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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Brawl Stars Mobile v2</title> <style> body { margin: 0; overflow: hidden; background: #000; font-family: 'Arial Black', sans-serif; touch-action: none; } canvas { display: block; } /* Arayüz Katmanları */ #ui-layer { position: absolute; inset: 0; pointer-events: none; display: flex; flex-direction: column; justify-content: center; align-items: center; } .menu { pointer-events: auto; background: rgba(0,0,0,0.8); padding: 30px; border-radius: 20px; border: 4px solid #ffcc00; text-align: center; color: white; width: 80%; } /* Animasyonlar */ @keyframes introLogo { 0% { transform: scale(0); opacity: 0; } 50% { transform: scale(1.2); opacity: 1; } 100% { transform: scale(1); } } .logo { font-size: 40px; color: #ffcc00; animation: introLogo 1.5s ease-out; margin-bottom: 20px; } button { background: #ffcc00; border: none; padding: 15px 30px; font-size: 20px; border-radius: 10px; cursor: pointer; font-weight: bold; margin: 10px; } .hidden { display: none !important; } #game-info { position: absolute; top: 10px; left: 10px; color: white; text-align: left; } #ulti-bar { width: 100px; height: 10px; background: #444; border: 2px solid #fff; border-radius: 5px; overflow: hidden; } #ulti-fill { height: 100%; width: 0%; background: yellow; transition: 0.2s; } </style> </head> <body> <!-- GİRİŞ VE LOBİ EKRANI --> <div id="ui-layer"> <!-- Giriş Animasyonu --> <div id="intro" class="menu"> <div class="logo">BRAWL STARS<br>MINI</div> <div style="color: #aaa;">Yükleniyor...</div> </div> <!-- Lobi / Karakter Seçimi --> <div id="lobby" class="menu hidden"> <h2 style="color:#ffcc00">LOBİ</h2> <p>Karakterini Seç:</p> <button onclick="startGame('#00bfff', 'HIZLI')">MAVİ (Hızlı)</button> <button onclick="startGame('#ff44ff', 'GÜÇLÜ')" style="background: #ff44ff;">PEMBE (Güçlü)</button> </div> <!-- Oyun Bitti Ekranı --> <div id="game-over" class="menu hidden"> <h1 style="color: red;">ELENDİN!</h1> <p>Skor: <span id="final-score">0</span></p> <button onclick="showLobby()">LOBİYE DÖN</button> </div> </div> <!-- Oyun İçi Bilgiler --> <div id="game-info" class="hidden"> <div>SKOR: <span id="score-val">0</span></div> <div>ULTİ:</div> <div id="ulti-bar"><div id="ulti-fill"></div></div> </div> <canvas id="gameCanvas"></canvas> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); let gameState = "INTRO"; let score = 0, player, enemies = [], bullets = []; // Animasyon başlangıcı setTimeout(() => { document.getElementById("intro").classList.add("hidden"); document.getElementById("lobby").classList.remove("hidden"); gameState = "LOBBY"; }, 2500); function showLobby() { document.getElementById("game-over").classList.add("hidden"); document.getElementById("lobby").classList.remove("hidden"); document.getElementById("game-info").classList.add("hidden"); gameState = "LOBBY"; } function startGame(color, type) { document.getElementById("lobby").classList.add("hidden"); document.getElementById("game-info").classList.remove("hidden"); canvas.width = window.innerWidth; canvas.height = window.innerHeight; player = { x: canvas.width/2, y: canvas.height/2, color: color, r: 20, speed: type === 'HIZLI' ? 7 : 4, power: type === 'GÜÇLÜ' ? 2 : 1, ulti: 0 }; score = 0; enemies = []; bullets = []; gameState = "PLAYING"; spawnEnemy(); update(); } function spawnEnemy() { if(gameState !== "PLAYING") return; enemies.push({ x: Math.random() > 0.5 ? -30 : canvas.width + 30, y: Math.random() * canvas.height, r: 18, hp: 1 }); setTimeout(spawnEnemy, Math.max(400, 1200 - score)); } window.addEventListener("touchstart", (e) => { if(gameState !== "PLAYING") return; let t = e.touches[0]; // Ulti Kontrolü if(player.ulti >= 100) { for(let i=0; i<12; i++) { let a = (Math.PI*2 / 12) * i; bullets.push({x: player.x, y: player.y, dx: Math.cos(a)*10, dy: Math.sin(a)*10, s: 12}); } player.ulti = 0; } else { let ang = Math.atan2(t.clientY - player.y, t.clientX - player.x); bullets.push({x: player.x, y: player.y, dx: Math.cos(ang)*8, dy: Math.sin(ang)*8, s: 6}); } player.x = t.clientX; player.y = t.clientY; }); function update() { if(gameState !== "PLAYING") return; ctx.fillStyle = "#2d5a27"; // Oyun alanı rengi ctx.fillRect(0,0,canvas.width, canvas.height); // Oyuncu ctx.fillStyle = player.color; ctx.beginPath(); ctx.arc(player.x, player.y, player.r, 0, Math.PI*2); ctx.fill(); ctx.strokeStyle = "white"; ctx.stroke(); // Mermiler bullets.forEach((b, i) => { b.x += b.dx; b.y += b.dy; ctx.fillStyle = "yellow"; ctx.beginPath(); ctx.arc(b.x, b.y, b.s, 0, Math.PI*2); ctx.fill(); if(b.x<0 || b.x>canvas.width || b.y<0 || b.y>canvas.height) bullets.splice(i,1); }); // Düşmanlar enemies.forEach((e, i) => { let ang = Math.atan2(player.y - e.y, player.x - e.x); e.x += Math.cos(ang) * 2; e.y += Math.sin(ang) * 2; ctx.fillStyle = "#ff4444"; ctx.beginPath(); ctx.arc(e.x, e.y, e.r, 0, Math.PI*2); ctx.fill(); bullets.forEach((b, bi) => { if(Math.hypot(e.x-b.x, e.y-b.y) < 25) { enemies.splice(i, 1); bullets.splice(bi, 1); score += 10; player.ulti = Math.min(100, player.ulti + 15); document.getElementById("score-val").innerText = score; document.getElementById("ulti-fill").style.width = player.ulti + "%"; } }); if(Math.hypot(e.x-player.x, e.y-player.y) < 35) { gameState = "GAMEOVER"; document.getElementById("game-over").classList.remove("hidden"); document.getElementById("final-score").innerText = score; } }); requestAnimationFrame(update); } </script> </body> </html>
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136.0ms

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184.0ms

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136.0ms

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