fuelBtn">Add Fuel</button> <button id="launchBtn">Launch</button> <div id="altitude">Height: 0 m</div> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script> let scene = new THREE.Scene(); scene.background = new THREE.Color(0x87CEEB); let camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 20000); camera.position.set(0,5,15); let renderer = new THREE.WebGLRenderer({antialias:true}); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // LIGHT let light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(10,20,10); scene.add(light); // GROUND let groundGeo = new THREE.PlaneGeometry(500,500); let groundMat = new THREE.MeshStandardMaterial({color:0x228B22}); let ground = new THREE.Mesh(groundGeo, groundMat); ground.rotation.x = -Math.PI/2; scene.add(ground); // 🌍 EARTH let earthGeo = new THREE.SphereGeometry(200, 64, 64); let earthMat = new THREE.MeshStandardMaterial({color:0x2266dd}); let earth = new THREE.Mesh(earthGeo, earthMat); earth.position.y = -250; scene.add(earth); // ⭐ STARS let starGeo = new THREE.BufferGeometry(); let starCount = 2000; let starVertices = []; for (let i = 0; i < starCount; i++) { starVertices.push( THREE.MathUtils.randFloatSpread(20000), THREE.MathUtils.randFloatSpread(20000), THREE.MathUtils.randFloatSpread(20000) ); } starGeo.setAttribute('position', new THREE.Float32BufferAttribute(starVertices, 3) ); let starMat = new THREE.PointsMaterial({color:0xffffff}); let stars = new THREE.Points(starGeo, starMat); scene.add(stars); // πŸš€ ROCKET MODEL let rocket = new THREE.Group(); // BODY let body = new THREE.Mesh( new THREE.CylinderGeometry(0.5,0.5,4,32), new THREE.MeshStandardMaterial({color:0xffffff}) ); body.position.y = 2; rocket.add(body); // NOSE let nose = new THREE.Mesh( new THREE.ConeGeometry(0.5,1.5,32), new THREE.MeshStandardMaterial({color:0xff0000}) ); nose.position.y = 4.75; rocket.add(nose); // NOZZLE let nozzle = new THREE.Mesh( new THREE.CylinderGeometry(0.3,0.4,0.8,32), new THREE.MeshStandardMaterial({color:0x333333}) ); nozzle.position.y = 0.4; rocket.add(nozzle); // FINS let finGeo = new THREE.BoxGeometry(0.1,1,0.8); let finMat = new THREE.MeshStandardMaterial({color:0xff0000}); let fin1 = new THREE.Mesh(finGeo, finMat); fin1.position.set(0.5,1,0); rocket.add(fin1); let fin2 = new THREE.Mesh(finGeo, finMat); fin2.position.set(-0.5,1,0); rocket.add(fin2); let fin3 = new THREE.Mesh(finGeo, finMat); fin3.position.set(0,1,0.5); fin3.rotation.y = Math.PI/2; rocket.add(fin3); let fin4 = new THREE.Mesh(finGeo, finMat); fin4.position.set(0,1,-0.5); fin4.rotation.y = Math.PI/2; rocket.add(fin4); rocket.position.y = 0; scene.add(rocket); // PHYSICS let thrust = 0; let fuel = 0; let velocity = 0; let gravity = 0.02; let launched = false; // BUTTONS document.getElementById("engineBtn").onclick = () => { thrust += 0.15; }; document.getElementById("fuelBtn").onclick = () => { fuel += 20; }; document.getElementById("launchBtn").onclick = () => { if (fuel > 0 && thrust > 0) { launched = true; } else { alert("Add Engine & Fuel First!"); } }; // ANIMATION function animate() { requestAnimationFrame(animate); if (launched) { if (fuel > 0) { velocity += thrust; fuel -= 0.2; } velocity -= gravity; rocket.position.y += velocity; if (rocket.position.y < 0) { rocket.position.y = 0; velocity = 0; } } // SPACE TRANSITION at ~10000 ft (3000m) if (rocket.position.y > 3000) { scene.background = new THREE.Color(0x000000); } // Camera follow camera.position.y = rocket.position.y + 8; camera.lookAt(rocket.position); // Earth rotate slowly earth.rotation.y += 0.001; // Altitude document.getElementById("altitude").innerText = "Height: " + rocket.position.y.toFixed(2) + " m"; renderer.render(scene, camera); } animate(); </script> </body> </html>
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594KB

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3,595.0ms

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208.0ms

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3,595.0ms

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