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<!DOCTYPE html> <html lang="ar" dir="rtl"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>متلازمة أنجلمان - عرض 3D تفاعلي</title> <style> body { margin: 0; background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; overflow: hidden; color: white; } #info { position: absolute; top: 20px; right: 20px; width: 300px; background: rgba(0,0,0,0.7); padding: 20px; border-radius: 15px; backdrop-filter: blur(10px); } #info h2 { margin: 0 0 15px 0; text-align: center; } .fact { margin: 10px 0; padding: 10px; background: rgba(255,255,255,0.1); border-radius: 8px; cursor: pointer; transition: all 0.3s; } .fact:hover { background: rgba(255,255,255,0.3); transform: scale(1.02); } #controls { position: absolute; bottom: 20px; left: 20px; color: white; } </style> </head> <body> <div id="info"> <h2>🧠 متلازمة أنجلمان</h2> <div class="fact" onclick="showInfo(1)">ما هي المتلازمة؟</div> <div class="fact" onclick="showInfo(2)">الأسباب الجينية</div> <div class="fact" onclick="showInfo(3)">الأعراض الرئيسية</div> <div class="fact" onclick="showInfo(4)">العلاج والدعم</div> <div class="fact" onclick="showInfo(5)">إحصائيات</div> </div> <div id="controls"> <p>🖱️ اسحب للدوران | 🎯 انقر على النموذج | 📱 لمس للتفاعل</p> </div> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script> <script> // المشهد الأساسي const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setClearColor(0x000000, 0); document.body.appendChild(renderer.domElement); // التحكم const controls = new THREE.OrbitControls(camera, renderer.domElement); controls.enableDamping = true; // إضاءة const ambientLight = new THREE.AmbientLight(0x404040, 0.6); scene.add(ambientLight); const pointLight = new THREE.PointLight(0x00aaff, 1, 100); pointLight.position.set(10, 10, 10); scene.add(pointLight); // نموذج الدماغ الرئيسي (مكعب مع تدرج) const brainGeometry = new THREE.SphereGeometry(3, 32, 32); const brainMaterial = new THREE.MeshPhongMaterial({ color: 0x4a90e2, shininess: 100, transparent: true, opacity: 0.9 }); const brain = new THREE.Mesh(brainGeometry, brainMaterial); scene.add(brain); // الجين المفقود (حلقة حمراء) const geneGeometry = new THREE.TorusGeometry(1.5, 0.3, 16, 100); const geneMaterial = new THREE.MeshBasicMaterial({ color: 0xff4444 }); const missingGene = new THREE.Mesh(geneGeometry, geneMaterial); missingGene.rotation.x = Math.PI / 2; missingGene.position.y = 1.2; scene.add(missingGene); // طفل سعيد (رأس بسيط) const childGeometry = new THREE.SphereGeometry(1.2, 16, 16); const childMaterial = new THREE.MeshLambertMaterial({ color: 0xffd700 }); const childHead = new THREE.Mesh(childGeometry, childMaterial); childHead.position.set(-4, 0, 0); scene.add(childHead); // عيون الطفل const eyeGeometry = new THREE.SphereGeometry(0.15, 8, 8); const eyeMaterial = new THREE.MeshBasicMaterial({ color: 0x000000 }); const leftEye = new THREE.Mesh(eyeGeometry, eyeMaterial); leftEye.position.set(-4.1, 0.3, 0.8); const rightEye = new THREE.Mesh(eyeGeometry, eyeMaterial); rightEye.position.set(-3.9, 0.3, 0.8); scene.add(leftEye, rightEye); // فم مبتسم const smileGeometry = new THREE.TorusGeometry(0.4, 0.1, 8, 20); const smileMaterial = new THREE.MeshBasicMaterial({ color: 0xff69b4 }); const smile = new THREE.Mesh(smileGeometry, smileMaterial); smile.position.set(-4, -0.3, 0.7); smile.rotation.x = Math.PI; scene.add(smile); // جزيئات دوّارة const particles = new THREE.BufferGeometry(); const particleCount = 200; const positions = new Float32Array(particleCount * 3); for (let i = 0; i < particleCount * 3; i++) { positions[i] = (Math.random() - 0.5) * 20; } particles.setAttribute('position', new THREE.BufferAttribute(positions, 3)); const particleMaterial = new THREE.PointsMaterial({ color: 0x00ff88, size: 0.1 }); const particleSystem = new THREE.Points(particles, particleMaterial); scene.add(particleSystem); camera.position.z = 8; // معلومات تفاعلية const facts = { 1: "متلازمة أنجلمان اضطراب عصبي نادر يصيب 1 من كل 15,000 طفل. تُعرف بـ 'الضحك السعيد'.", 2: "سببها حذف جين UBE3A على الكروموسوم 15 الأمي (70% من الحالات).", 3: "أعراض: نقص كلام، نوبات صرع، مشية رقص، ضحك متكرر، حب الموسيقى.", 4: "علاج داعم: علاج فيزيائي، تواصل بصري، أدوية للصرع.", 5: "80-90% يعانون صرع، متوسط العمر طبيعي مع الدعم." }; function showInfo(id) { alert(facts[id]); } // الرسوم المتحركة function animate() { requestAnimationFrame(animate); brain.rotation.y += 0.01; missingGene.rotation.z += 0.02; childHead.rotation.y += 0.005; smile.rotation.z += 0.03; particleSystem.rotation.y += 0.002; controls.update(); renderer.render(scene, camera); } animate(); // استجابة للشاشة window.addEventListener('resize', () => { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); }); // تفاعل النقر const raycaster = new THREE.Raycaster(); const mouse = new THREE.Vector2(); window.addEventListener('click', (event) => { mouse.x = (event.clientX / window.innerWidth) * 2 - 1; mouse.y = -(event.clientY / window.innerHeight) * 2 + 1; raycaster.setFromCamera(mouse, camera); const intersects = raycaster.intersectObjects(scene.children); if (intersects.length > 0) { // تأثير توهج عند النقر const object = intersects[0].object; object.material.emissive = new THREE.Color(0x444444); setTimeout(() => { object.material.emissive = new THREE.Color(0x000000); }, 200); } }); </script> </body> </html>
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