Meta Description" name="description" />

Share this result

Previews are deleted daily. Get a permanent share link sent to your inbox:
Script
<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>GTA Defender Fixed</title> <style> body { margin: 0; background: #87CEEB; overflow: hidden; font-family: sans-serif; touch-action: none; } #hud { position: absolute; top: 10px; left: 10px; color: white; background: rgba(0,0,0,0.6); padding: 10px; border-radius: 5px; z-index: 10; pointer-events: none; } #controls { position: absolute; bottom: 20px; width: 100%; display: flex; justify-content: space-around; z-index: 20; } .btn { width: 65px; height: 65px; background: rgba(0,0,0,0.8); border: 2px solid white; border-radius: 50%; color: white; display: flex; align-items: center; justify-content: center; font-weight: bold; font-size: 14px; } .fire { background: #ff0000; box-shadow: 0 0 15px red; width: 80px; border-radius: 10px; } .exit { background: #ffcc00; color: black; width: 80px; border-radius: 10px; } canvas { display: block; width: 100vw; height: 100vh; } </style> </head> <body> <div id="hud"> <b>GTA DEFENDER</b><br> SPEED: <span id="sp">0</span> KM/H<br> FUEL: <span id="fl">100</span>% </div> <div id="controls"> <div style="display:flex; gap:10px"> <div class="btn" id="l">L</div> <div class="btn" id="r">R</div> </div> <div style="display:flex; flex-direction:column; gap:10px"> <div class="btn fire" id="f">FIRE πŸ’₯</div> <div class="btn exit" id="e">EXIT 🚢</div> </div> <div style="display:flex; gap:10px"> <div class="btn" id="b" style="background:rgba(255,0,0,0.5)">BRK</div> <div class="btn" id="g" style="background:rgba(0,255,0,0.5)">GAS</div> </div> </div> <canvas id="c"></canvas> <script> const canvas = document.getElementById('c'); const ctx = canvas.getContext('2d'); let w, h, speed = 0, carX = 0, roadZ = 0, inCar = true, fuel = 100; let traffic = [], explosions = []; function init() { w = canvas.width = window.innerWidth; h = canvas.height = window.innerHeight; carX = w / 2; // Seed initial traffic for(let i=0; i<6; i++) spawnTraffic(true); } function spawnTraffic(randomZ = false) { traffic.push({ lane: Math.floor(Math.random() * 6) - 2.5, // 6 lanes z: randomZ ? Math.random() * 2000 + 500 : roadZ + 2500, color: ['#ff0000', '#ffffff', '#ffff00', '#0000ff'][Math.floor(Math.random()*4)] }); } let input = { l:0, r:0, g:0, b:0 }; const bind = (id, k) => { const el = document.getElementById(id); el.ontouchstart = (e) => { e.preventDefault(); if(id === 'e' && speed < 5) inCar = !inCar; else { input[k] = 1; if(id === 'f') shoot(); } }; el.ontouchend = (e) => { e.preventDefault(); input[k] = 0; }; }; bind('l','l'); bind('r','r'); bind('g','g'); bind('b','b'); bind('f','f'); bind('e','e'); function shoot() { traffic.forEach((t, i) => { let relZ = t.z - roadZ; if(relZ > 0 && relZ < 1500) { explosions.push({x: w/2 + (t.lane * 150 * (400/relZ)), y: h*0.4 + (400*(400/relZ)), r: 10}); traffic.splice(i, 1); spawnTraffic(); } }); } function draw() { // Sky & Ground ctx.fillStyle = "#87CEEB"; ctx.fillRect(0, 0, w, h); ctx.fillStyle = "#3e8e41"; ctx.fillRect(0, h * 0.4, w, h * 0.6); let horizon = h * 0.4; // Draw Road (Grey Asphalt) ctx.fillStyle = "#333"; ctx.beginPath(); ctx.moveTo(w * 0.4, horizon); ctx.lineTo(w * 0.6, horizon); ctx.lineTo(w * 2, h); ctx.lineTo(w * -1, h); ctx.fill(); // Lane Lines ctx.strokeStyle = "white"; ctx.setLineDash([20, 40]); ctx.lineDashOffset = -roadZ; for(let i = -3; i <= 3; i++) { ctx.beginPath(); ctx.moveTo(w/2 + (i * 20), horizon); ctx.lineTo(w/2 + (i * 600), h); ctx.stroke(); } // Logic if(inCar && fuel > 0) { if(input.g) { speed += 0.4; fuel -= 0.02; } if(input.b) speed -= 0.8; if(input.l) carX -= speed * 0.15; if(input.r) carX += speed * 0.15; } else if(!inCar) { if(input.g) roadZ += 5; if(input.b) roadZ -= 5; if(input.l) carX -= 5; if(input.r) carX += 5; } speed *= 0.98; if(speed < 0) speed = 0; roadZ += inCar ? speed : 0; // Traffic Drawing traffic.forEach((t, i) => { let relZ = t.z - roadZ; if(relZ < -200) { traffic.splice(i, 1); spawnTraffic(); return; } let scale = 400 / relZ; if(scale > 0 && scale < 20) { let tx = w/2 + (t.lane * 180 * scale); let ty = horizon + (400 * scale); ctx.fillStyle = t.color; ctx.fillRect(tx - 30*scale, ty - 40*scale, 60*scale, 40*scale); } }); // Player Defender if(inCar) { ctx.fillStyle = "#4b5320"; // Army Green ctx.fillRect(carX - 50, h - 140, 100, 70); ctx.fillStyle = "black"; ctx.fillRect(carX - 5, h - 170, 10, 40); // Gun } else { ctx.fillStyle = "#ffdbac"; ctx.fillRect(carX - 10, h - 150, 20, 40); // Character } document.getElementById('sp').innerText = Math.floor(speed * 6); document.getElementById('fl').innerText = Math.floor(fuel); requestAnimationFrame(draw); } init(); draw(); </script> </body> </html>
Landing Page
This ad does not have a landing page available
Network Timeline
Performance Summary

1

Requests

1

Domains

6KB

Transfer Size

6KB

Content Size

122.0ms

Dom Content Loaded

192.0ms

First Paint

122.0ms

Load Time
Domain Breakdown
Transfer Size (bytes)
Loading...
Content Size (bytes)
Loading...
Header Size (bytes)
Loading...
Requests
Loading...
Timings (ms)
Loading...
Total Time
Loading...
Content Breakdown
Transfer Size (bytes)
Loading...
Content Size (bytes)
Loading...
Header Size (bytes)
Loading...
Requests
Loading...