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<!DOCTYPE html> <html lang="my"> <head> <meta charset="UTF-8"> <title>3D Open World Sandbox Game</title> <style> body { margin: 0; overflow: hidden; font-family: sans-serif; } #info { position: absolute; top: 10px; left: 10px; color: white; background: rgba(0,0,0,0.6); padding: 10px 15px; border-radius: 8px; font-size: 14px; } </style> </head> <body> <div id="info"> <h3>3D Open World Game</h3> <p><b>WASD / Arrow Keys:</b> ရွေ့လျားရန်</p> <p><b>Mouse Click:</b> ပစ္စည်း (Cube) အသစ်ချရန်</p> </div> <!-- Three.js Library --> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script> // Scene, Camera, Renderer ဖန်တီးခြင်း const scene = new THREE.Scene(); scene.background = new THREE.Color(0x87ceeb); // မိုးပြာရောင် ကောင်းကင် const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // အလင်းရောင် ထည့်သွင်းခြင်း const ambientLight = new THREE.AmbientLight(0xffffff, 0.6); scene.add(ambientLight); const dirLight = new THREE.DirectionalLight(0xffffff, 0.8); dirLight.position.set(10, 20, 10); scene.add(dirLight); // မြေပြင် (Ground) ဖန်တီးခြင်း const planeGeo = new THREE.PlaneGeometry(100, 100); const planeMat = new THREE.MeshStandardMaterial({ color: 0x4CAF50 }); // အစိမ်းရောင် မြေပြင် const plane = new THREE.Mesh(planeGeo, planeMat); plane.rotation.x = -Math.PI / 2; scene.add(plane); // ကစားသမား (Camera Position) တည်နေရာ camera.position.set(0, 5, 10); // ခလုတ်နှိပ်ခြင်း ထိန်းချုပ်ရန် const keys = {}; window.addEventListener('keydown', (e) => keys[e.code] = true); window.addEventListener('keyup', (e) => keys[e.code] = false); // မောက်စ်ကလစ်နှိပ်ပြီး ပစ္စည်းအသစ် (Cube) ဆောက်ခြင်း window.addEventListener('click', () => { const boxGeo = new THREE.BoxGeometry(2, 2, 2); const boxMat = new THREE.MeshStandardMaterial({ color: Math.random() * 0xffffff }); const box = new THREE.Mesh(boxGeo, boxMat); // ကင်မရာရှေ့မှာ ပစ္စည်းပေါ်လာစေရန် box.position.set( camera.position.x + (Math.random() - 0.5) * 5, 1, camera.position.z - 5 ); scene.add(box); }); // ဂိမ်း Loops (ရွေ့လျားမှုအတွက်) function animate() { requestAnimationFrame(animate); // WASD ဖြင့် ကင်မရာ ရွေ့လျားရန် const speed = 0.1; if (keys['KeyW'] || keys['ArrowUp']) camera.position.z -= speed; if (keys['KeyS'] || keys['ArrowDown']) camera.position.z += speed; if (keys['KeyA'] || keys['ArrowLeft']) camera.position.x -= speed; if (keys['KeyD'] || keys['ArrowRight']) camera.position.x += speed; renderer.render(scene, camera); } animate(); // Screen Size ပြောင်းလဲသည့်အခါ ချိန်ညှိရန် window.addEventListener('resize', () => { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); }); </script> </body> </html>
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