Meta Description" name="description" />
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>3D Fighter</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; -webkit-tap-highlight-color: transparent; }
body { background: #0a0a0f; overflow: hidden; font-family: 'Arial Black', sans-serif; touch-action: none; }
#canvas { display: block; }
#ui { position: fixed; top: 0; left: 0; width: 100%; pointer-events: none; z-index: 10; }
#health-bars {
display: flex; justify-content: space-between; align-items: center;
padding: 10px 12px 0;
}
.fighter-info { width: 42%; }
.fighter-name { font-size: 10px; letter-spacing: 2px; text-transform: uppercase; margin-bottom: 4px; color: #fff; }
.fighter-info.right .fighter-name { text-align: right; }
.health-bar-bg { height: 16px; background: #1a1a2e; border: 2px solid #333; border-radius: 3px; overflow: hidden; }
.health-bar { height: 100%; width: 100%; border-radius: 2px; transition: width 0.2s ease; }
#p1-health { background: linear-gradient(90deg, #e63946, #ff6b6b); }
#p2-health { background: linear-gradient(270deg, #4361ee, #4cc9f0); float: right; }
.fighter-info.right .health-bar-bg { direction: rtl; }
#timer-box {
background: #12122a; border: 2px solid #4361ee; color: #fff;
font-size: 20px; font-weight: 900; width: 48px; height: 48px;
display: flex; align-items: center; justify-content: center;
border-radius: 8px; box-shadow: 0 0 20px #4361ee55;
}
#round-display { text-align: center; color: #f72585; font-size: 9px; letter-spacing: 3px; margin-top: 2px; }
#message {
position: fixed; top: 40%; left: 50%; transform: translate(-50%,-50%);
font-size: 40px; font-weight: 900; color: #fff;
text-shadow: 0 0 30px #f72585, 0 0 60px #4361ee;
letter-spacing: 4px; text-transform: uppercase;
display: none; z-index: 20; text-align: center;
animation: pulse 0.5s ease infinite alternate;
}
@keyframes pulse { from { transform: translate(-50%,-50%) scale(1); } to { transform: translate(-50%,-50%) scale(1.08); } }
#combo-p1, #combo-p2 {
position: fixed; font-size: 16px; font-weight: 900;
opacity: 0; transition: opacity 0.3s; text-transform: uppercase; letter-spacing: 2px;
top: 80px;
}
#combo-p1 { left: 12px; color: #ff6b6b; text-shadow: 0 0 15px #e63946; }
#combo-p2 { right: 12px; color: #4cc9f0; text-shadow: 0 0 15px #4361ee; text-align: right; }
/* ββ Touch Controls ββ */
#touch-controls {
position: fixed; bottom: 0; left: 0; width: 100%;
height: 200px; z-index: 15; pointer-events: none;
}
/* P1 Left Side */
#p1-controls {
position: absolute; left: 0; bottom: 0; width: 50%; height: 200px;
pointer-events: all;
}
#p1-dpad {
position: absolute; left: 10px; bottom: 16px;
display: grid; grid-template-columns: 52px 52px 52px;
grid-template-rows: 52px 52px; gap: 4px;
}
#p1-actions {
position: absolute; right: 10px; bottom: 16px;
display: grid; grid-template-columns: 56px 56px; gap: 6px;
}
/* P2 Right Side */
#p2-controls {
position: absolute; right: 0; bottom: 0; width: 50%; height: 200px;
pointer-events: all;
}
#p2-dpad {
position: absolute; right: 10px; bottom: 16px;
display: grid; grid-template-columns: 52px 52px 52px;
grid-template-rows: 52px 52px; gap: 4px;
}
#p2-actions {
position: absolute; left: 10px; bottom: 16px;
display: grid; grid-template-columns: 56px 56px; gap: 6px;
}
.btn {
border-radius: 12px; border: 2px solid; font-weight: 900;
font-size: 11px; letter-spacing: 1px; display: flex;
align-items: center; justify-content: center; user-select: none;
cursor: pointer; transition: opacity 0.1s;
-webkit-tap-highlight-color: transparent;
}
.btn:active, .btn.pressed { opacity: 0.6; }
.p1-btn { background: #e6394622; border-color: #e63946; color: #ff6b6b; }
.p2-btn { background: #4361ee22; border-color: #4361ee; color: #4cc9f0; }
.dpad-btn { width: 52px; height: 52px; font-size: 18px; border-radius: 10px; }
.dpad-empty { width: 52px; height: 52px; }
.action-btn { width: 56px; height: 56px; font-size: 10px; border-radius: 50%; }
.jump-btn { grid-column: 2; }
/* center divider */
#divider {
position: absolute; left: 50%; top: 0; bottom: 0;
width: 1px; background: #ffffff11; pointer-events: none;
}
#win-screen {
display: none; position: fixed; inset: 0; background: #000000cc;
z-index: 30; align-items: center; justify-content: center; flex-direction: column;
}
#win-screen h1 { font-size: 44px; color: #f72585; letter-spacing: 6px; text-shadow: 0 0 40px #f72585; text-align: center; }
#win-screen p { color: #fff; margin-top: 12px; font-size: 16px; letter-spacing: 3px; }
#restart-btn {
margin-top: 24px; padding: 14px 40px; background: #4361ee;
color: #fff; border: none; font-size: 16px; font-weight: 900;
letter-spacing: 3px; border-radius: 8px; cursor: pointer;
pointer-events: all; text-transform: uppercase;
box-shadow: 0 0 30px #4361ee88;
}
#p1-label, #p2-label {
position: absolute; top: 8px; font-size: 9px; letter-spacing: 2px;
font-weight: 900; opacity: 0.5;
}
#p1-label { left: 12px; color: #ff6b6b; }
#p2-label { right: 12px; color: #4cc9f0; }
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="ui">
<div id="health-bars">
<div class="fighter-info left">
<div class="fighter-name">π΄ RYU</div>
<div class="health-bar-bg"><div class="health-bar" id="p1-health"></div></div>
</div>
<div style="text-align:center;">
<div id="timer-box">99</div>
<div id="round-display">ROUND 1</div>
</div>
<div class="fighter-info right">
<div class="fighter-name">KEN π΅</div>
<div class="health-bar-bg"><div class="health-bar" id="p2-health"></div></div>
</div>
</div>
</div>
<div id="message"></div>
<div id="combo-p1"></div>
<div id="combo-p2"></div>
<div id="win-screen">
<h1 id="win-text">PLAYER 1 WINS!</h1>
<p>K.O.!</p>
<button id="restart-btn" onclick="restartGame()">REMATCH</button>
</div>
<!-- Touch Controls -->
<div id="touch-controls">
<div id="divider"></div>
<!-- P1 Left side -->
<div id="p1-controls">
<div id="p1-label">P1</div>
<!-- D-Pad -->
<div id="p1-dpad">
<div class="dpad-empty"></div>
<div class="btn dpad-btn p1-btn" id="p1-up">β</div>
<div class="dpad-empty"></div>
<div class="btn dpad-btn p1-btn" id="p1-left">β</div>
<div class="dpad-empty"></div>
<div class="btn dpad-btn p1-btn" id="p1-right">β</div>
</div>
<!-- Action buttons -->
<div id="p1-actions">
<div class="btn action-btn p1-btn" id="p1-punch">π<br>PUNCH</div>
<div class="btn action-btn p1-btn" id="p1-kick">π¦΅<br>KICK</div>
<div class="btn action-btn p1-btn" id="p1-block" style="grid-column:span 2; border-radius:12px; height:40px;">π‘ BLOCK</div>
</div>
</div>
<!-- P2 Right side -->
<div id="p2-controls">
<div id="p2-label" style="right:12px; left:auto;">P2</div>
<!-- D-Pad -->
<div id="p2-dpad">
<div class="dpad-empty"></div>
<div class="btn dpad-btn p2-btn" id="p2-up">β</div>
<div class="dpad-empty"></div>
<div class="btn dpad-btn p2-btn" id="p2-left">β</div>
<div class="dpad-empty"></div>
<div class="btn dpad-btn p2-btn" id="p2-right">β</div>
</div>
<!-- Action buttons -->
<div id="p2-actions">
<div class="btn action-btn p2-btn" id="p2-punch">π<br>PUNCH</div>
<div class="btn action-btn p2-btn" id="p2-kick">π¦΅<br>KICK</div>
<div class="btn action-btn p2-btn" id="p2-block" style="grid-column:span 2; border-radius:12px; height:40px;">π‘ BLOCK</div>
</div>
</div>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// βββ Scene βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
const canvas = document.getElementById('canvas');
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.shadowMap.enabled = true;
renderer.setClearColor(0x0a0a0f);
const scene = new THREE.Scene();
scene.fog = new THREE.Fog(0x0a0a0f, 20, 50);
const camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(0, 4, 12);
camera.lookAt(0, 2, 0);
// Lights
scene.add(new THREE.AmbientLight(0x222244, 1));
const sun = new THREE.DirectionalLight(0xffffff, 1.5);
sun.position.set(5, 10, 5); sun.castShadow = true; scene.add(sun);
const redLight = new THREE.PointLight(0xff2244, 2, 15);
redLight.position.set(-5, 3, 3); scene.add(redLight);
const blueLight = new THREE.PointLight(0x4488ff, 2, 15);
blueLight.position.set(5, 3, 3); scene.add(blueLight);
// Floor
const floor = new THREE.Mesh(
new THREE.PlaneGeometry(20, 20),
new THREE.MeshStandardMaterial({ color: 0x1a1a2e, roughness: 0.8 })
);
floor.rotation.x = -Math.PI / 2; floor.receiveShadow = true; scene.add(floor);
scene.add(new THREE.GridHelper(20, 20, 0x4361ee22, 0x4361ee22));
// Pillars
for (let i = -3; i <= 3; i += 1.5) {
const p = new THREE.Mesh(
new THREE.BoxGeometry(0.3, 6, 0.3),
new THREE.MeshStandardMaterial({ color: 0x12122a })
);
p.position.set(i * 2, 3, -6); scene.add(p);
}
// Floor line
const line = new THREE.Mesh(
new THREE.BoxGeometry(14, 0.05, 0.1),
new THREE.MeshStandardMaterial({ color: 0xf72585, emissive: 0xf72585, emissiveIntensity: 0.5 })
);
line.position.set(0, 0.01, 0); scene.add(line);
// βββ Fighter βββββββββββββββββββββββββββββββββββββββββββββββββββββ
function createFighter(color, emissive) {
const g = new THREE.Group();
const mat = new THREE.MeshStandardMaterial({ color, roughness: 0.4, metalness: 0.2, emissive, emissiveIntensity: 0.3 });
const dark = new THREE.MeshStandardMaterial({ color: 0x111122, roughness: 0.6 });
const torso = new THREE.Mesh(new THREE.BoxGeometry(0.7, 0.9, 0.4), mat);
torso.position.y = 1.5; torso.castShadow = true; g.add(torso);
const head = new THREE.Mesh(new THREE.BoxGeometry(0.5, 0.5, 0.45), mat);
head.position.y = 2.25; g.add(head);
const eyeMat = new THREE.MeshStandardMaterial({ color: 0xffffff, emissive: 0xffffff, emissiveIntensity: 1 });
[-0.13, 0.13].forEach(x => {
const eye = new THREE.Mesh(new THREE.BoxGeometry(0.1, 0.08, 0.05), eyeMat);
eye.position.set(x, 2.27, 0.23); g.add(eye);
});
[-0.2, 0.2].forEach((x, i) => {
const leg = new THREE.Mesh(new THREE.BoxGeometry(0.28, 0.85, 0.3), i === 0 ? mat : dark);
leg.position.set(x, 0.65, 0); leg.castShadow = true; g.add(leg);
});
[-0.47, 0.47].forEach((x, i) => {
const arm = new THREE.Mesh(new THREE.BoxGeometry(0.22, 0.8, 0.22), i === 0 ? dark : mat);
arm.position.set(x, 1.5, 0); arm.castShadow = true; g.add(arm);
if (i === 1) g.userData.rightArm = arm;
});
[-0.2, 0.2].forEach(x => {
const foot = new THREE.Mesh(new THREE.BoxGeometry(0.3, 0.15, 0.45), dark);
foot.position.set(x, 0.18, 0.08); g.add(foot);
});
return g;
}
// βββ State βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
let p1, p2;
let p1Health = 100, p2Health = 100;
let p1Vel = { x: 0, y: 0 }, p2Vel = { x: 0, y: 0 };
let p1OnGround = true, p2OnGround = true;
let p1Blocking = false, p2Blocking = false;
let p1Combo = 0, p2Combo = 0;
let lastP1Attack = 0, lastP2Attack = 0;
let gameActive = true, timer = 99;
let timerInterval, particles = [], animTime = 0;
// Virtual keys (touch + keyboard)
const vkeys = {};
// βββ Touch Buttons βββββββββββββββββββββββββββββββββββββββββββββββ
function bindBtn(id, key) {
const el = document.getElementById(id);
if (!el) return;
const on = (e) => { e.preventDefault(); vkeys[key] = true; el.classList.add('pressed'); };
const off = (e) => { e.preventDefault(); vkeys[key] = false; el.classList.remove('pressed'); };
el.addEventListener('touchstart', on, { passive: false });
el.addEventListener('touchend', off, { passive: false });
el.addEventListener('touchcancel', off, { passive: false });
el.addEventListener('mousedown', on);
el.addEventListener('mouseup', off);
}
bindBtn('p1-left', 'p1_left');
bindBtn('p1-right', 'p1_right');
bindBtn('p1-up', 'p1_jump');
bindBtn('p1-punch', 'p1_punch');
bindBtn('p1-kick', 'p1_kick');
bindBtn('p1-block', 'p1_block');
bindBtn('p2-left', 'p2_left');
bindBtn('p2-right', 'p2_right');
bindBtn('p2-up', 'p2_jump');
bindBtn('p2-punch', 'p2_punch');
bindBtn('p2-kick', 'p2_kick');
bindBtn('p2-block', 'p2_block');
// Keyboard fallback
document.addEventListener('keydown', e => {
if (e.key === 'a') vkeys['p1_left'] = true;
if (e.key === 'd') vkeys['p1_right'] = true;
if (e.key === 'w') vkeys['p1_jump'] = true;
if (e.key === 'f') vkeys['p1_punch'] = true;
if (e.key === 'g') vkeys['p1_kick'] = true;
if (e.key === 'h') vkeys['p1_block'] = true;
if (e.key === 'ArrowLeft') vkeys['p2_left'] = true;
if (e.key === 'ArrowRight') vkeys['p2_right'] = true;
if (e.key === 'ArrowUp') vkeys['p2_jump'] = true;
if (e.key === 'k') vkeys['p2_punch'] = true;
if (e.key === 'l') vkeys['p2_kick'] = true;
if (e.key === ';') vkeys['p2_block'] = true;
});
document.addEventListener('keyup', e => {
if (e.key === 'a') vkeys['p1_left'] = false;
if (e.key === 'd') vkeys['p1_right'] = false;
if (e.key === 'w') vkeys['p1_jump'] = false;
if (e.key === 'f') vkeys['p1_punch'] = false;
if (e.key === 'g') vkeys['p1_kick'] = false;
if (e.key === 'h') vkeys['p1_block'] = false;
if (e.key === 'ArrowLeft') vkeys['p2_left'] = false;
if (e.key === 'ArrowRight') vkeys['p2_right'] = false;
if (e.key === 'ArrowUp') vkeys['p2_jump'] = false;
if (e.key === 'k') vkeys['p2_punch'] = false;
if (e.key === 'l') vkeys['p2_kick'] = false;
if (e.key === ';') vkeys['p2_block'] = false;
});
// βββ Particles βββββββββββββββββββββββββββββββββββββββββββββββββββ
function spawnHit(pos, color) {
for (let i = 0; i < 10; i++) {
const m = new THREE.Mesh(
new THREE.SphereGeometry(0.06 + Math.random() * 0.08, 4, 4),
new THREE.MeshStandardMaterial({ color, emissive: color, emissiveIntensity: 2 })
);
m.position.copy(pos);
m.userData.vel = new THREE.Vector3((Math.random()-.5)*.2, Math.random()*.15+.05, (Math.random()-.5)*.1);
m.userData.life = 1.0;
scene.add(m); particles.push(m);
}
}
function updateParticles() {
for (let i = particles.length - 1; i >= 0; i--) {
const p = particles[i];
p.userData.life -= 0.04;
p.position.add(p.userData.vel);
p.userData.vel.y -= 0.008;
p.material.opacity = p.userData.life;
p.material.transparent = true;
if (p.userData.life <= 0) { scene.remove(p); particles.splice(i, 1); }
}
}
// βββ UI ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
function updateHealthBars() {
document.getElementById('p1-health').style.width = Math.max(0, p1Health) + '%';
document.getElementById('p2-health').style.width = Math.max(0, p2Health) + '%';
}
function showMessage(txt, dur = 1500) {
const m = document.getElementById('message');
m.textContent = txt; m.style.display = 'block';
setTimeout(() => m.style.display = 'none', dur);
}
function showCombo(player, count) {
const el = document.getElementById(player === 1 ? 'combo-p1' : 'combo-p2');
el.textContent = count > 1 ? `${count}x COMBO!` : 'HIT!';
el.style.opacity = '1';
clearTimeout(el._t);
el._t = setTimeout(() => el.style.opacity = '0', 800);
}
// βββ Attack ββββββββββββββββββββββββββββββββββββββββββββββββββββββ
function tryAttack(attacker, defender, num, type) {
const now = Date.now();
if (now - (num === 1 ? lastP1Attack : lastP2Attack) < 350) return;
const dist = Math.abs(attacker.position.x - defender.position.x);
if (dist < (type === 'kick' ? 2.0 : 1.6)) {
let dmg = type === 'kick' ? 12 : 8;
const blocking = num === 1 ? p2Blocking : p1Blocking;
if (blocking) dmg = Math.floor(dmg * 0.2);
if (num === 1) {
p2Health = Math.max(0, p2Health - dmg); p2Combo++; p1Combo = 0;
showCombo(1, p2Combo);
spawnHit(defender.position.clone().add(new THREE.Vector3(0,1.5,0)), 0x4361ee);
} else {
p1Health = Math.max(0, p1Health - dmg); p1Combo++; p2Combo = 0;
showCombo(2, p1Combo);
spawnHit(defender.position.clone().add(new THREE.Vector3(0,1.5,0)), 0xe63946);
}
const dir = attacker.position.x < defender.position.x ? 1 : -1;
if (num === 1) p2Vel.x = dir * 0.12; else p1Vel.x = dir * 0.12;
updateHealthBars(); checkKO();
}
if (num === 1) lastP1Attack = now; else lastP2Attack = now;
}
function checkKO() {
if (p1Health <= 0 || p2Health <= 0) {
gameActive = false; clearInterval(timerInterval);
const w = p1Health > p2Health ? 'PLAYER 1' : 'PLAYER 2';
showMessage('K.O.!', 2000);
setTimeout(() => {
document.getElementById('win-text').textContent = w + ' WINS!';
document.getElementById('win-screen').style.display = 'flex';
}, 800);
}
}
// βββ Init ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
function initFighters() {
if (p1) scene.remove(p1);
if (p2) scene.remove(p2);
p1 = createFighter(0xe63946, 0x880011);
p1.position.set(-3, 0, 0); scene.add(p1);
p2 = createFighter(0x4361ee, 0x001188);
p2.position.set(3, 0, 0); p2.rotation.y = Math.PI; scene.add(p2);
}
// βββ Update ββββββββββββββββββββββββββββββββββββββββββββββββββββββ
const SPEED = 0.07, JUMP = 0.18, GRAVITY = 0.012, BOUND = 6.5;
function update() {
if (!gameActive) return;
animTime += 0.08;
p1Blocking = !!vkeys['p1_block'];
if (vkeys['p1_left']) p1Vel.x = -SPEED;
else if (vkeys['p1_right']) p1Vel.x = SPEED;
else p1Vel.x *= 0.7;
if (vkeys['p1_jump'] && p1OnGround) { p1Vel.y = JUMP; p1OnGround = false; }
if (vkeys['p1_punch']) tryAttack(p1, p2, 1, 'punch');
if (vkeys['p1_kick']) tryAttack(p1, p2, 1, 'kick');
p2Blocking = !!vkeys['p2_block'];
if (vkeys['p2_left']) p2Vel.x = -SPEED;
else if (vkeys['p2_right']) p2Vel.x = SPEED;
else p2Vel.x *= 0.7;
if (vkeys['p2_jump'] && p2OnGround) { p2Vel.y = JUMP; p2OnGround = false; }
if (vkeys['p2_punch']) tryAttack(p2, p1, 2, 'punch');
if (vkeys['p2_kick']) tryAttack(p2, p1, 2, 'kick');
p1Vel.y -= GRAVITY; p2Vel.y -= GRAVITY;
p1.position.x += p1Vel.x; p1.position.y += p1Vel.y;
p2.position.x += p2Vel.x; p2.position.y += p2Vel.y;
if (p1.position.y <= 0) { p1.position.y = 0; p1Vel.y = 0; p1OnGround = true; }
if (p2.position.y <= 0) { p2.position.y = 0; p2Vel.y = 0; p2OnGround = true; }
p1.position.x = Math.max(-BOUND, Math.min(BOUND, p1.position.x));
p2.position.x = Math.max(-BOUND, Math.min(BOUND, p2.position.x));
if (p1.position.x < p2.position.x) { p1.rotation.y = 0; p2.rotation.y = Math.PI; }
else { p1.rotation.y = Math.PI; p2.rotation.y = 0; }
if (p1OnGround) p1.children[0].position.y = 1.5 + Math.sin(animTime*2)*0.03;
if (p2OnGround) p2.children[0].position.y = 1.5 + Math.sin(animTime*2+1)*0.03;
if (Math.abs(p1Vel.x) > 0.01 && p1OnGround) {
p1.children[2].rotation.x = Math.sin(animTime*6)*0.5;
p1.children[3].rotation.x = -Math.sin(animTime*6)*0.5;
}
if (Math.abs(p2Vel.x) > 0.01 && p2OnGround) {
p2.children[2].rotation.x = Math.sin(animTime*6)*0.5;
p2.children[3].rotation.x = -Math.sin(animTime*6)*0.5;
}
if (p1.userData.rightArm) p1.userData.rightArm.rotation.z = p1Blocking ? 0.8 : 0;
if (p2.userData.rightArm) p2.userData.rightArm.rotation.z = p2Blocking ? 0.8 : 0;
const midX = (p1.position.x + p2.position.x) / 2;
camera.position.x += (midX * 0.3 - camera.position.x) * 0.05;
const dist = Math.abs(p1.position.x - p2.position.x);
camera.position.z += (10 + dist * 0.5 - camera.position.z) * 0.04;
camera.lookAt(midX, 2, 0);
redLight.position.set(-5 + Math.sin(animTime)*0.5, 3, 3);
blueLight.position.set(5 + Math.cos(animTime)*0.5, 3, 3);
updateParticles();
}
// βββ Timer βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
function startTimer() {
timerInterval = setInterval(() => {
if (!gameActive) return;
timer--;
document.getElementById('timer-box').textContent = timer;
if (timer <= 10) document.getElementById('timer-box').style.color = '#f72585';
if (timer <= 0) {
gameActive = false; clearInterval(timerInterval);
const w = p1Health > p2Health ? 'PLAYER 1' : p2Health > p1Health ? 'PLAYER 2' : 'DRAW';
setTimeout(() => {
document.getElementById('win-text').textContent = w === 'DRAW' ? 'DRAW!' : w + ' WINS!';
document.getElementById('win-screen').style.display = 'flex';
}, 500);
}
}, 1000);
}
function restartGame() {
p1Health = 100; p2Health = 100; p1Combo = 0; p2Combo = 0;
timer = 99; gameActive = true;
document.getElementById('timer-box').textContent = '99';
document.getElementById('timer-box').style.color = '#fff';
document.getElementById('win-screen').style.display = 'none';
updateHealthBars(); initFighters();
clearInterval(timerInterval); startTimer();
showMessage('FIGHT!', 1200);
}
function animate() {
requestAnimationFrame(animate);
update();
renderer.render(scene, camera);
}
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
initFighters(); updateHealthBars(); startTimer(); showMessage('FIGHT!', 1200); animate();
</script>
</body>
</html>
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612KB
2,013.0ms
192.0ms
2,014.0ms