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<!DOCTYPE html> <html> <head> <title>Charan Gaming</title> <style> body { margin: 0; overflow: hidden; background: black; color: white; font-family: Arial;} #menu { position: absolute; top: 20px; left: 20px; z-index: 10; } button { padding: 10px; background: red; border: none; color: white; cursor: pointer; } </style> </head> <body> <div id="menu"> <h1>🎮 Charan Gaming</h1> <button onclick="shoot()">Shoot 🔫</button> </div> <script src="https://cdn.jsdelivr.net/npm/three@0.152.2/build/three.min.js"></script> <script> let scene = new THREE.Scene(); let camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000); let renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Light let light = new THREE.PointLight(0xffffff, 1); light.position.set(10,10,10); scene.add(light); // Player cube (gun placeholder) let geometry = new THREE.BoxGeometry(); let material = new THREE.MeshStandardMaterial({color: 0x00ff00}); let cube = new THREE.Mesh(geometry, material); scene.add(cube); // Enemy let enemyGeo = new THREE.BoxGeometry(); let enemyMat = new THREE.MeshStandardMaterial({color: 0xff0000}); let enemy = new THREE.Mesh(enemyGeo, enemyMat); enemy.position.z = -5; scene.add(enemy); camera.position.z = 5; // Shoot function function shoot() { if (Math.abs(enemy.position.z - cube.position.z) < 6) { alert("Hit Enemy! 💥"); enemy.position.z = -10 - Math.random()*10; } else { alert("Missed!"); } } // Animation loop function animate() { requestAnimationFrame(animate); enemy.rotation.x += 0.01; enemy.rotation.y += 0.01; renderer.render(scene, camera); } animate(); </script> </body> </html>
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2

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156KB

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621KB

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513.0ms

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180.0ms

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513.0ms

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