Meta Description" name="description" />

Share this result

Previews are deleted daily. Get a permanent share link sent to your inbox:
Script
<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Hill Climb Monster Bridge</title> <style> body { margin: 0; overflow: hidden; background: #87CEEB; font-family: 'Arial Black', sans-serif; } #stats { position: absolute; top: 15px; left: 15px; color: white; text-shadow: 2px 2px #000; z-index: 100; font-size: 18px; } #f-bar { width: 120px; height: 12px; background: #444; border: 2px solid #fff; margin-top: 5px; } #f-level { width: 100%; height: 100%; background: #ff0000; } #controls { position: absolute; bottom: 30px; width: 100%; display: flex; justify-content: space-around; z-index: 100; } .btn { width: 90px; height: 90px; background: rgba(0,0,0,0.7); border: 4px solid #fff; border-radius: 50%; color: #fff; display: flex; justify-content: center; align-items: center; font-weight: bold; user-select: none; } </style> </head> <body> <div id="stats"> COINS: <span id="c">0</span><br> FUEL: <div id="f-bar"><div id="f-level"></div></div> </div> <div id="controls"> <div class="btn" id="bBtn">BRAKE</div> <div class="btn" id="gBtn">GAS</div> </div> <canvas id="game"></canvas> <script> const canvas = document.getElementById('game'); const ctx = canvas.getContext('2d'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; // Sound System const audioCtx = new (window.AudioContext || window.webkitAudioContext)(); function playSfx(f, t, d) { const o = audioCtx.createOscillator(); const g = audioCtx.createGain(); o.type = t; o.frequency.setValueAtTime(f, audioCtx.currentTime); o.connect(g); g.connect(audioCtx.destination); g.gain.setValueAtTime(0.1, audioCtx.currentTime); o.start(); o.stop(audioCtx.currentTime + d); } let car = { x: 150, y: 0, vY: 0, rot: 0, speed: 0, fuel: 100, coins: 0 }; let terrain = [], items = [], scrollX = 0; let gas = false, brake = false; // Bridge Logic const bridgeFreq = 200; // Har 200 units baad bridge aayega function getH(x) { let idx = Math.floor(x/30); let baseH = terrain[idx] || canvas.height; // Bridge lachak (Rope Bridge Physics) if (idx % bridgeFreq > 150 && idx % bridgeFreq < 190) { let distInBridge = (idx % bridgeFreq) - 150; let dip = Math.sin((distInBridge / 40) * Math.PI) * 50; // Agar gadi bridge par hai to zyada dabe if (Math.abs((scrollX + car.x) - x) < 50) dip += 10; return baseH + dip; } return baseH; } // World Generation for (let i = 0; i < 10000; i++) { let y = (canvas.height * 0.6) + Math.sin(i * 0.05) * 120 + Math.cos(i * 0.02) * 60; terrain.push(y); if (i % 40 === 0) items.push({ x: i * 30, y: y - 60, type: 'coin' }); if (i % 250 === 0) items.push({ x: i * 30, y: y - 60, type: 'fuel' }); if (i % 100 === 0) items.push({ x: i * 30, y: y - 100, type: 'tree' }); } function update() { if (gas && car.fuel > 0) { car.speed += 0.45; car.fuel -= 0.2; if (Math.random() > 0.9) playSfx(80 + car.speed * 5, 'sawtooth', 0.1); } else { car.speed *= 0.96; } if (brake) car.speed -= 0.8; car.speed = Math.max(-4, Math.min(car.speed, 15)); scrollX += car.speed; let gy = getH(scrollX + car.x); let angle = Math.atan2(getH(scrollX + car.x + 20) - gy, 20); if (car.y < gy - 55) { car.vY += 0.7; car.rot += 0.06; } else { car.vY = 0; car.y = gy - 55; car.rot = angle; } car.y += car.vY; items.forEach(it => { if (!it.hit && Math.abs((scrollX + car.x) - it.x) < 50 && Math.abs(car.y - it.y) < 70) { it.hit = true; if (it.type === 'coin') { car.coins += 10; playSfx(1000, 'sine', 0.1); } if (it.type === 'fuel') { car.fuel = 100; playSfx(500, 'square', 0.2); } } }); document.getElementById('c').innerText = car.coins; document.getElementById('fuel-fill').style.width = car.fuel + "%"; } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Ground & Rope Bridge ctx.fillStyle = "#8B4513"; ctx.beginPath(); ctx.moveTo(0, canvas.height); for (let i = 0; i < canvas.width; i += 10) { let xPos = scrollX + i; let idx = Math.floor(xPos/30); if (idx % bridgeFreq > 150 && idx % bridgeFreq < 190) { ctx.strokeStyle = "#5d4037"; ctx.lineWidth = 5; ctx.strokeRect(i, getH(xPos), 10, 5); // Bridge planks } else { ctx.lineTo(i, getH(xPos)); } } ctx.lineTo(canvas.width, canvas.height); ctx.fill(); // Grass Layer ctx.strokeStyle = "#2ecc71"; ctx.lineWidth = 15; ctx.beginPath(); for (let i = 0; i < canvas.width; i += 15) { let idx = Math.floor((scrollX + i)/30); if (!(idx % bridgeFreq > 150 && idx % bridgeFreq < 190)) ctx.lineTo(i, getH(scrollX + i) - 5); else ctx.moveTo(i, getH(scrollX + i)); } ctx.stroke(); // Items items.forEach(it => { if (it.hit) return; let sx = it.x - scrollX; if (sx > -100 && sx < canvas.width + 100) { if (it.type === 'tree') { ctx.fillStyle = "#5d4037"; ctx.fillRect(sx - 10, it.y + 30, 20, 70); ctx.fillStyle = "#1b5e20"; ctx.beginPath(); ctx.arc(sx, it.y, 40, 0, Math.PI*2); ctx.fill(); } else { ctx.fillStyle = it.type === 'coin' ? "#FFD700" : "#ff4444"; ctx.beginPath(); ctx.arc(sx, it.y, 12, 0, Math.PI*2); ctx.fill(); } } }); // Monster Truck ctx.save(); ctx.translate(car.x, car.y); ctx.rotate(car.rot); ctx.fillStyle = "#e74c3c"; ctx.fillRect(-45, -30, 90, 40); // Body ctx.fillStyle = "#81ecec"; ctx.fillRect(10, -25, 25, 15); // Glass ctx.fillStyle = "yellow"; ctx.fillRect(38, -10, 10, 8); // Light ctx.fillStyle = "#222"; ctx.beginPath(); ctx.arc(-35, 25, 25, 0, Math.PI*2); ctx.fill(); // Huge Wheels ctx.beginPath(); ctx.arc(35, 25, 25, 0, Math.PI*2); ctx.fill(); ctx.restore(); } const g = document.getElementById('gBtn'), b = document.getElementById('bBtn'); const press = (e) => { e.preventDefault(); gas = true; if(audioCtx.state==='suspended')audioCtx.resume(); }; g.ontouchstart = press; g.ontouchend = () => gas = false; b.ontouchstart = (e) => { e.preventDefault(); brake = true; }; b.ontouchend = () => brake = false; function loop() { update(); draw(); requestAnimationFrame(loop); } loop(); </script> </body> </html>
Landing Page
This ad does not have a landing page available
Network Timeline
Performance Summary

1

Requests

1

Domains

8KB

Transfer Size

8KB

Content Size

190.0ms

Dom Content Loaded

200.0ms

First Paint

190.0ms

Load Time
Domain Breakdown
Transfer Size (bytes)
Loading...
Content Size (bytes)
Loading...
Header Size (bytes)
Loading...
Requests
Loading...
Timings (ms)
Loading...
Total Time
Loading...
Content Breakdown
Transfer Size (bytes)
Loading...
Content Size (bytes)
Loading...
Header Size (bytes)
Loading...
Requests
Loading...