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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Jungle Tycoon 2D-3D</title> <style> body { margin: 0; background: #228B22; overflow: hidden; font-family: sans-serif; touch-action: none; } #ui { position: absolute; top: 10px; left: 10px; color: white; background: rgba(0,0,0,0.8); padding: 10px; border-radius: 8px; z-index: 10; border: 2px solid #f1c40f; } #controls { position: absolute; bottom: 20px; width: 100%; display: flex; justify-content: space-around; z-index: 10; } .btn { width: 60px; height: 60px; background: rgba(0,0,0,0.6); border: 2px solid #fff; border-radius: 50%; color: white; display: flex; align-items: center; justify-content: center; font-weight: bold; } .action-bar { position: absolute; right: 10px; top: 100px; display: flex; flex-direction: column; gap: 10px; } .act-btn { padding: 10px; background: #f1c40f; border: none; border-radius: 5px; font-weight: bold; } canvas { display: block; background: #87CEEB; } </style> </head> <body> <div id="ui"> <b>CASH: $<span id="money">50000</span></b><br> <b>LVL: <span id="level">1</span></b><br> <small>MAP: JUNGLE & 5-ROADS</small> </div> <div class="action-bar"> <button class="act-btn" onclick="buyCar()">BUY CAR πŸš—</button> <button class="act-btn" style="background:#fff" onclick="buildHouse()">BUILD HOUSE 🏠</button> </div> <div id="controls"> <div style="display:flex; flex-direction:column; gap:5px"> <div class="btn" id="up">W</div> <div style="display:flex; gap:5px"> <div class="btn" id="left">A</div> <div class="btn" id="down">S</div> <div class="btn" id="right">D</div> </div> </div> </div> <canvas id="g"></canvas> <script> const canvas = document.getElementById('g'); const ctx = canvas.getContext('2d'); let w, h, playerX = 0, playerY = 0; let money = 50000, level = 1; let trees = [], houses = [], cars = []; let keys = {w:0, a:0, s:0, d:0}; function init() { w = canvas.width = window.innerWidth; h = canvas.height = window.innerHeight; playerX = w/2; playerY = h/2; // Jangal ke ped (Trees) for(let i=0; i<50; i++) { trees.push({x: Math.random()*2000-1000, y: Math.random()*2000-1000}); } } // Controls setup const bind = (id, k) => { let el = document.getElementById(id); el.ontouchstart = (e) => { e.preventDefault(); keys[k] = 1; }; el.ontouchend = (e) => { e.preventDefault(); keys[k] = 0; }; }; bind('up','w'); bind('down','s'); bind('left','a'); bind('right','d'); function buyCar() { if(money >= 10000) { money -= 10000; cars.push({x: playerX + 20, y: playerY + 20}); alert("Car Purchased! Business Growth +1"); updateUI(); } } function buildHouse() { if(money >= 5000) { money -= 5000; houses.push({x: playerX, y: playerY - 50}); updateUI(); } } function updateUI() { document.getElementById('money').innerText = money; } function draw() { // Background ctx.fillStyle = "#228B22"; // Grass Color ctx.fillRect(0,0,w,h); ctx.save(); ctx.translate(w/2 - playerX, h/2 - playerY); // 5-Lane Road ctx.fillStyle = "#333"; ctx.fillRect(-500, -1000, 300, 2000); // Road Lines ctx.strokeStyle = "white"; ctx.setLineDash([20, 20]); for(let i=1; i<5; i++) { ctx.beginPath(); ctx.moveTo(-500 + (i*60), -1000); ctx.lineTo(-500 + (i*60), 1000); ctx.stroke(); } // Ped (Trees) Draw trees.forEach(t => { ctx.fillStyle = "#5D4037"; ctx.fillRect(t.x, t.y, 10, 20); // Trunk ctx.fillStyle = "#2E7D32"; ctx.beginPath(); ctx.arc(t.x+5, t.y-10, 20, 0, Math.PI*2); ctx.fill(); // Leaves }); // Houses Draw houses.forEach(house => { ctx.fillStyle = "#fff"; ctx.fillRect(house.x, house.y, 60, 60); ctx.fillStyle = "red"; ctx.beginPath(); ctx.moveTo(house.x-10, house.y); ctx.lineTo(house.x+70, house.y); ctx.lineTo(house.x+30, house.y-30); ctx.fill(); }); // Cars Draw cars.forEach(car => { ctx.fillStyle = "blue"; ctx.fillRect(car.x, car.y, 30, 50); ctx.fillStyle =
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