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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Indian Defender 3D - GTA Edition</title> <style> body { margin: 0; background: #000; overflow: hidden; font-family: 'Segoe UI', sans-serif; } #game-ui { position: absolute; top: 10px; left: 10px; color: #0f0; z-index: 10; font-family: monospace; } #controls { position: absolute; bottom: 20px; width: 100%; display: flex; justify-content: space-around; z-index: 20; } .btn { width: 70px; height: 70px; background: rgba(255,255,255,0.1); border: 2px solid #fff; border-radius: 50%; color: white; display: flex; align-items: center; justify-content: center; font-weight: bold; touch-action: none; } .gas { background: rgba(0, 255, 0, 0.3); border-color: #0f0; } .brk { background: rgba(255, 0, 0, 0.3); border-color: #f00; } canvas { display: block; } </style> </head> <body> <div id="game-ui"> SPEED: <span id="speedo">0</span> KM/H<br> SCORE: <span id="score">0</span> </div> <div id="controls"> <div style="display:flex; gap:15px"> <div class="btn" id="lBtn">◀</div> <div class="btn" id="rBtn">▶</div> </div> <div style="display:flex; gap:15px"> <div class="btn brk" id="bBtn">BRK</div> <div class="btn gas" id="gBtn">GAS</div> </div> </div> <canvas id="c"></canvas> <script> const canvas = document.getElementById('c'); const ctx = canvas.getContext('2d'); let w, h, speed = 0, carX = 0, pos = 0, score = 0; let input = { l:0, r:0, g:0, b:0 }; let traffic = [], buildings = []; function init() { w = canvas.width = window.innerWidth; h = canvas.height = window.innerHeight; carX = w / 2; // Create 3D Building Positions for(let i=0; i<10; i++) { buildings.push({ z: i * 400, side: i % 2 == 0 ? 1 : -1, h: 200 + Math.random() * 300 }); } // Initial Traffic for(let i=0; i<3; i++) spawnTraffic(); } function spawnTraffic() { traffic.push({ x: (Math.random() - 0.5) * 400, z: pos + 2000 + Math.random() * 1000, speed: 5 + Math.random() * 10 }); } // Touch Handlers const bind = (id, k) => { const el = document.getElementById(id); el.ontouchstart = (e) => { e.preventDefault(); input[k] = 1; }; el.ontouchend = (e) => { e.preventDefault(); input[k] = 0; }; }; bind('lBtn','l'); bind('rBtn','r'); bind('gBtn','g'); bind('bBtn','b'); function draw() { // Dark City Background ctx.fillStyle = "#050510"; ctx.fillRect(0, 0, w, h); let horizon = h * 0.4; // 3D Road Logic pos += speed; if(input.g) speed += 0.5; if(input.b) speed -= 1.2; speed *= 0.98; if(speed < 0) speed = 0; if(input.l) carX -= speed * 0.1; if(input.r) carX += speed * 0.1; // Draw Buildings buildings.forEach(b => { let relativeZ = b.z - (pos % 4000); if(relativeZ < 0) relativeZ += 4000; let scale = 400 / relativeZ; if(scale > 0 && scale < 5) { ctx.fillStyle = "#1a1a2e"; let bx = w/2 + (b.side * 200 * scale); let bw = 150 * scale; let bh = b.h * scale; ctx.fillRect(bx - bw/2, horizon - bh, bw, bh); // Windows ctx.fillStyle = "rgba(255,255,0,0.3)"; ctx.fillRect(bx - bw/4, horizon - bh/2, bw/10, bh/10); } }); // Draw Road ctx.fillStyle = "#222"; ctx.beginPath(); ctx.moveTo(w/2 - 20, horizon); ctx.lineTo(w/2 + 20, horizon); ctx.lineTo(w, h); ctx.lineTo(0, h); ctx.fill(); // Traffic Cars traffic.forEach((t, i) => { let relativeZ = t.z - pos; if(relativeZ < 0) { traffic.splice(i, 1); spawnTraffic(); score += 10; return; } let scale = 400 / relativeZ; let tx = w/2 + (t.x * scale); let ty = horizon + (400 * scale); let tw = 60 * scale; let th = 40 * scale; if(scale > 0 && scale < 10) { ctx.fillStyle = "red"; ctx.fillRect(tx - tw/2, ty - th, tw, th); // Collision if(relativeZ < 50 && Math.abs(carX - tx) < 40) { speed = 0; score = 0; } } }); // Draw Player Defender let pScale = 2; ctx.fillStyle = "#4b5320"; // Army Green ctx.fillRect(carX - 30, h - 140, 60, 40); // Body ctx.fillStyle = "#add8e6"; // Window ctx.fillRect(carX - 20, h - 135, 40, 15); ctx.fillStyle = "black"; // Tires ctx.fillRect(carX - 35, h - 110, 15, 10); ctx.fillRect(carX + 20, h - 110, 15, 10); document.getElementById('speedo').innerText = Math.floor(speed * 4); document.getElementById('score').innerText = score; requestAnimationFrame(draw); } init(); draw(); </script> </body> </html>
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119.0ms

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124.0ms

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119.0ms

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