Meta Description" name="description" />

Share this result

Previews are deleted daily. Get a permanent share link sent to your inbox:
Script
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Parkour Adventure</title> <style> body{margin:0;overflow:hidden} canvas{display:block} #ui{ position:fixed; top:10px; left:10px; font-family:Arial; font-size:20px; color:white; text-shadow:2px 2px 4px black; } </style> </head> <body> <div id="ui"> Score: <span id="score">0</span> </div> <canvas id="game"></canvas> <script> const canvas = document.getElementById("game"); const ctx = canvas.getContext("2d"); canvas.width = innerWidth; canvas.height = innerHeight; const scoreText = document.getElementById("score"); let score = 0; const player = { x:100, y:300, w:40, h:50, vx:0, vy:0, ground:false }; const checkpoint = {x:100,y:300}; const keys = {}; addEventListener("keydown",e=>{ keys[e.key.toLowerCase()] = true; }); addEventListener("keyup",e=>{ keys[e.key.toLowerCase()] = false; }); const platforms = [ {x:0,y:400,w:600,h:80}, {x:700,y:350,w:200,h:30}, {x:1000,y:300,w:200,h:30}, {x:1300,y:250,w:200,h:30}, {x:1700,y:220,w:250,h:30}, {x:2100,y:180,w:250,h:30} ]; const enemies = [ {x:780,y:310,w:30,h:40,dir:1,min:730,max:860}, {x:1750,y:180,w:30,h:40,dir:1,min:1720,max:1900} ]; const coins = [ {x:760,y:300,r:12,taken:false}, {x:1060,y:250,r:12,taken:false}, {x:1360,y:200,r:12,taken:false}, {x:1800,y:170,r:12,taken:false} ]; const finish = { x:2300, y:100, w:40, h:80 }; let cameraX = 0; function collide(a,b){ return ( a.x < b.x+b.w && a.x+a.w > b.x && a.y < b.y+b.h && a.y+a.h > b.y ); } function update(){ player.vx = 0; if(keys["a"]) player.vx = -5; if(keys["d"]) player.vx = 5; if((keys["w"] || keys[" "]) && player.ground){ player.vy = -15; player.ground = false; } player.vy += 0.8; player.x += player.vx; player.y += player.vy; player.ground = false; for(const p of platforms){ if( player.x + player.w > p.x && player.x < p.x+p.w && player.y + player.h > p.y && player.y + player.h < p.y+20 && player.vy > 0 ){ player.y = p.y-player.h; player.vy = 0; player.ground = true; } } for(const e of enemies){ e.x += e.dir*2; if(e.x < e.min) e.dir = 1; if(e.x > e.max) e.dir = -1; if(collide(player,e)){ player.x = checkpoint.x; player.y = checkpoint.y; player.vx = 0; player.vy = 0; } } for(const c of coins){ if(c.taken) continue; const dx = (player.x+20)-c.x; const dy = (player.y+20)-c.y; if(Math.sqrt(dx*dx+dy*dy)<30){ c.taken=true; score+=10; scoreText.textContent=score; } } if(collide(player,finish)){ alert("LEVEL COMPLETE! SCORE: "+score); location.reload(); } if(player.y > 900){ player.x = checkpoint.x; player.y = checkpoint.y; player.vy = 0; } cameraX = player.x - canvas.width/3; } function drawSky(){ const g = ctx.createLinearGradient(0,0,0,canvas.height); g.addColorStop(0,"#5cc8ff"); g.addColorStop(1,"#d7f4ff"); ctx.fillStyle = g; ctx.fillRect(0,0,canvas.width,canvas.height); } function draw(){ drawSky(); ctx.save(); ctx.translate(-cameraX,0); for(const p of platforms){ ctx.fillStyle="#4CAF50"; ctx.fillRect(p.x,p.y,p.w,p.h); } for(const c of coins){ if(c.taken) continue; ctx.beginPath(); ctx.fillStyle="gold"; ctx.arc(c.x,c.y,c.r,0,Math.PI*2); ctx.fill(); } for(const e of enemies){ ctx.fillStyle="crimson"; ctx.fillRect(e.x,e.y,e.w,e.h); } ctx.fillStyle="orange"; ctx.fillRect(finish.x,finish.y,finish.w,finish.h); ctx.fillStyle="blue"; ctx.fillRect(player.x,player.y,player.w,player.h); ctx.restore(); } function loop(){ update(); draw(); requestAnimationFrame(loop); } loop(); onresize=()=>{ canvas.width=innerWidth; canvas.height=innerHeight; }; </script> </body> </html>
Landing Page
This ad does not have a landing page available
Network Timeline
Performance Summary

1

Requests

1

Domains

4KB

Transfer Size

4KB

Content Size

132.0ms

Dom Content Loaded

192.0ms

First Paint

132.0ms

Load Time
Domain Breakdown
Transfer Size (bytes)
Loading...
Content Size (bytes)
Loading...
Header Size (bytes)
Loading...
Requests
Loading...
Timings (ms)
Loading...
Total Time
Loading...
Content Breakdown
Transfer Size (bytes)
Loading...
Content Size (bytes)
Loading...
Header Size (bytes)
Loading...
Requests
Loading...