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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Defender 3D: Real Traffic Physics</title> <style> body { margin: 0; background: #444; overflow: hidden; font-family: 'Arial', sans-serif; touch-action: none; } #ui { position: absolute; top: 15px; left: 15px; color: white; background: rgba(0,0,0,0.6); padding: 10px; border-radius: 8px; z-index: 10; border-left: 5px solid yellow; } #controls { position: absolute; bottom: 30px; width: 100%; display: flex; justify-content: space-around; z-index: 20; } .btn { width: 75px; height: 75px; background: rgba(255,255,255,0.2); border: 2px solid #fff; border-radius: 50%; display: flex; align-items: center; justify-content: center; font-weight: bold; color: white; box-shadow: 0 4px 10px rgba(0,0,0,0.5); } .fire { background: radial-gradient(circle, #ff0000, #800000); border-radius: 15px; width: 90px; } canvas { display: block; } </style> </head> <body> <div id="ui"> <b>DEFENDER PRO</b><br> SPEED: <span id="sp">0</span> KM/H<br> HEALTH: <span id="hp">100</span>% </div> <div id="controls"> <div style="display:flex; gap:10px"> <div class="btn" id="l">L</div> <div class="btn" id="r">R</div> </div> <div class="btn fire" id="f">FIRE πŸ”«</div> <div style="display:flex; gap:10px"> <div class="btn" style="background:rgba(255,0,0,0.4)" id="b">BRK</div> <div class="btn" style="background:rgba(0,255,0,0.4)" id="g">GAS</div> </div> </div> <canvas id="game"></canvas> <script> const canvas = document.getElementById('game'); const ctx = canvas.getContext('2d'); let w, h, speed = 0, carX = 0, roadY = 0, health = 100; let traffic = [], bullets = []; function init() { w = canvas.width = window.innerWidth; h = canvas.height = window.innerHeight; carX = w / 2; for(let i=0; i<4; i++) spawnTraffic(); } function spawnTraffic() { traffic.push({ x: w*0.3 + Math.random()*(w*0.4), y: -Math.random()*1000, s: 2 + Math.random()*3, w: 60, h: 100, vx: 0 // velocity for collision }); } let input = { l:0, r:0, g:0, b:0 }; const bind = (id, k) => { const el = document.getElementById(id); el.ontouchstart = (e) => { e.preventDefault(); input[k] = 1; if(id==='f') shoot(); }; el.ontouchend = (e) => { e.preventDefault(); input[k] = 0; }; }; bind('l','l'); bind('r','r'); bind('g','g'); bind('b','b'); bind('f','f'); function shoot() { bullets.push({ x: carX, y: h - 160 }); } function drawRoad() { // Asli Road Texture ctx.fillStyle = "#333"; // Asphalt ctx.fillRect(w*0.2, 0, w*0.6, h); // Road Lines ctx.strokeStyle = "#fff"; ctx.setLineDash([30, 50]); ctx.lineDashOffset = -roadY; ctx.lineWidth = 4; ctx.beginPath(); ctx.moveTo(w*0.5, 0); ctx.lineTo(w*0.5, h); ctx.stroke(); // Footpath / Tiles ctx.fillStyle = "#666"; ctx.setLineDash([]); for(let i=0; i<h; i+=40) { ctx.fillRect(w*0.15, (i + roadY)%h, w*0.05, 38); ctx.fillRect(w*0.8, (i + roadY)%h, w*0.05, 38); } } function update() { ctx.fillStyle = "#2e7d32"; // Grass background ctx.fillRect(0,0,w,h); drawRoad(); // Defender Physics if(input.g) speed += 0.3; if(input.b) speed -= 0.7; speed *= 0.98; if(speed < 0) speed = 0; if(input.l) carX -= 5; if(input.r) carX += 5; roadY += speed; // Bullets bullets.forEach((b, i) => { b.y -= 15; ctx.fillStyle = "orange"; ctx.fillRect(b.x-2, b.y, 4, 15); if(b.y < 0) bullets.splice(i, 1); }); // Traffic Interaction traffic.forEach((t, i) => { t.y += speed * 0.4 + t.s; t.x += t.vx; // apply collision force t.vx *= 0.9; // friction for collision // Real Car Look (Traffic) ctx.fillStyle = "white"; ctx.fillRect(t.x, t.y, t.w, t.h); ctx.fillStyle = "black"; // Windshield ctx.fillRect(t.x+5, t.y+10, t.w-10, 20); // COLLISION LOGIC (Takrana) let dx = carX - (t.x + t.w/2); let dy = (h-150) - (t.y + t.h/2); if(Math.abs(dx) < 45 && Math.abs(dy) < 80) { // Jab takraye: speed *= 0.5; // Gadi slow ho jaye t.vx = dx < 0 ? 10 : -10; // Traffic car side mein hat jaye health -= 0.5; // Health kam ho document.getElementById('hp').innerText = Math.floor(health); } // Bullet Hit bullets.forEach((b, bi) => { if(b.x > t.x && b.x < t.x+t.w && b.y > t.y && b.y < t.y+t.h) { traffic.splice(i, 1); bullets.splice(bi, 1); spawnTraffic(); } }); if(t.y > h) { traffic.splice(i, 1); spawnTraffic(); } }); // Draw Player Defender (Top View) ctx.fillStyle = "#4b5320"; // Army Green ctx.fillRect(carX-30, h-150, 60, 110); ctx.fillStyle = "black"; // Roof ctx.fillRect(carX-20, h-120, 40, 50); ctx.fillStyle = "silver"; // Gun ctx.fillRect(carX-4, h-170, 8, 40); document.getElementById('sp').innerText = Math.floor(speed * 5); if(health <= 0) { alert("CAR DESTROYED!"); location.reload(); } requestAnimationFrame(update); } init(); update(); </script> </body> </html>
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196.0ms

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127.0ms

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