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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Mobile Mini GTA</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; user-select: none; -webkit-user-select: none; } body { background: #222; overflow: hidden; font-family: sans-serif; } canvas { display: block; background: #555; margin: 0 auto; } #ui { position: absolute; top: 10px; left: 10px; color: white; background: rgba(0,0,0,0.6); padding: 8px; border-radius: 5px; font-size: 14px; pointer-events: none; } /* Mobile Touch Controls */ .controls-container { position: absolute; bottom: 20px; width: 100%; display: flex; justify-content: space-between; padding: 0 20px; pointer-events: none; } .btn-group { display: flex; gap: 10px; pointer-events: auto; } .btn { width: 65px; height: 65px; background: rgba(255, 255, 255, 0.3); border: 2px solid #fff; border-radius: 50%; color: white; font-size: 24px; font-weight: bold; display: flex; align-items: center; justify-content: center; active-background: rgba(255, 255, 255, 0.6); } .btn:active { background: rgba(255, 255, 255, 0.6); } </style> </head> <body> <div id="ui"> <b>Mini GTA Mobile</b><br> Speed: <span id="speedo">0</span> km/h </div> <canvas id="gameCanvas"></canvas> <!-- Mobile Buttons --> <div class="controls-container"> <!-- Steering Left/Right --> <div class="btn-group"> <div class="btn" id="btnLeft">←</div> <div class="btn" id="btnRight">→</div> </div> <!-- Race/Break --> <div class="btn-group"> <div class="btn" id="btnDown">↓</div> <div class="btn" id="btnUp">↑</div> </div> </div> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); // Fit to mobile screen canvas.width = window.innerWidth; canvas.height = window.innerHeight; const car = { x: canvas.width / 2, y: canvas.height / 2, width: 25, height: 45, angle: 0, speed: 0, maxSpeed: 4, backSpeed: -2, acc: 0.08, friction: 0.04, turnSpeed: 0.04 }; const keys = { ArrowUp: false, ArrowDown: false, ArrowLeft: false, ArrowRight: false }; // Touch Events Setup function setupTouch(elementId, keyName) { const btn = document.getElementById(elementId); btn.addEventListener("touchstart", (e) => { e.preventDefault(); keys[keyName] = true; }); btn.addEventListener("touchend", (e) => { e.preventDefault(); keys[keyName] = false; }); } setupTouch("btnUp", "ArrowUp"); setupTouch("btnDown", "ArrowDown"); setupTouch("btnLeft", "ArrowLeft"); setupTouch("btnRight", "ArrowRight"); // Buildings const buildings = [ { x: 50, y: 80, w: 100, h: 100, color: "#333" }, { x: canvas.width - 150, y: 70, w: 110, h: 120, color: "#444" }, { x: 40, y: canvas.height - 250, w: 120, h: 90, color: "#2b2b2b" }, { x: canvas.width - 160, y: canvas.height - 260, w: 110, h: 110, color: "#3a3a3a" } ]; function checkCollision(r1, r2) { return r1.x < r2.x + r2.w && r1.x + r1.width > r2.x && r1.y < r2.y + r2.h && r1.y + r1.height > r2.y; } function update() { if (keys["ArrowUp"]) { if (car.speed < car.maxSpeed) car.speed += car.acc; } else if (keys["ArrowDown"]) { if (car.speed > car.backSpeed) car.speed -= car.acc; } else { if (car.speed > 0) car.speed -= car.friction; if (car.speed < 0) car.speed += car.friction; if (Math.abs(car.speed) < 0.05) car.speed = 0; } if (car.speed !== 0) { const rev = car.speed > 0 ? 1 : -1; if (keys["ArrowLeft"]) car.angle -= car.turnSpeed * rev; if (keys["ArrowRight"]) car.angle += car.turnSpeed * rev; } const oldX = car.x; const oldY = car.y; car.x += Math.sin(car.angle) * car.speed; car.y -= Math.cos(car.angle) * car.speed; // Borders if (car.x < 0 || car.x > canvas.width - car.width) car.x = oldX; if (car.y < 0 || car.y > canvas.height - car.height) car.y = oldY; // Collision buildings.forEach(bldg => { if (checkCollision({x: car.x, y: car.y, width: car.width, height: car.height}, bldg)) { car.speed = -car.speed * 0.3; car.x = oldX; car.y = oldY; } }); document.getElementById("speedo").innerText = Math.round(Math.abs(car.speed) * 25); } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Grid lines ctx.strokeStyle = "rgba(255,255,255,0.05)"; ctx.lineWidth = 1; for(let i=0; i<canvas.width; i+=60) { ctx.beginPath(); ctx.moveTo(i,0); ctx.lineTo(i,canvas.height); ctx.stroke(); } for(let j=0; j<canvas.height; j+=60) { ctx.beginPath(); ctx.moveTo(0,j); ctx.lineTo(canvas.width,j); ctx.stroke(); } // Buildings buildings.forEach(b => { ctx.fillStyle = b.color; ctx.fillRect(b.x, b.y, b.w, b.h); ctx.strokeStyle = "#111"; ctx.strokeRect(b.x, b.y, b.w, b.h); }); // Car ctx.save(); ctx.translate(car.x + car.width/2, car.y + car.height/2); ctx.rotate(car.angle); ctx.fillStyle = "#ff3333"; ctx.fillRect(-car.width/2, -car.height/2, car.width, car.height); ctx.fillStyle = "#88ccff"; ctx.fillRect(-car.width/2 + 4, -car.height/6, car.width - 8, car.height/3); ctx.fillStyle = "#ffff00"; ctx.fillRect(-car.width/2 + 3, -car.height/2, 5, 3); ctx.fillRect(car.width/2 - 8, -car.height/2, 5, 3); ctx.restore(); } function gameLoop() { update(); draw(); requestAnimationFrame(gameLoop); } gameLoop(); </script> </body> </html>
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7KB

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182.0ms

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192.0ms

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182.0ms

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