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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>3D Sonic Phone Runner</title> <style> body { margin: 0; overflow: hidden; background: #87CEEB; touch-action: none; } #ui { position: absolute; top: 10px; left: 10px; color: yellow; font-family: sans-serif; font-size: 24px; font-weight: bold; text-shadow: 2px 2px #000; } .btn { position: absolute; bottom: 20px; width: 70px; height: 70px; background: rgba(255,255,255,0.5); border-radius: 50%; font-size: 30px; display: flex; align-items: center; justify-content: center; user-select: none; } #left { left: 20px; } #right { left: 100px; } #jump { right: 20px; background: rgba(255,215,0,0.7); } </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> </head> <body> <div id="ui">Halka: <span id="score">0</span></div> <div id="left" class="btn">⬅️</div> <div id="right" class="btn">➡️</div> <div id="jump" class="btn">🦘</div> <script> const scene = new THREE.Scene(); scene.background = new THREE.Color(0x87CEEB); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Sonic (Mavi Top) const playerGeo = new THREE.SphereGeometry(0.8, 32, 32); const playerMat = new THREE.MeshBasicMaterial({ color: 0x0000FF }); const player = new THREE.Mesh(playerGeo, playerMat); player.position.set(0, 0.8, 0); scene.add(player); // Pist (Zemin) const trackGeo = new THREE.BoxGeometry(10, 0.1, 1000); const trackMat = new THREE.MeshBasicMaterial({ color: 0x32CD32 }); const track = new THREE.Mesh(trackGeo, trackMat); track.position.z = -500; scene.add(track); // Kamera Pozisyonu camera.position.set(0, 3, 5); let posX = 0; let score = 0; let speed = 0.5; // Dokunmatik Kontroller document.getElementById('left').ontouchstart = () => { if(posX > -3) posX -= 3; }; document.getElementById('right').ontouchstart = () => { if(posX < 3) posX += 3; }; function animate() { requestAnimationFrame(animate); // İlerleme ve Animasyon player.position.z -= speed; player.position.x += (posX - player.position.x) * 0.2; player.rotation.x -= 0.2; camera.position.z = player.position.z + 5; camera.position.x = player.position.x; renderer.render(scene, camera); } animate(); </script> </body> </html>
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2

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122KB

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592KB

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398.0ms

Dom Content Loaded

108.0ms

First Paint

398.0ms

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